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Mechanics | Skeleton |
CardName: Kondazaisho Access Cost: Type: Land - Gate Pow/Tgh: / Rules Text: {t}: Add {w} to your mana pool. Flip Kondazaisho Access. Flavour Text: Flips into: CardName: Saidaiyomi Breach Cost: Type: Land - Gate Pow/Tgh: / Rules Text: {1}{W}, {T}: Put a +1/+1 counter on target white creature. Flip Saidaiyomi Breach. Flavour Text: Set/Rarity: Neo-Eiganjo Rare |
Code: RL01 History: [-] Add your comments: |
Fascinating!
Isn't this basically strictly better than a basic land, though? Virtual normally functions as a sortof-drawback, but with the built in Crucible of Worlds this cycle have, it loses any drawback-ness and becomes a distinct benefit. I can dream of Traumatizeing myself, milling eight of these, and having my mana sorted out for the rest of the game.
I suppose. Coming in tapped makes it too weak. It's not a basic land though.
I'll tweak it
That's a reasonable way of toning down the play-from-exile power. But that's not actually the problem. The problem is that the ability still makes Virtual a benefit rather than a drawback, so this is still better than Plains.
How about something like "~ ETBs tapped unless you control another virtual permanent"?
(Supertypes are generally not capitalised: see "snow" on Balduvian Frostwaker or "basic" on Rampant Growth.)