Quinnesheen: Recent Activity
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Mechanics | Skeleton |
Recent updates to Quinnesheen: (Generated at 2024-05-03 03:22:24)
Quinnesheen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Quinnesheen: (Generated at 2024-05-03 03:22:24)
Changed to an instant instead of a sorcery
swapped rarities with ((Mausoleum War))
swapped rarities with Mausoleum Ward
Doesn't seem like a mythic to me.
Changed cost from to . Still not sure if I like this, especially at mythic. Maybe "UEOT whenever a creature would deal damage to you it deals that much damage to itself instead?"
Said "players" when it should have said opponents.
That's actually kind of funny. I could see red raging out and totally trying to beat up something that was going to be dead because it was at 0 toughness.
Also: flavor text is missing a word.
Hmm, you probably want to switch the order of effects. "Choose two target creatures. If you target an artifact creature, it gets -2/-2 until end of turn. Then those creatures fight." Note that SBAs aren't checked during the resolution, so even if you target a 10/2 artifact, it'll still fight as an 8/0.
So I can't come up with a good name for the life of me. I thought it would be neat if red could penalize artifact creatures when fighting as a way to reflect red's artifact hate. I debated on only reducing the power of the artifact creature, but I figured since red can just destroy artifact that I may as well allow red to reduce to toughness, since the artifact could be destroyed in the fight. I remember a red card allowing you to target two creatures for fight without having to control one, but I can't remember the name. EDIT: Blood Feud. I thought Blood Feud had cost , so this has an upside, but hopefully that upside is narrow enough to not be a problem?
I thought about using "Exile X non-land permanents, where X is the number of the creatures you control" as the ultimate, and while I liked that idea I don't think it really matched Samoset. I ended up choosing mass token production as an ultimate.