Quinnesheen: Recent Activity
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Mechanics | Skeleton |
Recent updates to Quinnesheen: (Generated at 2024-05-02 22:22:53)
Page 1 - Older activity
Page 1 - Older activity
"tap an island" to "Tap an untapped Island"
fixed typos
made it nonland permanent instead of permanent
specified combat damage
Grammatical corrections to flavor text.
Go back to good old janky unlimited style words?
Creatures with counters don't untap unless their owner pays
Wow, I didn't think the ability would end up looking so inelegant. Oh well.
Unrelated, where do you find all your art from? Your work makes me want to find art for my cards.
I'm getting the impression that you would have to either pay for every creature or none of those creatures untap. I don't think that's the intent?
+This probably doesn't work at all:
> Untap step: No player receives priority during this step so spells or abilities cannot be played.
The general trend with card concepts such as these seems to be:
> Creatures with counters on them don't untap during their controllers' untap steps and have "At the beginning of your upkeep, you may pay . If you do, untap this creature."
Increased cost to untap to and added "for each creature" (which was always intended).
Reduced CMC from 3 to 1.
Added "you control"
Swapped with (((Self-Inflicted Scars))) in Shattered Kingdom
Omen does something different. Scout is checking one card to reap a reward and allowing the card to be moved if the player wants as backup so a failed scout might not be as feel-bad. Omen wants to get more copies of your permanents to your hand, so it can check a greater number of cards. Thinking now, Omen could have been a good choice to use for the bgu mechanic in Diaspora, but I don't regret choosing Retrace.
I mean you already have omen, why both?
Scout was top-down. For what it's worth, I've never been a fan off scry, especially as an evergreen. Admittedly, the difference is minute, but to use scry instead cards could only use scry 1. That being said, a tweak towards Ixalan's Explore is something I considered since that mechanic appeared.
Is it me, or is Scout just a readged scry? Is it worth using up such a nice word for such a minor tweak on the ability?
Interesting Fog variant, though.
Missing word added
Added cleric subtype
Fixed wording so the card should do something
Looks for a land to be scouted instead of a creature as that felt more sensible given the name.
I think it's already mythic-feeling enough. The only reason to give it Hexproof is for EDH shenanigans (the main reason why people didn't like Izzet Chemister when it was spoiled was because it was removal bait). It's already Fork on a stick that has the possibility of being Wild Ricochet after exiling just one spell with it. Once you cast a spell with it, the sac effect guarantees value already. It's pretty much remove-or-die. I see no need for hexproof.
A friend suggested this creature have hexproof due to its rarity, thoughts?
Changed "UEOT" to "until beginning of your next upkeep" at a friend's suggestion.