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Recent updates to Sienira's Facets: (Generated at 2025-05-01 17:40:31)
Catastrophe mana seems about right for this seriously flexible Wrath. Just don't get it anywhere near Mirrodin. Though the rules have support for this, it would be a definite first. The Turnabout Oracle template seems a bit more likely, particularly given that White doesn't currently have the ability to wipe out all planeswalkers.
Catastrophe mana seems about right for this seriously flexible Wrath. Just don't get it anywhere near Mirrodin. Though the rules have support for this, it would be a definite first. The Turnabout Oracle template seems a bit more likely, particularly given that White doesn't currently have the ability to wipe out all planeswalkers.
The first ability seems like it should be used to verify that the second is necessary, but you can't use both in the same turn. On the other hand, making a griefer card like this too strong would be bad for the game as a whole.
This looks very well-balanced to me, with a good combination of mechanics and flavor. It also fits in well with the peaceful feel of the world, without needing a direct tie to the set mechanics.
People keep calling this land broken. To me it seems like a tweak on the Karoos like Boros Garrison. Are there any Shamans it's particularly crazy with?
People keep calling this land broken. To me it seems like a tweak on the Karoos like Boros Garrison. Are there any Shamans it's particularly crazy with?
With all the ways to bounce or sacrifice and unearth lands in the set, I'm not so sure it needs its own bounce effect.
Yes, I was delighted to find that the wording is extra interesting in multiplayer. It wasn't primarily intended to do anything much in set, though I like the Reject the Apostate and Eleventh Rite of Eharot suggestions. The flavour text is intended to vaguely evoke Donate's as well.
Yes, I was delighted to find that the wording is extra interesting in multiplayer. It wasn't primarily intended to do anything much in set, though I like the Reject the Apostate and Eleventh Rite of Eharot suggestions. The flavour text is intended to vaguely evoke Donate's as well.
Yeah, this is a recipe for a headache. Perhaps I should just kill it and instead create a rare creature that does something like "Equipment attached to creatures you control are Aura Enchantments. // Enchanted creatures you control have +1/+1." or some such. This card is a bit too fiddly for not enough reward.
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
Using both X and Y can be confusing, but the card as a whole is simple once you grasp it. Given that the creature is almost guaranteed to survive, and might blow out the entire opposing team, is the trample a bit too much?
The "Enchanted" line looks like a typo at first, until you read the activated ability. Then it looks like a nasty headache waiting to happen. Should it be granted by the same ability that makes it an Aura?
Yep, makes sense. I'll probably change the activation cost. I just like cards with "0:" abilities that are scary enough that you don't want to activate them very often.
Hmm, that's not good.
Hmm, that's not good.
Hmm, that's not good.
The card exile should probably be the activation cost, like Phyrexian Devourer; that ensures that the card exists, because the rest of the ability depends on it. Also, the name sounds more like a sorcery than a creature.
Hmm, that's not good.
Compare with Tome Scour, another common oneoff mill spell. Or even Dampen Thought, though that was uncommon.
Jack: I think I prefer to keep the symmetry between the two enchantment-style abilities. But alternate concepts for things similar to trample are definitely worth bearing in mind. Chris: I was thinking I needed to keep the Spider type for the anti-flying, but actually, I really don't. I can make this an Elemental or some such (something that makes sense as an Enchantment Creature). That'll help distance it from Silkvine too. Excellent!
Compare with Tome Scour, another common oneoff mill spell. Or even Dampen Thought, though that was uncommon.
I love the name fwiw. How about "Creatures with toughness 1 can't block"? That's weird and I don't know how well it would work, but has some of the flavour of trample, but concept as tangling rather than enabling.
Compare with Tome Scour, another common oneoff mill spell. Or even Dampen Thought, though that was uncommon.
Compare with Tome Scour, another common oneoff mill spell. Or even Dampen Thought, though that was uncommon.
Compare with Tome Scour, another common oneoff mill spell. Or even Dampen Thought, though that was uncommon.
Compare with Tome Scour, another common oneoff mill spell. Or even Dampen Thought, though that was uncommon.
Vigilance could work, but Trample's more fun. Can't you just reconcept it? If it's not a spider, it'll work better.