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CardName: Curse of Immortality Cost: 3B Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant Player If enchanted player would lose X life, instead they choose a random number between 1 and their life total inclusive. If it's X or less, they lose the game. Flavour Text: Set/Rarity: Multiverse Design Challenge None

Curse of Immortality
{3}{b}
 
Enchantment – Aura
Enchant Player
If enchanted player would lose X life, instead they choose a random number between 1 and their life total inclusive. If it's X or less, they lose the game.
Updated on 20 Sep 2016 by Jack V

History: [-]

2016-09-18 09:47:40: Jack V created and commented on the card Curse of Immortality

This card seems kind of odd. So if I enchant myself at 12 life and I have a Lightning Bolt thrown at my face I choose a random number from 1-12, let's say 5 is the number that's randomly chosen. Wait, I'm lost. Did I lose the game.

I think this is the idea:

  1. You enchant yourself. You're currently at 12.
  2. Someone throws a Lightning Bolt at you.
  3. You randomly get a number between 1-12, because 1 is the starting number, and 12 is your life total.
  4. If the number you get is 3 or less (the amount the Lightning Bolt does), then you lose the game. Otherwise, nothing happens, you're still at 12 and continue play as normal.

Which is interesting. I presume you're supposed to play this on opponents and attempt to one shot them. Seems like a good play if you don't think you can win, but are pretty sure you can deal two damage three times. But I'm having a hard time figuring out how you could make a deck with this in it profitably.

Maybe with a combo that can only deal 15 damage or so, but then you've used up all your resources? This would give you a 75% chance of winning, which may be enough to win most matchups. Outside of that, I don't got much.

I just designed it! It's Johnny's job to break it :)

But ideas that crossed my mind: - lifegain decks, trade chance of winning for more life - play on opponent, use Strionic Resonator to double chance of loss - use with "can't lose the game" cards, which become "can't lose life" as well - find a "gain 1 life, lose 1 life" loop and turn it into a "opponent loses 100% certainty" loop

Honestly, I liked the idea, I don't know exactly how it would be used, that might well lead to it not being printed. I tried to balance it for "play on opponent, they lose earlier than they might otherwise might", but left open to more interesting uses.

I like it. It turns "Lose x% of your life" into "You have x% chance of losing, right now" - and of course, repeating that does increase your risk; but there's always a chance you get away with it. (Unless they can one-shot you).

And vice versa; if someone is really hard to whittle down; or gaining life as quickly as you can hurt them or whatever; this gives you a way to beat it.

So yeah; I like it a lot. You'd really need to design around it; and it certainly wants to be rare given the head-scratching most players will have when they first see it; but I like it.

Oh, yes. I guess it works well with Felidar Sovereign and Test of Endurance.

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