CardName: Ghost Command Cost: 4WWBB Type: Sorcery Pow/Tgh: / Rules Text: Choose two - • Gain 13 life • Each opponent loses 8 life • Return target creature card from your graveyard to the battlefield. • Destroy target permanent Flavour Text: Set/Rarity: Multiverse Design Challenge None |
History: [-] Add your comments: |
See Challenge # 123.
This is a bit of a blunt hammer, but it was the first idea I could think of with effects that were clearly colour defined and fairly short. I'm not quite sure of the balance of the abilities -- it's hard to make "gain life" equal of the others, but when you need that mode, it's really valuable.
I wish I could make the third ability one-line as well...
Ha! Yes, Vindicate is certainly a classic effect that's not in any single colour.
I... think that the third ability however isn't hybrid but is gold as well. Obzedat's Aid is precedent here, but also it'd just be pretty odd for a monoblack spell to return an enchantment or artifact from graveyard to the battlefield. "Creature" would be fine (Breath of Life/Zombify).
I understand why you made it the way you did, but the asymmetry of the first two abilities really bothers me, especially when paired with the lovely symmetry of the second two abilities.
The third ability is apparently mono-white as of Profound Journey, though of course Sun Titan sets something of a precedent for it as well.
@Alex: Thank you. Good point, I was blinded by the symmetry of the various effects, it should be "creature". Alas, that makes it less symmetrical. Although that could be a good thing, it removes the apparent tension that you might want to destroy someone else's permanent and return it, but can't.
And yes, it pained me to make the life gain/loss values different. But they couldn't easily be the same, and there wasn't room for much more. I tried to pick values that felt complementary to me even though not the same. I'm sure I could think of SOMETHING better, but I'm not sure what...
"permanent card"->"creature card"
Biomancer's Command