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CardName: Biorhythms Cost: {2}{G}{G} Type: Enchantment Pow/Tgh: / Rules Text: {3}, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land) Flavour Text: Set/Rarity: Multiverse Design Challenge Uncommon

Biorhythms
{2}{g}{g}
 
 U 
Enchantment
{3}, target opponent takes control of Biorhythms: Until end of turn, creatures have landwalk. (They cannot be blocked as long as opponent controls a land)
Updated on 07 Mar 2014 by Vitenka

History: [-]

2014-03-07 15:19:35: Vitenka created and commented on the card Biorhythms

See Challenge # 100.

Crap, lost my text. This is for Andrya; a set that lacks blue. Other colours take up the slack, then next set blue makes a big comeback; and I somehow segued into torment being crap, which leads me to... uh, madness? shadow? Blue gets cards, blue gets evasion.

Colour pie-wise - blue is the colour of planning and thought. So we have a world without plans, and without thought. Instinct and emotion rule ({g/r} lack a counterbalance).

So, in terms of existing pie - green and red are most likely to suck out blue's evasion. So, we don't sneak past other people because we know what we're doing and solid-snake style sneakily hide at key moments. Nope - we just.. rush in and it happens that no one is looking our way. What's a word for a timing instinct? "These words have been massively camped by marketing" it seems. Damm. Only word I can think of is "Synchronicity" which is VERY blue.

Ah well; this was all a big wind-up for colour shifting Invisibility anyway. "Hurr durr Red creature so dumb it runs into a static wall" wasn't gonna be a good joke. But actually, going with a natural rhythms kinda card, and being green? I can do something there. Don't wanna reinvent tidal-style fiddly counters though. We'll go with a walking enchantment instead. Still not VERY symmetrical (you get first shot with it, and green is VERY good at nuking enchantments) but it's something.

COULD make it proceed round the table whether it's used or not; but that's fiddly and a lot less good.

Upcost it, and call it an uncommon limited-bomb.

Nifty! Reminds me a bit of Predatory Focus, another green "unblockable-for-a-turn" uncommon.

The name is too close to Biorhythm, a classic green alt-win-con, but some variation on it should work.

Interesting and very strange. I would indeed put unblockability in green after blue and then black, but I'm usually compelled to make it "landwalk" to make it seem like less of a stretch.

2014-03-07 19:08:16: Vitenka edited Biorhythms:

Fair enough; landwalk it is

Acctually, I like the asymmetry. It's one of those cards - like Balance, but hopefully less so - that seem to be "oh yes, I'm scrupulously fair"; but are secretly going "Psst - here's how to cheat the system".

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