CardName: Vorrac Tailbiter Cost: 1RR Type: Creature - Beast Pow/Tgh: 5/5 Rules Text: Haste When Vorrac Tailbiter attacks or blocks, sacrifice an attacking or blocking creature you control at random. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare |
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For Challenge # 082. When I started reading Jack's entry, I expected to see this for some reason. So I made this. Hey, ho.
Hey, Vitenka! I'm curious; does this card read as 'better' to you than Madtagious Efreet, since it's blatantly all downside? Or does the frustrating possibility of the Efreet possibly having some positive combo attached to it make you like that card more? If a card has a drawback, do you feel it should own that drawback?
The madatagious just seems confusing.
There's stuff that swaps control when it gets into combat; and that's a confusing thing you can maybe find a way to build around - but sometimes it whiffs? Or it's a big stompy creature that, um, the first tme you try and use it isn't yours any more? Not a fan. This ... ok, it's got the really odd "Cannot attack or block alone" restriction. So it's just a black-like "I'm bigger than I cost, because I've got a bad thing on me." I don't think being 5/5 haste makes up for that, and I ''like'' Bottle of Suleiman
The bottle has a nice "I'm losing, what the heck, let's risk it" quality, that this doesn't really.
But; most people don't like that. To quote Maro: "Candy or money is a nice risk, Candy or punched-nose isn't so much fun."
True enough. It's the general problem with any card that flips coins. Something bad has a chance of happening. Even if we put the bad thing in a pretty dress and make it dance around, it's not quite the thing you wanted.
That said, I'm pretty aware that, short of being a tournament staple, this card would be relegated to the Quarter Rare box, and there would be 10 copies of it just hanging around in there. I'm sure some players would like it, but it takes a very specific kind of person. It doesn't mean cards like this shouldn't exist, but they shouldn't exist often.
It's weird. This card is less exciting for Tammy to read than Stitch in Time, even though the bad stuff is roughly the same (Do nothing). Something about getting a 5/5 creature for cheap, then losing it, makes the card feel bad in a way that casting a sorcery, then nothing happening, doesn't (as much).