CardName: Vodalian Mentalist
Cost: 1U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/3
Rules Text: As long as you have forty cards or more in your library,
Vodalian Mentalist gets +1/+0.
Flavour Text:
Set/Rarity: Multiverse Design Challenge Common
Vodalian Mentalist
C
Creature – Merfolk Wizard
As long as you have forty cards or more in your library, Vodalian Mentalist gets +1/+0.
For Challenge # 077. In Alpha, players were allowed to build 40 card decks. That means if you played this card in your deck in Alpha, then you'd need to play with at least 50 cards in your deck for it to 'work'... a serious drawback in that world.
Meanwhile, in today's Magic, players play with 60 card deck minimums... except in limited. Since draft and sealed environments are supposed to be weaker, having a 1/3 for 2 isn't such a bad deal... but a player could fill their deck full of this card, and reach for a 55 card deck to pummel their opponent with. Meanwhile, a 2/3 for 2 in constructed is kind of blase... even for blue. It might seem too good, but it's fighting for space with cards like Snapcaster Mage.
For Challenge # 077. In Alpha, players were allowed to build 40 card decks. That means if you played this card in your deck in Alpha, then you'd need to play with at least 50 cards in your deck for it to 'work'... a serious drawback in that world.
Meanwhile, in today's Magic, players play with 60 card deck minimums... except in limited. Since draft and sealed environments are supposed to be weaker, having a 1/3 for 2 isn't such a bad deal... but a player could fill their deck full of this card, and reach for a 55 card deck to pummel their opponent with. Meanwhile, a 2/3 for 2 in constructed is kind of blase... even for blue. It might seem too good, but it's fighting for space with cards like Snapcaster Mage.
Amusing. Nice take on it.