I really wanted an "unattach ~:" cost for the damage to fit the flavour of throwing the hammer, but I decided it was more important that it was tied to combat, not just standing on the sidelines. It originally granted a P/T boost, but I decided to simplify it to just the damage.
For Challenge # 073,combining Challenge # 028 and Challenge # 056. Design a top-down artifact based on an idea given in the comments, plus design a circle of five coloured cards which synergise with the adjacent cards but not the others.
I really wanted an "unattach ~:" cost for the damage to fit the flavour of throwing the hammer, but I decided it was more important that it was tied to combat, not just standing on the sidelines. It originally granted a P/T boost, but I decided to simplify it to just the damage.
For Challenge # 073,combining Challenge # 028 and Challenge # 056. Design a top-down artifact based on an idea given in the comments, plus design a circle of five coloured cards which synergise with the adjacent cards but not the others.
In a cycle with:
Hanging Gardens
Lightning Hammer
Guillotine
Essence of Vitality
Superhero Cape