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CardName: Agricultural Evolution Cost: 3G Type: Technology Pow/Tgh: / Rules Text: (Technology go into the tech zone, and don't leave play at the end of a game, unless the match is over) Units cost {1} less to play. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Agricultural Evolution
{3}{g}
 
 R 
Colour indicator G Technology
(Technology go into the tech zone, and don't leave play at the end of a game, unless the match is over)
Units cost {1} less to play.
Updated on 07 Nov 2012 by jmgariepy

History: [-]

2012-11-07 05:40:11: jmgariepy created the card Agricultural Evolution
2012-11-07 05:40:39: jmgariepy edited Agricultural Evolution

For Challenge # 057. Alex is right... just about any concept you can express with technology, you could have expressed with Magic.

That said, there are some things that happen more often in scifi than fantasy, so I wracked my head and came up with the idea that all science fiction is built on a certain level of technilogical advancement. As the story progresses, technology advances... but when it does, you can't really put the genie back in the bottle. If it took centuries for people to travel from planet to planet, and someone discovers how to make cheap wormholes... well, you can go back to the old science, but many readers will call you on BS. Fantasy really doesn't have that problem. Sometimes a very powerful spell can only be cast once.

So 'Augment - Technology' is meant to represent a shift in science. If scientists discover Agricultural Evolution, we can't go back... players need to learn to respond to the new technology.

Very interesting. I love the idea of permanent advancement. This isn't relevant to the challenge, but you can't track what's been played from game to game in MTGO, so this couldn't be printed.

Eh; if it copes with Karn I'm sure it could be made to cope with this.

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