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CardName: Foolproof Strategum Cost: 6W Type: Instant Pow/Tgh: / Rules Text: Target player sacrifices all attacking creatures they control. Flavour Text: Set/Rarity: Multiverse Design Challenge Rare

Foolproof Strategum
{6}{w}
 
 R 
Instant
Target player sacrifices all attacking creatures they control.
Created on 15 Jun 2012 by jmgariepy

History: [-]

2012-06-15 07:38:16: jmgariepy created the card Foolproof Strategum

For Challenge # 043. I don't know if Spike would really pack it, honestly. It's kind of high up there for creature removal. That being said: That's very potentially a one-sided better than Wrath. How could that not be a good thing?

Spike isn't usually too big on combat tricks, although this is quite the trick. The main problem being that a card this expensive is typically going to be too late against the decks it would be best against (lots of little beaters). Spike's reasoning would go, "A control deck is the type of deck that would most want this type of card, but if you're a control deck, why aren't you just playing Day of Judgment instead?"

This is true, and I can't argue with your logic. I do think that there is the occasional unusual deck that can benefit from this, however. For examaple a standard White Weenie deck with lots of Knights and equipment might do well in the early game, but have to turtle up in a fight against a mid-range Green-Black rock deck. Wouldn't it be cool to knock that deck out in one punch when they cast Overrun and swing all-in?

Or, maybe, I'm thinking of Timmy again...

Timmy turns cards sideways, rolls them up into a tube, and beats his opponent about the head with it.

This does seem like an overcosted combat trick that's not usually going to be enough better than "destroy 2 attacking creatures" or "deal 1 to every attacking creature" to make up for the "Have to survive to 8 mana" problem.

For this cost, I'd expect "destroy all of target opponents creatures"... and still would think it too hard to get good use from.

You know, I was going to say there has never been anything printed that's that good, but Mass Calcify is pretty damn close, and less situational than my card. Of course, I don't think this card here can be printed at 6. Ah well. Doomed to reject rare box.

I agree that "destroy two attacking creatures" or "deal 4-6 damage to all attacking creatures" is probably more spike, since that's a lot easier to play and does the job in 90% of cases.

But also, this is so simple there must be a niche for it somewhere. Maybe it can be 6 or even less: a lot of the time an opponent will keep something back, so it won't quite wipe out everything, even though it's a perfect answer to overrun or splinter twin.

Er, apart from Plague Wind? The archetypal "destroy all opponents' creatures" card?

I kinda wasn't counting Plague Wind since it costs 9. We were talking about 7 casting cost things. I should have been more specific, though.

Also, I feel like I should mention the existence of Turn the Tables. I don't know why, though.

Were we talking about 7-cost things? I think I missed that bit of context. Challenge # 043 just says "7 or greater".

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How much damage does this card deal? Searing Wind
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