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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-17 20:49:44)
For Challenge # 139. I figured I would need a card to help explain what I was talking about. Act of Treason came up randomly. Excellent.
Moving away from creatures that betray you... I don't know if you can really be treasonous to a Planeswalker who's supposed to be your ally. But it's close, and I tried to infuse this card with the idea of 'walking away from your ideals'. Hence, exiling cards from your opponent's library and casting them. If you get lucky, you might snag both a land and a spell you can cast off that land. If not, then a land and mill 7 still seem okay. Maybe not worth throwing away a Planeswalker... I don't know. Sometimes, though, it's pretty obvious the walker is going to bite it anyway.
1.) Go to Gatherer. Hit 'Random Card'. If a basic land or Legendary permanent pops up, feel free to hit random card again.
2.) Divorce the name of that card and design a new card around it. I suggest opening a new card and adding that name to it immediately, so you don't end up dwelling over what the card was.
3.) Add '#2' at the end of your card name for easier reference on Multiverse. (Example: 'Pearled Unicorn #2')
4.) If it helps you to visualize why we're doing this, imagine that we're creating Planar Chaos II. But instead of making cards from an alternate reality, the head designer is requesting completely new cards that happen to have the same name, but are wildly different in application. It should be stressed that these cards are not variations on a theme; the further away from the intent of the original card while still obeying the (hopefully) evocative card name, the better.
For mechanical reasons, cards that call out the card by name also happen to hit the alternate reality card by name. There will be an indicator somewhere on the card so that the two cards can be easily distinguished in databases. Possibly a supertype or subtype, or maybe a new icon. Don't worry too hard about that part; Brand is still working on it.
Maybe something like U/R: Switch Doran's P/T until end of turn? Also, maybe making it a 1/3 for clarity?
Good point. 3/1 equivalent isn't terrible but it's not great. I wanted "pseudo-switch P/T" as a mirror to Doran's "Use T as P", but ideally I wanted it to make a good card too. Hm, maybe make both abilities activated, maybe allow you to activate them separately?
That second ability... doesn't that make this card die if he as much touches combat?
See Challenge # 138.
Doran, the Skyrooted
See Challenge # 138.
was too busted with haste
trample was out of place
thanks for the feedback, guys! I'm going to get rid of trample for now.
See Challenge # 138.
I made Jace, Guildpact Incarnate and Ojutai, Flame of Wisdom.
See Challenge # 138.
What if the clans moved to the colors in which they probably should have belonged?
Yeah, the second ability trumps the regenerate part of Asceticism, and that is decently powerful. While Giant Growth on a stick might not be as powerful as Ancestral Recall I think it's neat to see the power levels of the first and second abilities switched.
Couldn't say. I just know that you've got a huge problem if your opponent Pacifies Avacyn. You can't even use a Disenchant to get rid of the Pacifism. Granted, you probably built your deck so that it included Erase instead... but all these little changes mean that you're restricting your options to generally less powerful cards.
Oh, and some sort of Armageddon effect combined with bounce would be game ending. But I don't know. I don't think there's such as thing as 'too swingy to print'... but unfortunately, in my mind, the casting cost normally needs to be increased in those cards so that the swinginess doesn't matter any more, thus making an inefficient card.
And another in the cycle Anafenza, Quicksilver Dagger
See Challenge # 138, a colour-shift of another khan-head, Anafenza, the Foremost.
Narset, Scream of the Voiceless
See Challenge # 138, a colour-flip of Narset, Enlightened Master
Yeah, I thought that was really interesting, but I couldn't decide if this was too strong or too weak (or both, ie. too swingy). It's a pretty hefty downside, which is likely to lose you the game angel notwithstanding if you just shove this in the wrong deck. But OTOH, if you build your deck with walls, wither creatures, evasion creatures or pacifisms, etc, and can whittle down their flier-blockers even a bit, this has trample and indestructible, so is likely to win the game in approx 2 turns...
His first ability is meant to be similar to that of Tamiyo, the Moon Sage.
As Jace is often a mill planeswalker, I thought of the emblem as something for a Johnny Howling Mine mill deck. Overall he's meant to work in some sort of fog mill deck.
Oh, oh, I see - I misread the second ability. Okay, that is a moderately interesting drawback.
Personally, I think Avacyn, Angel of Hope is kind of crazy for 8. I tried to balance using that as a guide. It's quite possible I'm off target... but if I underdid it, then the card would look horrible.
As an aside, I should point out that while the trample is very good, flying creatures can chump block this Avacyn all day, since they have indestructible. A couple Phantom Monsters on the opposite side isn't the best answer, but they aren't going anywhere. Foster enough air defense, and Avacyn becomes a huge liability.
It is an ultimate that requires no set up on a permanent that costs 4. But, yeah, Wizards has trained me to think of Ultimates as big-bada-booms, too.
Hey, Link, the +1 can pin a land. Was that intentional? I could see it either way... I just wanted to make sure you saw it as well.
Well, the second ability is much better than Arcanis' second ability. But considering the fact that Arcanis was bonkers, the only thing you cared about was protecting him.
It looks balanced to me, considering this and a bunch of token creatures is going to be a mess. Trample seems rather unnecessary here, since its very unlikely you would choose to attack with Arcanis (and even if you did, it would usually only do one or two points trample damage.) If you really wanted to make this card a bomb, you could replace Trample with Hexproof... but I prefer cards that are balanced more than cards that live up to the expectations of unbalanced cards.