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Recent updates to Multiverse Design Challenge: (Generated at 2025-08-26 04:04:58)
Pretty interesting, the card can still at least be a body even if you miss. Targeting the opponent's torso you'd have the chance to psych that player out and fake throws at them so they'll be open to actually be hit.
Seven feet sounds pretty rough, but I did say using one's physical abilities as a skill. I also think your choice of using human is funny, if only because I'm picturing someone catching the card and claiming to be an otherkin.
Added Ironclaw Cheapshot, Lobbing Fireball, Spiked Turtleshell, Grapeshot Ballista, and Cirrus Elemental.
For Challenge # 151. Cirrus clouds are long whispy clouds, unlikely to rain. Cumulonimbus cloud are tall cylander like clouds that are by default raining/snowing/hailing.
For Challenge # 151. I tried to keep the creature's cost high so this defensive card could hang out in the hand long enough to see play in most dexterity games. Perhaps for mulitple games.
For Challenge # 151. If cards like Chaos Orb are legal, I have to assume that Wizards finally got around to regulating how permanents are spaced on the table. It probably involves a playmat with spaces for your first creature, second creature, etc., etc., as well as rules about piling up your land.
I also presume that if cards aren't allowed to cover other cards, that Wizards will eventually print a mechanic that breaks their own rule, because that's what Magic does. Hence Shelter.
For Challenge # 151. The odd wording is an attempt to get some players to huck Lobbing Fireballs at styrofoam ceiling tiles, have them stick there, and hopefully have them randomly fall in the middle of a game... potentially by throwing another card that's to be thrown at them.
Otherwise the card could always make a reasonable Ass Whuppin'... especially for a team game.
For Challenge # 151. I have a few custom cards in my Type IV box. One of them gains haste and unblockable if you throw it at your opponent when you cast it. I've never seen it miss. It usually gets a good reaction, however.
Hopefully, I restricted this card enough so that the defending player has a chance. Now the card only counts the torso (which means a person can deflect with their arms, and that head shots aren't allowed [not that that's come up in my group, but you don't want to leave that window open]). Also, your opponents get a chance to respond, because the creature has to enter the battlefield, so maybe they have enough time to process what's happening and potentially dodging.
Ha! It is a good ability. Good enough to already see play: Side to Side. Side to Side also features one of the most forced cases of trying to tie the artwork to the mechanic.
Warcraft CCG has a card that does this. Except you drop 5 dice on the board and it deals that much damage to the creature/s it hits. Funny thing about that... experience has told me that most of those dice won't hit anything. It's really hard to control dice when dropped from a certain height...
What if a player has a prosthetic is that considered a leg?
Peg-leg Privateer
See Challenge # 151.
This is quite un-. But if we're allowing dexterity games into normal magic, there may be no reason why not.
Well, apart from disadvantaging players with physical problems doing the tasks. But I think the tournament rules will have to allow reasonable substitutions for that (if these cards are the exception) or just accept magic is a game you need a level of fitness for (if these cards are common).
Read the knucklebones
See Challenge # 151.
I wanted something else that scaled.
I tried to think of something that would make your opponent do it more, so it wouldn't just be "play it if you're good at jacks, don't if you're not", but this idea seemed to fit.
Thank you
That's a pretty neat and super-green. I really dig it. I think it's also just really crazy that doing stuff like this gets us to use the word "victory" in the oracle text.
Contest of Strength
See Challenge # 151.
Another manual card. I wanted something like arm-wrestling, but not a "winner gets X" because those are usually bad to play unless you're sure you'll win, and not a "only get something on winning" because I just made a card like that. I wanted something that scaled.
Die
See Challenge # 151.
Like chaos orb, but just for one creature, and without the most difficult problem of forcing people to lay their cards out in a particular way. There's still some problem of adjudication, but not much.
I was very pleased by the name :)
Design Challenge, how ya doing! Will be thinking about this tonight and posting tomorrow.
Neat! Maybe a little overpowered, though, since it's close to "Lava Axe plus another Lava Axe at the beginning of your next upkeep". Not that it's actually your upkeep, but 5 mana for 10 damage by the end of your opponent's next turn is far above the curve. Still, the effect is splashy enough that high numbers could be justified.
I had to look up both Fraternal Exaltation and Three Card Blind. 😅
This is intended to be a black border card, albeit an extremely bizarre one. I realize that it's probably not feasible, though.
Bwahaha! That ultimate! It's Fraternal Exultation in... well, I was going to say black border, but perhaps gold border. The most ridiculous Three Card Blind games I ever adjudicated were thanks to Fraternal Exultation, in the terrifyingly capable hands of SadisticMystic.
Haha. Reminds me a little bit of Undying Flames. This isn't quite as permanent, since you can always block on the Demon if the opponent attacks you with anything big enough to kill it.
Tried a wedge command and applied something similar with a CDE setting, DC, DE, D hybridCE, and CDE
Enraged Heavens Command