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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-19 17:19:58)
Sundial of the Temporal -- no cleanup step
See Challenge # 152.
What do you mean? Why does the card produce it? I didn't think very hard, it just seemed like the card should be GW (since it does balance and catch up but produces mana), and then it was strange for it to produce G but not W.
Where does
come from?
Well, it should say "creature card."
Mana Balancer -- no lands
See Challenge # 152.
Oh, and that first activated ability should say 'creature', not 'card'. Silly me. Editing the edit.
Oh, huh. I literally copy/pasted the wording on Planar Void and changed it to only apply to you. I just assumed Planar Void was a replacement effect, and not a trigger. Joke's on me. Edited.
It bugs me a little that this doesn't get past the most powerful category of graveyard hosers, Leyline of the Void/Samurai of the Pale Curtain. Would it break anything for this card to say "If a card would be put into your graveyard from anywhere, instead exile it"?
Hmm, for some reason I'd expect this to be 2/5. Probably influenced by Veteran Bodyguard, Kjeldoran Royal Guard, Protector of the Crown etc. This isn't as much like that as I first thought though - it's a bit like Trap Runner (both work on unlockable creatures, for example).
Yeah.
I the second ability quite a bit- you're punishing your opponent for what you're missing. The effect becomes not a prosthesis to replace what's missing, but an enhancement to what is born in the absence of what's missing.
A neat concept. Was the card supposed to be an artifact?
This feels like red's exile play, but potentially more hindering. I actually like that though.
This is an interesting way to overcome the lack of combat phase as well as deal with other burdens, such as creature being enchanted with Pacifism.
Added Personal Hell for black decks that want to play with a graveyard despite all the graveyard hate (also added a space after the number sign in this challenge so that it met the naming convention. Jack's links auto-updated. That's cute.)
For Challenge # 152. I thought it would be kind of neat for Black to have a way to circumvent the traditional anti-graveyard shenanigans. This comes with a bonus feature that if your opponent was targeting your graveyard because Flashback/Threshold/Zombify etc. was too powerful, this card doesn't suddenly make those cards powerful again. It just lets you play with a graveyard in a world full of hate.
I could have left it alone after the first activation. But I figured that there should be a reason why these cards are all piling up in your personal hell. Might as well give the chaff a purpose too.
Personal Guardian
See Challenge # 152.
I'm sure this has been designed often, but is the obvious for "can't block"
Personal Ballista -- no combat phase
Sage of Future Hours - no hand or no draw
Chess Clock -- no main phase
See Challenge # 152.
See Challenge # 152.
See Challenge # 152.