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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-17 00:32:31)
Yeah, you do have to be careful with nonbasic land effects. This is probably reasonable.
For Challenge # 011
For Challenge # 011
For Challenge # 011
For Challenge # 011
For Challenge # 011
Creeper Host, Hurloon Depths, Cephalid Grove, Duegar Warpath and Altar of The Harsh One. I went for a group of 5 power-lands that felt like sorceries/enchantments, then, next turn, sacrificed themselves into a basic land. To maximize the power of the first ability, I had those lands come into play tapped... though, this may have been a mistake. Lands into play untapped may play more friendly, even if I would have to calm the original abilities down a step.
Good idea. The problem with many auto-man lands is that they are vulnerable. He's still destroyable with a Doom Blade, but at least a round 1 Lightning Bolt didn't take him out. And the flavor of a land creature resonates well here, despite the fact that this could have easily said "RRRR: ~ becomes a 4/4..."
Brought the cost down by
It's kind of worse than Dispense Justice, though it is hybrid, so I don't know...
Terhan, False Prophet, Terhan's Bard, and Terhan's Judgement