Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-05-17 02:37:06)
Woah, was't this something about D&D at first? I was up for that, I just didn't have the time at the time.
My first entry (((Erratic Shapeshifter))) is meant to portray the random nature of Luck as it can be good, bad, great or terrible - all in the one game.
I was originally going to make this a challenge to create cards that 'care' about the number 13 but the Innistrad spoilers spoiled that idea.
So instead this is all about luck. Wizards have used several mechanics to represent luck in the past - coin toss, dice, Clash, etc - you can use any or none of those, your card(s) just have to evoke the feeling of luck in some way.
I was just looking back at this, and I really like this ability. Good job.
I've made a cycle of landlords for my set. Might as well put them out there: Torchwood Three, Stonehenge, Crucible, Lux Library, and Ice Tomb of Telos.
Just when you think you understand design guidelines, wizards prints a common 1B 2/2 zombie. Referred to on twitter as a "grisly bear" :)
used camruth's template
You could probably template this as Just Multiply (effect) as it is currently templated it should probably read "If a counter would be placed on this, place 2 counters on this instead) (and 3 counters instead for Multiply 3, etc)
Maybe it could be "If a counter would be placed on this place X additional counters, where X is its Multiply value" so that Multiply 1 would valid.
Nice variation though.
For Challenge # 012.
I decided to try and branch out from simple creature copying mechanics, and settled on putting a limited version of Doubling Season's effect on a creature. I don't think it's inherently broken, but it can get big quick :)
Humm, probably not gonna make cards for this one - just throw some ideas out.
Galvanize can also mean "Make something get up and act" - we already have 'provoke' for the defending side - but I don't think there's a keyword for "attacks next turn if able". Or maybe even "If it isn't tapped at EOT, controller sacrifices it" (that should make it get off its butt and do SOMETHING) On a similar route there's "untap" (so it can act again) - that's the meaning half the existing galvanic cards use. (The other half just seem to use it for 'to artifacts') But since we already have metalcraft (and it's oh so very broken cousin affinity) I'd avoid that.
I think I'm a bit angry at them for wasting such a lovely keyword as mutiliate on such a niche card. Still, it clearly wants to be something black and infect like. Now, if you're in a set with no counters - I'd really like the idea of being able to move creatures stats with, say, +1/-1 as being a meaning of mutilate (mark with counters, no going below 1 toughness etc.) Mutilate target? Yum. Mutilate this to DO something? VERY yum. On that line - it could just be a -1/-1 counter; but it makes for simpler text to make putting that counter on be a cost.
Multiply it's pretty hard to avoid reading as the self-copying. Let's see what else the dictionary gives us.
Heh. "Made of multiple plies" Aha! "In several ways"
So, let's have a non-functional keyword tagging that the thing its on does something - but that there are several ways to get it to happen. eg. Multiply - When ~ leaves the battlefield, or you are reduced below 5 life; deal 3 damage to target creature. Could even give it meaning if it is explicit about never being able to doubly trigger even if both states become true, or a state becomes true a second time.
(Alex raised an even better one - to make it a modifier on other machanics. "Splice Multiply" (splice as usual, but as many times as you like on a single spell). Would work sanely for anything with a cost. Evoke multiply? Flashback multiply?
Niice! There's historical resonance to the concept of simultaneously giving something +1/+1 and making it an artifact, because Ashnod's Transmogrant was so iconic. Thus it's a very sensible choice for a keyword action. Nifty!
Here's my entries (1 at a time when I think of them!)
1: Assimilation Engine for Galvanize
2: Spreading Vines for Multiply
Here's my interpretation of Galvanize for Challenge # 012, based on the scientific wording. The Galvanize mechanic makes creatures into artifact creatures (making them stronger in the meantime).
Yeah, you're right.
It fits, because it's doing something horrible to the creatures, but technically leaving them alive, hence this costed as slightly below Doom Blade.
But yes, there's no good way round the memory issue. (You could have mutilation tokens like poison tokens that go on the creatures, but I don't think there's enough gameplay variety to justify that level of effort. Alternatively, reconcept the mechanic to grant a static ability to all creatures with -1/-1 counters, but that (i) probably doesn't deserve a keyword and (ii) would be too harsh in a -1/-1 counter set.)
Intriguing ability. I like it, but I fear there might be memory issues. In particular, this couldn't go in a block where the principal creature counter type is +1/+1 counters, but if the principal creature counter type is -1/-1 counters then it's confusing which creatures have been Mutilated and which have merely been Scarred.