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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 04:19:12)
Let's try again... Vanishing Point (This creature enters the battlefield with PointASWORDS time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)(http://multiverse.heroku.com/cards/11590)
I also rendered {-1} through {-9}, but none of those went up except
, and that only because I already had a card that provides the only sensible use case I can imagine for any of those symbols.
Amusingly, in gatherer, it has
0
Spawnsire of Ulamog has
.
Indeed; it's because someone had to render it, because there's nothing printed that high. We've got Emrakul, the Aeons Torn at
and Draco at
, but nothing at
,
,
or
(or indeed at
or
IIRC).
Lol. Random numbers! BTW,
looks a little off.
is not X
went with the cmana
{INF} maybe? Guess not.
It goes up to
, with exceptions for
and {inf}/{infinity} for Mox Lotus and
for Gleemax. And {inf} isn't working for some reason.
Um, ack, yes. This does grow rather explosively. Urza loses out on every drop, though yes, let's you go
,
,
,
rather than
,
,
,
- and this is much easier to do.
Turn 3 eldrazi? Turn four 'win the game' eldrazi? Yow. But... within the realm of possibility already. So that version is also "Run 4 of" except in heavily multicoloured decks.
Huh, 16 worked. How high do these go?
{30} {42} {88} {99}
{999}
Huh. {21}? {2?} {?R}

Well, actually, every land you play would add to the count of Grottos, so it isn't capped at 16 at all :)
The tradeoff is that you can't play this immediately unless you only play colourless cards - you'd have to play it once you knew you could make all the colours of mana that you want.
Well, then you're stamping on the urza's lands. Probably roughly equivalently powered though, since although urza's is harder to get going, they cap out at 24 mana where this caps out at only 16.
Hmm. Yes, you're probably right.
I was toying with "
: Add
colorless mana to your mana pool, where
is the number of Mirror Grottos in play" except with better text. Probably make Grotto a land subtype or something and do it like Glimmerpost
Um, yeah - without the ETB tapped this is better than City of Brass, Rainbow Vale and, well, pretty much every other land except maybe the urza's and the guild lands.
With it? Well, it sets you back a turn - but it's still "Run 4 of in every multicoloured deck" I fear.
I realised that if this made things ETB untapped everyone would play a four-of, cause it negates color screw :)
remade tapped
My entry is Mirror Grotto.
For Challenge # 022. It's an Essence of the Wild land. Not sure if it's just completely OP like this.
no tapped.
I tossed that around, and I'm still not sure which way is better. I think this is better than Temple of the False God in and of the fact that it will get you mana more reliably, and probably a little faster than that land. Sure, you won't get the mana all the time, but probably the times that matter. If that's the case, than it doesn't need to tap for
. TotFG was plenty powerful enough, and this mechanic is only making Spike happy anyway.
Plus, I think it reads nicer without extra toys.
I think this probably needs
:
as well, otherwise it's far too likely to just be deadweight.
Or maybe give it landcycle? Which means it will at least end up in your graveyard to be eaten by the next one.
Oh, good idea.
This looks like a pretty good spot for a mythic to me, fwiw.
Mythic on land is tricky. You want the card to be evocative and cool, but not busted. I added Grave Font to the pile, hoping to capture a bit of the feel of the borkeness that is Ancient Tomb without having it get all busted in the early game.
For Challenge # 022.