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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-17 21:25:59)
What it does is pretty greeny as well. Green and white are often pretty indistinguishable. Green cares about creatures dying (Algae Gharial, Kithkin Mourncaller) and is the primary +1/+1 counter colour (Battlegrowth, Fungal Behemoth, hundreds of examples).
"White witches" I'll grant you, but that feels like it should be more to do with keeping things frozen and suchlike. It's a bit of a different concept to hedge witches.
oops, forgot the P/T. Yes, was meant to be 2/2, and I agree that green is a better colour, but white witches and what it does is whitey and.. blegh, this is just a bad card.
P/T? Could probably be 2/2 since she costs
. Green would be more of a witchy colour than white though.
For Challenge # 021 This is the only one I'm reasonably happy with.
For Challenge # 021
For Challenge # 021
Ok, Witches. Flavourfully and thematically they like to take small things and make them useful. Circe makes big warriors wish they hadn't mocked your sheep, Glenda makes everything modular so it can take revenge, and Mayrant Schooner just blatantly likes the little darlings.
Possibly my worst challenge entry, and that's saying something.
Yeah - it's funny how Magic has never included Ood or Cybermen before, isn't it? :P
I've created a couple for my set already. Here is a sampling:
Ood: 1 2 3
Cyberman: 1 2 3
Dalek: 1 2 3
Auton: 1 2 3
Time-Lord: 1 2 3
The type I most wanted to do here was Merchant, but it looks like wolfer's already covered that ground in Concord quite extensively. I think Magic could use quite a few more "noncombatant" class types. I'll see what other ideas I can come up with.
I didn't for strike the earth, either. And I do intend to try and put up some witches; but all my ideas have been insufficiently interestingly different from wizards so far.
Goblin General should be creature type Lord or Noble. I don't know why they've ditched that type, but it's sorely needed. Orcish Cannoneers should clearly be Soldiers though. Red has occasionally got Soldiers, and I agree Creative are overly liberal with the Warrior type.
Amongst the types I've already given this treatment to in sets on Multiverse:
Aviator 1 2 3 4
Noble 1 2 3 4
Policeman 1 2 3 4
Zeppelin 1 2 3 4
(Hm, actually these are all Clockwork Wings. It seems I didn't invent any creature types in Sienira's Facets. How remiss of me :P)
Don't just steal a good idea without using it. If you're going to claim an idea, design some cards to go with it :P
Ok, I change my vote from "Witch" to "Spelunker".
Mainly so that I can have a "Wizard Spelunker" that is, in some way, the opposite of a spellshaper.
(Still, nothing beats creature type: "And his amazing cannon hat")
Mmm. My big beef is "Warrior". It keeps sucking up a bunch of other creature classes. Ever since they've added it, they've retconned the majority of sentient creatures in red to be warriors. Do Goblin Spelunkers look like warriors to you? Orcish Cannoneers? Goblin General?
There's still a few nicely iconic ones. "Witch" perhaps. They all seem to actually be wizards or spellshapers.
The "One they've used and shuffled into another creature type" is harder to spot nowadays. It used to be that Harpies and Boars were both beasts... but now, even Chambered Nautilus is a Nautilus Beast... and it's the only Nautilus out there. Still, if you can find a niche, kudos to you.
Most of our challenges have been asking for 2 cards, but this one seemed more appropriate for 3 cards to be designed. I'm assuming that one of the creatures will end up being rather vanillaish, so this gives us the space to "throw one away" for flavor, so that they can make two more interesting creatures.
Created Grizzly Bears and Bloodlord Revenant as a vision of Magic where recursion was a bit more of an automatic part of the game. The idea is that every card has a Recover number. As an activated ability at sorcery speed, you can discard N cards to return a creature with Recover N from your graveyard to your hand. This provides an automatic use for late-game lands or unneeded early drops. Most recover numbers will be vaguely close to the card's CMC.
I think on balance Magic is probably better as it is, but it's an interesting thought experiment.
For Challenge # 019. The idea is that every card has a Recover number. As an activated ability at sorcery speed, you can discard N cards to return a creature with Recover N from your graveyard to your hand.
This provides an automatic use for late-game lands or unneeded early drops. Most recover numbers (such as Grizzly Bears) will be vaguely close to the card's CMC. On the other hand, this guy is an example of an irritating creature that doesn't stay dead.
It probably wouldn't be sane to print a card with Recover 0... but I suspect, if Magic had been designed this way from the start, then Recover 0 would have happened and Wild Mongrel wouldn't have.
For Challenge # 019. The idea is that every card has a Recover number. As an activated ability at sorcery speed, you can discard N cards to return a creature with Recover N from your graveyard to your hand.
This provides an automatic use for late-game lands or unneeded early drops. Most recover numbers will be vaguely close to the card's CMC, but with many exceptions such as Bloodlord Revenant.