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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 09:04:37)
changed name
Hee, nice reference to Vigor. Very sadly, the name Invigorate is already taken (by an ACC green pump spell, no less).
Hmm. Sulfurous Blast says that 4 mana gets you 3 damage as a sorcery or 2 damage as an instant. So given it has an ACC and is instant speed, I might expect this to be 2 damage.
Nice effect! I don't think it's been done before.
two 2/2s -> two 1/2s with reach
Hmm. Two 1/2s would be much fairer. That's closer to the original card, so I'll go with that, as I don't really like sorcery-speed pump although I do acknowledge it has a place.
First choice: Masters Edition II Disenchant. This has already basically been done, with various utility spells like Doom Blade.
Second choice: Innistrad Ghost Quarter. It would be quite difficult to turn a colorless land into a cycle.
Third choice: Mirage Misers' Cage. If this wasn't an artifact, I think I could do something with it.
Fourth choice: Nemesis Ensnare. My first thought was that this would be great. My second was that it was probably already a cycle. But it wasn't, so I'm in luck! If I could, I would add "Creatures don't untap during their owners' next untap steps."
I knew I wanted to keep the bounce land alt cost and universal effect. The full cycle is Autoclave, Ensnare, Revivify, Ignite, and Galvanize.
For Challenge # 023. I had to make a cycle around Ensnare. I knew I wanted to keep the bounce land alt cost and universal effect. I figured that returning stuff to the hand rather than the battlefield would be fine as an instant.
The full cycle is Autoclave, Ensnare, Revivify, Ignite, and Galvanize.
For Challenge # 023. I had to make a cycle around Ensnare. I knew I wanted to keep the bounce land alt cost and universal effect. White's only mass removal at uncommon seems to be enchantments, so I upped the ante a little bit. The name is also a bit of a stretch.
The full cycle is Autoclave, Ensnare, Revivify, Ignite, and Galvanize.
For Challenge # 023. I had to make a cycle around Ensnare. I knew I wanted to keep the bounce land alt cost and universal effect. For this card, I decided to channel Vigor.
The full cycle is Autoclave, Ensnare, Revivify, Ignite, and Galvanize.
For Challenge # 023. I had to make a cycle around Ensnare. I knew I wanted to keep the bounce land alt cost and universal effect. Direct damage seemed the perfect fit for red.
The full cycle is Autoclave, Ensnare, Revivify, Ignite, and Galvanize.
For Challenge # 023: in a cycle around Thraben Sentry.
5/4 lifelink may be a bit too good, but then 5/4 trample was pretty good to start with, so maybe it's ok...
For Challenge # 023
I wanted to make this 3/1 trample rather than 2/2, but none of the others seemed to work with a different size, and you can't have a cycle with just one a different size.
For Challenge # 023
Vigilance on the black 5/4 is probably the weakest choice of ability, but I tried to have each ability on one 2/2 and one 5/4 in a cycle, and the other abilities fit quite well, and I got stuck here because vigilance was on the original 2/2.
All the 5/4 abilities are ones that seem to fit thematically, but aren't primary for that color. But this seemed to fit less, I don't know if I can fix it with a different name :)
For Challenge # 023
Oh, interesting question.
My first random was Sunweb, and I was sure I could find a cycle of walls, but probably not a really interesting one.
My second was a zubera
My third was Angelfire Crusader, which looked like it was probably a cycle already and/or would be difficult to cycle-ify without finding five different interpretations of firebreathing, which has proved tricky in the past.
My fourth was Thraben Sentry which seemed a lot more ripe. My biggest worry was that it was strange to have R/G transform cards that weren't werewolves. I could have made the cycle include werewolves, but it felt better to stick to the same transform trigger, and Innistrad already has several colors with other transform cards, so it seemed ok, even if most of the R/G transforms were werewolves.
Guardian Spirit Vampire's Thrall Guard Dragon Werewolf Pet
How about 1/2? Spider Spawning seems to have made 1/2 tokens popular suddenly, and they're much more green than 2/1, and I agree two 1/1s is pretty bad and two 2/2s is way too good[1].
I agree two +2/+2 effects is a good idea too. Probably a better idea, although I like the bears :)
[1] I could see uncommon GGG two 2/2s, that would fit green's GRRAH CREATURES philosophy, but I don't think 2G for 2x2/2 can be the baseline.
Yeah, I like the interpretation of a white mind rot (i like the attempt at a cycle) but I'm not sure the targeting restriction fits the simplicity of mind rot. I feel as-is the card is probably good, but not too good (comparable to Ancient Grudge, better than Relic Crush) which is reasonable. I can't think of a better way to do it though.