Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-07-07 14:53:56)
I'm the same as jmg. I'll give this a go in the next day or two.
Oh, geez. I got so distracted by the community set, I forgot about this one. If I don't put something up within a few days, poke me.
Yeah, likewise. I thought it was a great idea, but I don't know the schemes well enough to know what's been already done, and never quite finished anything.
Well, I kept coming up with schemes and then checking them against other schemes. I couldn't come up with one that didn't already exist, so I kind of forgot to ever do it. I'll come back to it later.
Besides, we don't really have winners and losers. :)
Uh, I guess I win this challenge unambiguously?
I like it a lot but I think costing 1 makes it a bit too good.
It's probably
.
Bah humbug. I kinda assumed you could choose to target your co-players, but, well, did not do so because why would you?
Willfix. Didfix.
Hmmm. If "exile" were "graveyard", clearly black. White historically is the colour that interacts most with exile, and also has the second-most reanimation spells (Breath of Life etc) including some that take opponents' creatures (Debt of Loyalty, Debtors' Knell), so perhaps white.
That is quite impressively evil! It's going to be rather tricky for many decks to take out an ally unless this also says they can attack each other... Perhaps "Whenever a creature an opponent controls attacks you, its controller may change it to be attacking another opponent." Normally that's not permitted in Archenemy, but this way it triggers after they declare attackers and potential blockers might already be tapped :3
Well I like it. It may not be in the rules of Archenemy that you can attack your teammates, but it should be.
For Challenge # 026, Attempting to do something that is only plausible within a scheme.
And a card that can only work in a team game, and that encourages treachery? Seems evil to me!
Doesn't this pretty much resolve into "Design a high, or X cost, sorcery"? Let's try something Archenemy specific: Divide and Conquer
Clever, clever, clever. You make me wonder why I hadn't thought of this one yet.
I do have a challenge in the works, but it requires some work, and The Community Set is distracting me, so it will take a little time.
If this were to be in an existing color, what color would it be in?
Not quite as heavy as the other challenges, but since we haven't had one in a while, I figure that's okay.
What if it was "~ cannot be damage by creatures"? Or would it be more likely to be phrased "Prevent all damage that would be dealt to ~ by a creature source"?
Alex: Thanks. Link, feel free to steal it if you want, though it doesn't really feel cycle-y to me.
I like the idea of the cycle :)
Although the pedant in me is thinking something like:
vs U: Can't be countered.
vs B: Is black
vs R: X/6
vs G: is a creature
:)
FWIW, I'd think "turning it into a different creature with fewer abilities" is the greenest removal that can hit anything, although "fight" is hopefully going to become more common, and deathtouch and anti-flying have a long history.
The classic green removal is Desert Twister of course...
Hmm. Green removal. There are occasional things like Snakeform, Lignify, Hornet Sting and Utopia Vow, and indeed Prey Upon and Master of the Wild Hunt. But unless it's a flyer, most "green removal" would be pump spells on their own creatures in combat with this. Jack's Magic-Immune Brute is a great take on that, but it's unique enough that I can't really suggest copying it :P
Oh, I think you're right. I was trying to get it to escape from Day of Judgment, but... well. Maybe protection from enchantments would work, and maybe then I could give Conniving Beetle protection from creatures?
I feel there should be a way to phrase that first ability, but this isn't quite it. I think this will replace the destruction of the other creature as well!
And yeah, it is a bit problematic that white removal can't be characterised quite so consistently. What commonality do Chastise, Condemn, Oblivion Ring and Pacifism have? Not much. This could perhaps just be "Protection from enchantments" or "~ can't be enchanted"? That'd also fit the "skittering" flavour somehow.
Penance would still break it to bits, as would Ignorant Bliss.
I could always add a line disallowing discard. :-)
Only flavor cares, I think. It can't exactly skitter away from death if it's already dead, right?