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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-19 07:27:39)
Got a couple. Themed them around two-word phrases.
Stick Stick bad, carrot good.
Bread Bread means something which is a staple (French Vanilla green 2/2s) and butter is the good stuff that you get on top of the bread (Though I don't want butter in my coffee, thanks).
For Challenge # 031.
As written yes, but that's just to make them kinda work without adding loads of comprules to do what the reminder text says to do :) Familiar is done as a full type.
Actually, it's a good point' unless you're going to do something really different to the game; you'd be best off using subtypes rather than making a whole new type.
For Challenge # 031, now that permanents are allowed.
So, the idea here is that familiars are slightly better than lands; but you can only have one at once. Creatures can't attack them; (nor can they attack) but it's ALWAYS worth shooting them directly instead of the player holding them.
Replacement is intended to allow you to transfer equipment/enchantments, assuming the set that introduced these followed up with such a thing.
They can be thought of as 'limited playability strictly better lands' or as 'planeswalker light'
Sorry, Vitenka- those aren't new card types, they're subtypes. :)
I'm... actually having a hard time coming up with a new permanent type. Thinking aloud:
Mechanically we've got creatures, which have P/T, and other stuff that doesn't. Some of that otherstuff is land, which is limited to one drop a turn, and has no other cost; some of it attaches and some of it is just itself. And then there's some crossover. I guess maybe a creature type with no cost but a one-a-turn limit? Equivalent to
cost critters, I'd guess.
From a theme standpoint; (semi) permanent magical creations that aren't already covered? Talismans? Magic already called those artifacts. Charms? Are already here. Potions maybe? Familiars?
Combining these, I get the type 'Familiar', and an example in Emerald Snake.
I'm going to broaden this to include any card types.
I'll take the obvious approach of Fickle Fog.
I'll also suggest Silver Bullets
And, I guess, I should protest and demand the return of interrupts.
Another for Challenge # 031; playing with where spells come from. The idea here is each player would have a small set of cards always available to them; tricks they can do at will. This would be publically visible to all players from the start.
For Challenge # 031; I'll take the obvious approach of "It's not an instant, but it can still be cast during an opponents turn"
This stops it being used as a combat trick; whilst still letting it be, well, as useful as fog ever is, at least.
So, essentially, the design space here is either for a one-shot effect which isn't sorcery or instant (I don't think this exists or would be made) or a permanent effect not on the battlefield (in the vein of Emblems/Planes/Schemes)
I can't remember if we've had a challenge where you make your own Planechase/Archenemy variant - if not, you should make this that, I think.
If not, I have 1 idea.
Yeah, but they aren't used in a normal game of Magic... I thought this challenge was a good idea, but maybe it isn't.
Schemes are a bit like a third kind of non-permanent card type.
Interrupt!