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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-19 10:39:22)
More comparisons to make, this time, it's terrains and decrees and the subject of interplay between players.
I'd have a hard time imagining decrees becoming a major aspect of the game. I definately think they are printable, but would you print 50 of them over two years, say? It's dangerous water, because any one decree could be the reason why someone refuses to play Magic any more... they don't feel like they're interacting with their opponent. That being said, I could be wrong. Heaven knows that emblems keep getting proposed, and it might just be a matter of time.
On terrains: These are excellent. But if you were the designer and I was the developer and we both worked in RnD, I'd hand them back to you and say "Great! Now make them so your opponent rarely benefits from having them on the table." While terrains are the kind of card that Timmy drools over, it's the sort of thing that Spike rips to pieces and throws in the convention center dumpster. Terrains have the potential of seeing real play, and popping up in every set. I think it would be shooting the mechanic in the foot, and hindering future design, if you let both players use it, though. Imagine the ramifications if, in alpha, artifacts could always be used by both players.
I made Decrees, which are basically cards that change the rules of the game slightly and can't be interacted with. And yes, Decree of Lawlessness is an oxymoron.
Decree of Honor, Decree of Knowledge, Decree of Ruthlessness, Decree of Lawlessness, Decree of Nature
I like this concept quite a bit. It really feels like it needs a new card type.
Hmm, a bit like Dust Corona, a bit more reusable, but presumably the opponent can attack through it as well. Nice. Could probably be common in a set where Terrain was a major component.
Wow, very nice. Those really do feel like a different card type, very straightforward rules-wise but really interesting gameplay implications. Masses of design space, enough that I could see it becoming an evergreen part of the game. Fantastic job.
Terrain, another variant on cards representing locations. I took the theory that for a new card type to matter, it had to be relevant to creature combat, and try to feel different to artifacts/enchantments.
Inconvenient Marsh, Battlefield Feint, Observation Point, Choke Point, Hidden Tunnel.
For Challenge # 031.
See Inconvenient Marsh for a description of the terrain rules.
For Challenge # 031.
See Inconvenient Marsh for a description of the terrain rules.
For Challenge # 031.
See Inconvenient Marsh for a description of the terrain rules.
For Challenge # 031.
See Inconvenient Marsh for a description of the terrain rules.
For Challenge # 031
This is a tweak on the "Battlefield" idea, that's actually closer to what I originally thought. Instead of having one big one, it's possible to have several terrains and choose which one to attack in.
The rules for terrain are: any player's creatures may attack in a terrain. You have to block in the same terrain.