Multiverse Design Challenge: Recent Activity
Multiverse Design Challenge: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
All challenges | Upcoming Challenges | Make a new design challenge! | All challenges (text) |
Recent updates to Multiverse Design Challenge: (Generated at 2025-05-22 17:11:12)
Nice follow up to Challenge # 043. And darn you for telling me to avoid hidden costs, because my first thought was to make a Level Up creature. :-P
For those having some problems, Mark Rosewater's article Designing for Timmy can be found by clicking on the link.
Hidden costs would be things that one pays for to make the card better, but that don't appear in the casting cost at the top right hand corner of the card. For example, Skitter of Lizards only costs one mana, but no self-respecting Timmy would ever play it for 1. That card roughly costs


+. Songstitcher, likewise, doesn't cost
, since the whole point is to use her ability over and over again... thus she costs more. Dragonmaster Outcast also fails this test, since he requires 6 lands to use properly. To Timmy, he might as well cost 
.
Those cards are easy to point to. When you're no longer talking about mana, though, it's a bit trickier. Is Zuran Orb fine? Umm, maybe? Gaze of Justice? I'm not going to touch that. The key point here is that you want a card that Timmy is happy just paying that one colored mana for. Good luck!
Blue Spikes like counterspells, and this one comes as a 4/4 evasion creature! I like it.
Sphinx of Broken Dreams.
Created for Challenge # 043. I wasn't really being too creative with this.
Yay!
I'd like to do Challenge # 046 if possible. :)
Re: "destroy everything". I don't think it's perfect, even on Sarkhan, but there's not a perfect flavour-metaphor for destroying a planeswalker permanent; I do think Sarkhan is much more likely than any other planeswalker to blow himself up :)
I considered alternatives, but even "destroy all other permanents" was a bit long (and a bit too explicitly "win the game").
Re: Dragon Roost, surely the problem with dragon roost is that you have to pay 13 to get your first dragon, which is usually too late to help in single-player constructed. I agree a 5/5 flying dragon may not always be enough, but I hope (with the promise of more next turn), it will OFTEN be enough, at least to stave off disaster for another turn. After all, even if you're just chumping, you're still getting ahead, and 5 damage will do the job in other cases. I wasn't sure it was enough, but conversely, I wasn't sure I wanted to make this planeswalker better :)
Re: Timmy. Yes, this is definitely Timmy too. I think a planeswalker that had more trade-offs would be more interesting to Spike, but I think anything tournament-playable costing 7+ is going to be splashy enough to usually be interesting to Timmy as well as Spike.
Timmy usually wants a sledgehammer, Spike usually wants a leatherman, and Johnny usually wants a complicated pen-knife that may not have a bottle-opener, but you can totally do this complicated thing with three other tools instead :) It could be more spikey. But it could also be more Timmy too, if it built to make 15 dragons, rather than suggesting that you may play reactively with the second ability, or close the game out with the ultimate.
Wow. Dragon Roost + Nevinyrral's Disk + Armageddon.
Spike is the one that want's everything everywhere to explode, forever, whilst covered in gigantic dragons that eat worlds, right? I'm thinking Timmeh.
Dragon Roost did see occasional play in Onslaught block tournaments, I thought.
The ultimate would feel out of place on most planeswalkers for the suicide factor, but feels somehow fine for Sarkhan.
It's possible for Spike. I know it sounds weird to say, but a 5/5 dragon may not be enough immediate impact on the board at 7cc. But the ability to keep tossing dragons out there is pretty sweet. I don't remember anyone playing Dragon Roost in any serious manner, but they should have. I blame Akroma.
The only thing that bugs me about the card is that the ultimate destroys the planeswalker. Granted, I don't think you should have a dragon spawing machine after all other permanents are destroyed, but it still seems awkward. Maybe big on kamikazee. It's possible. I wonder if it would be more appropriate to return him to your hand as part of the ultimate, to point to the fact that he's not dead... just gone for a very long time. Probably too many words on a nice and simple ultimate, though...
Thanks!
Very nice! I could definitely see this appearing in some tournament decks.