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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-22 18:38:23)
Yeah, it could easily be restricted to "on him" (or at least, on permanents you control); I thought the possibility of pacifisms was interesting, but is more spike/johnny than Timmy.
I considered a mana cost restriction, but I decided firstly, that's a lot less Timmy, and secondly, it's quite hard to get Eldrazi conscription on top of your library (if you play four of them, you've probably hosed your deck any time you draw one or don't draw Zur :)), and thirdly, if necessary we could make sure there weren't any "win the game" auras sharing standard with this. And modern can take care of itself: it was ALREADY full of "win the game on turn 2" combos that no-one saw coming, and they just had to ban them all :)
For Challenge # 044
Obviously this is silver-borderd :)
I think this is Timmy, in the sense that it's awesome when it works. This could have been 2 damage, but I deliberately made it 1 so it's still playable in limited, but won't be an auto-include in un-decks.
I wasn't sure how much damage to upgrade it to: I wanted it to be enough to be memorable, but not so much that it was just "win the game". Although I wish I had some way to tie the numbers and concept together.
I thought "birthday" was better than having a specific day (eg. 1/1 Jedi which becomes 2/2 first strike on May 4th) so wizards won't have the decision to schedule a tournament on that day, or not. I also considered some date far in the future "eg. magic's 25th anniversary" that would be spectacular when it came, but firstly, the same problem as May 4th, and secondly, I think this is more interesting if it happens sometimes.
There's a question of "will this cause arguments", but I think it's better than arm wrestling or breath holding. It says "convincing" ID not "valid" ID, so the idea is the judge can adjudicate based on the best evidence available at the time, and people who are willing to lie will hopefully not be willing to make fake IDs, or if they are, it'll last for a little while before someone catches on and marhsalls some opposing evidence.
Wowee. Splashy. Which is precisely what was wanted, of course. I wonder how viable this along with Mythic Proportions, Eldrazi Conscription etc is? The possibility of a turn 2/2 11/11 trample is certainly very Timmy.
(Hmm, the deck could also be stuffed with Annex, Confiscate etc, since they don't have to go on Zur himself.) Yeah, this is probably a bit terrifying. But somewhat fixable by restricting it either by CMC or to go on Zur himself. After all, the original tricolour Zur the Enchanter had both restrictions, so putting one of them on the one-drop version doesn't seem unreasonable! :)
EDIT... Huh. No he doesn't. It's just always used to get things to put on him. I should remember really, because my ooolld Zur EDH deck (from before it was massively overdone) used Look At Me, I'm R&D in order to be able to get out Snake Cult Initiation on him. Hmm.
I love it. And I don't think Spike would like it very much because it's not reliably even a Shock.
Thank you. It could be, I'm having a hard time judging it. They do need three small creatures for it to work (and if they have three 1/1s, it's probably better to do 2 or 4 damage to the player, not gamble on getting 8).
For a long time, the card was way too good, because in order to give a reasonable chance of not disappointing Timmy by doing nothing, it was basically as good as arc trail most of the time.
It still can do, on average, infinite damage (although that doesn't matter, since only one lot can be to a player).
I want to save the "reasonable chance of giant damage" aspect, since 1, 2, 3 damage is strong, but not as sexy as doubling. Possibly it should not hit players after all.
Alternatively, I played with versions which gave the copy to the controller of the creature (a bit like chain lightning), but couldn't find a balanced version. Maybe that would work with this version "Deal 1 damage to target creature or player. That player or that creature's controller flips a coin. If they win, they may copy this spell, double the damage, choose new targets..."?
Yeah, I figured most dragons were high cost, so it could get away with being bigger than the griffin knights etc. Probably this would need to either be a smaller bonus or, more likely, have a higher casting cost.
For Challenge # 044
I just can't seem to avoid squeezed text.
"Ooh, free stuff" is cool, especially in EDH. But it's only good when you fill your deck with auras, so it's hopefully not overpowered :)
I like this card, but, to be honest, I think the amount of damage+1 is more than enough. As it stands, I'd think hard about running this over Shock, since it kills a utility creature, then has a 50/50 shot of being a Shock. But a 12.5% chance of dealing 8 damage to an opponent after getting a Cone of Flame? Phew.
For Challenge # 044.
I tried lots and lots of variants, some with coin flipping and some with "if a creature dies". I felt this was the best, although I'm not sure. It will always kill a 1-cost creature, and some of the time it will take out a cascade of larger creatures.
I considered not allowing it to hit players, but the idea of ending up with a giant fireball to the face was so wonderful I had to keep it.
The best comparison is probably arc trail. This is arc trail some of the time (but it can't reliably hit a 2-toughness creature alone). But obviously, it can build up to do massively more in the right circumstance.
It's possible it would be better without the condition of flipping or lethal damage, or without either, but having a mana cost, but I decided this was good enough for the challenge.
Young Cheetah, small rather than big.
Lightning Cascade, drawing from the random theme.
Young Zur, a genuine 1/1 :)
"Best" Wishes, a silver-bordered card.
Little Griefer, a griefer card.
Blessing of Life, a simple aura
Unfortunately, I'd hoped for a colour cycle, but now I doubled up on red and don't have white yet. Oh well :)
For Challenge # 044.
I'm not sure good 1CMC 2/2 creatures can get. I figure if scythe tiger is common, this is plausible, and it's safely less good than goblin guide.
People may say "Timmy? Isn't this Spike?" But I think "Oh gosh, oh gosh, imagine the perfect opening draw of two of these" is very Timmy.
Oh, geez, in the hands of Johnny, everything is mokeeable. I certainly don't think that stops a card from being Timmy-promotable.
Hahaha. I love Jack's suggestion of removing the sacrifice and making it "Whenever". (That does have a subtle complication around first strike creatures, but it's work-around-able.)
Many Timmy cards are monkeyable-with by Johnny if he tries hard enough. That doesn't stop it being a Timmy card.
"I Cast Shields of Velis Vel and swing for 5. After combat, I play Dragoneer #2? That resolve?"
D'oh! I forgot about lands. Hmm. Okay, well I guess Timmy normally don't like to care about lands, so that's just a different kind of challenge, neh?
Well, if it's too good at being a slith/vampire, you could always reduce it to 0/1 and talk about it being unblocked. That should give you some room for a few power-abilities.
Yeah, this seems very fun. It's quite hard to trigger the condition, but it's exciting to do so. (Cards which are a bit "win more" can be fun without being too overpowered for tournament play.)
In fact, I wonder if it could be mythic and "whenever four our more creatures you control deal damage to an opponent, put a..." The chances of damaging the opponent with four creatures twice with a 5/5 angel and not already having won are really small, but it makes it sound more awesome :)
not a dragon in the typeline any more, sadly.
Yeah, he's not a dragon until you control another dragon and then he realises that yes, yes he really is.
I did write +4/+4 initially; but changed it to get the immediate "THIS IS BIG" impact on reading the card. Um, sadly, though, you're right as at the moment he will immediately trigger on himself; and getting a second one out on turn 2 leads to a horrific unending beatdown.
Keep the flavour in mind for the artwork though. Changing type from "Human Dragon Knight" to plain old "Human Knight"
Created Tomb of Demon Sealing inspired by Goblin Bomb, Rage Stoker which ended up similar to Stromkirk Noble, and Chapel of Inspiration inspired by Tomb of Urami.
I had a great idea for a green growing one-drop, but after I'd written out the text I realised it had ended up pretty much a direct colourshift of Champion of the Parish or Hada Freeblade. Those both fit the terms of this challenge pretty well, I think.
Created for Challenge # 044. I was trying to create a land to evoke the feeling of Tomb of Urami but without the "sac all your stuff" bit that makes Timmy feel bad. Inspired by Windbrisk Heights, this is where I ended up. I'm not sure if it's quite Timmy enough, but it's rather hard to come up with a condition to make a big flying thing which can go on a land that's neither additional costs (as per the terms of the challenge) nor sacrificing lots of resources that Timmy doesn't like sacrificing (which includes life, permanents, cards in hand, and even cards from library).