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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-22 23:11:30)
Could do with a P/T itself... 99/99?
Suppose wizards are finally printing a third un- set and have solicited submissions.
They would particularly like something parodying the tend that many players have vocally commented on, to higher powered creatures in standard magic.
It can parody the tendency generally, or be a parody of a specific card or cycle. They'll consider printing a cycle of un-titans, but the player base should see them as funny and enjoyable, not annoying :)
The cards themselves don't have to be creatures (although that's the obvious interpretation): they can be parodies of other recent overpowered cards (eg. inkmoth nexus), or sorceries that complain about being eclipsed, or anti-mythic cards, or reference overpoweredness in some other way.
The cards should be playable in casual and un-limited. That means, ideally they'd be a bit less strong than the actual titans, but look even more overpowered, but there are other interpretations (eg. more powerful but cost more, or more powerful, as long as the player can perform some difficult feat of dexterity)
For Challenge # 045; much more unny, whilst doing basically the same thing as my Always Time for Brute Force idea. Big creatures are big. Small creatures are gone.
Plays with layers horribly, and I have NO idea why that link isn't working.
Not un enough, I suspect, but: Always Time for Brute Force and Legends of the Past Returned.
Ah here we go: Stoon is my first idea, made much more unlike.
And.. this doesn't even slightly answer the expanded description of the challenge, does it?
For Challenge # 045 and anyone who remembers the very first legends :)
For Challenge # 045 a fairly direct answer. Old creatures are bad, new creatures are good.
That brings up an interesting question of "When exactly does this spell get cast?" I mean, you can't cast it during the skipped phase... since it's skipped. Does the trigger carry over to the next phase? Or does that need to be more clearly defined?
Ending the turn involves skipping phases and steps, so using Sundial of the Infinite during combat opens up the window for playing this at a cost of
and an extra card. It's just a 4/4 flyer, after all...
Oh, you're right. There may be a way to monkey around the first turn, but not combat. Okay.. no steps.
As far as skipping steps, remember that the first player skips their first draw step automatically, so that would be a mighty fine time to play this.
Also, you can trivially skip the declare blockers and combat damage steps by attacking with 0 creatures.
Ooooh. I'm in trouble with the type of cards I design. ;)
I really like this card, but I wonder if it should really say "When an effect an opponent controls makes a player skip a phase..." Though I have a hard time thinking of a recent card that can easily skip a phase, non-broken cards like False Peace infer that it would be all too easy to get a silly combo between this card and a card that was really cheap because it cost you a phase. I also wonder if this should say "step, phase or turn", since, you know, all three occurances are rare enough, and it's a funny answer such a devestating event.
This is probably too easily broken, but Time-Bound Dragon
For Challenge # 044
For Challenge # 043.
Nuclear Elemental
That's... really interesting. I like it.
It's kinda similar to Goblin Sharpshooter, but with the big difference that the creature's controller chooses where the damage goes! Which may mean this ends up a bit more like Last Laugh.
My first thought was that this was a bit of a Johnny card. And there are certainly things Johnny can do with it... it can substitute for Pandemonium in combos that involve making a Broodhatch Nantuko indestructible; it could be interesting with adding and removing deathtouch at appropriate moments; or my favourite so far: add Absolute Law and Ivory Mask to force the opponent to shoot themselves in the face any time anything dies on either side :P
But I can definitely see this could be one of those cards for memorable moments, fun experiences, and just keeping the game moving, which are all Timmy factors.