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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-24 18:48:47)
For Challenge # 054
It's been a while, so I decided to throw up a new challenge.
Speaking from experience... it's hard to make a cycle of 5 charms with 15 abilities that are completely unique to Magic and/or charms. I don't think making everything unique is the point behind making charms... as long as one of the parts looks interesting and useful, and hasn't been put on a charm before, and the other two parts have never been together... that's good enough.
Oh yes, there have certainly been duplicated effects between charms in the past. I can't quite remember, but things like target creature gains flying, or draw a card, or that kind of thing.
It's a shame everything isn't 100% original, but I think it's fine to have some small overlap in charms. Especially considering you're mashing up shatter :)
It's not ideal, but "destroy target artifact" is so common to red, you might well want a choice between two different charms where that's one of the modes.
Huh. Well, I did kinda expect this to already exist. I'll try and think of something else it could be.
"Deal 4 damage to target artifact" is very tempting right now. ... Oh wait; Electrostatic Bolt Gah.
Ah! Yeah, I hadn't noticed the cycle varied in mana cost, even though I've seen cards from both halves of it. I'm quite surprised, I also assumed charms would match mana cost (although there's no harm if they don't, commands didn't either)
Huh, yes, I did just miss that. I got confused by Midnight Charm/Piracy Charm into thinking that the rest of their cycle was one mana, and therefore wouldn't be doing a Smelt because they only just did that in M13...
I love those Imaginary Rules Teams! Their so helpful, and always let me do what I want to do! :)
@Alex: You seemed to miss fury Fury Charm, or am I missing something? I was very confused because I was looking up shatter variants for Frontier World and surprised to see a variant so much strictly better, and then I was suddenly confused and wondered if I'd been looking at thunder charm instead of a printed card.
But either way, yes, there's a lot of design space for "standard" two-mana mono-colour non-planar-chaos charms and this is a very nice example.
Well, I could have just has "Gains +3/+0" or soemthing, I guess.
Oh yeah; I forgot the official "All types" type is changeling. I mean, this IS a changeling from its card text, but no reason not to make it official.
Hmm. A surprise changeling. It's interesting that Lorwyn/Morningtide didn't have any changelings with defender at all. Seems reasonable.
FWIW, I think the rules would need tweaking to allow death triggers on Agenda cards to work. But that's fine, we can tell the Imaginary Rules Team to jolly well make it work :)
Heh. As it happens, just today Mark Rosewater gave a handy rundown of all the Charms ever printed. There's never been two-mana charms before, and there's never been Shatter/Smelt on a charm before either; so this is pretty cool. (The 4/3 bit is normally blue, as on Wings of Velis Vel/Turn to Frog/etc, but, well, I'll give you it because of the mashup constraint.)
Couple minor changes that bugged me. Removed the colored artifact thingy, and the request for a Forest. It just distracts. I was looking at Agenda as giving too many on color abilities to too many colorless cards... but that's kind of what the artifact slot does anyway. Might as well let it have it.
Also made a 1/2 for
, since it occured to me that I can, and it wouldn't make people unhappy in the same way that the 3/4 for 6 version would.
Easy route, maybe. But I like this card. That's a very fun interaction, made better by the one turn delay that creatures naturally get before they swing. My only regret is that we got Crusade to work with and not Yeva's Forcemage.
Ok, entered at last.
Placid Wombat, Thunder Charm, Ravenous Ultimatum, Protea Ultimus and Inspiration Onna
Not my proudest entries, I don't think - but some fun there.
The last remaining par for Challenge # 053 - Kemuri-Onna + Crusade.
Am I the only person who likes crusade? Castles and Crusades and Banding was always great fun.
I think I'm taking the easy route and combining these directly. Modern design says "Your creatures" rather than "white creatures", but we can preserve that in the bounce, for an interesting enemy-pair use; or an opponent's emergency bounce use.
For For Challenge # 053 Random pairing Demonic Torment + Proteus Machine. (To be clear, this is random without replacement)
So. A 2/2 artifact creature that can be any creature type, and a nerf.
A nerf-morph? A creature that deals no damage and can't attack? That's pretty stupid, but would make an ok wall. Sure, why not. Using the logic of old-school; where "defender" was just something built in to being creature type wall.
For Challenge # 053 I randomly select... Brilliant Ultimatum + Ravenous Rats
Grumble. The rats are a nice and evil card - a discard and a rat; and the ultimatum is really hard to work out the value of (but clearly high).
Oh, I know!
This is ESPECIALLY evil, because by the time you can cast it, they probably can't prevent you drawing them. Still, it's likely to be have the envoy disadvantage of exiling your best card. So it might be fair.
Ditched the whole "Without paying costs" part.
For Challenge # 053 my next random pairing is... Shatter and Thundering Giant
Well, we've got red, instant, haste, artifact destruction, and modertely stompy.
My first answer is "Ok, a red creature that destroys an artifact when it ETBs, that must exist, already, right?" And indeed it does Manic Vandal, Ingot Chewer, Oxidda Scrapmelter. Turns out the creature I was actually thinking of was Viridian Shaman but oh well.
So that's been done. I bet this has, too - but let's go there.