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Recent updates to Multiverse Design Challenge: (Generated at 2025-07-07 10:21:56)
Hmm. I feel like an artifact as a song makes less sense than an enchantment, though I do see where you're coming from.
This is for Challenge # 065.
Ooh! I like this! I get the impression that it should cost
(or
) and be an artifact, though. Seems boring that it's always an Honor the Pure in a mono-white deck. I don't see why you couldn't put this in a Mono-blue Merfolk deck... I'd love to see an artifact become the new Sunken City and Bad Moon.
Oh my. That seems dangerous.
Shatter Spot, Cave Chigger -- Swarm
Challenge # 065. Mostly intended to point out that Swarm doesn't need to be and 'only instants and sorceries' mechanic. The name makes me smile.
For Challenge # 065. This challenge might cause me to forgo editing New Mirrodin for a week or so, at this rate. I find it much too entertaining.
"Nonmana activated or triggered ability" would probably work fine.
Oh, I see. Um. Chronosavant works because the ability specifically expects to find the card with it in the graveyard.
How about:
> Fourcast (When this card is in your graveyard along with three other cards named ~, return them all to your hand.)
Although that loses the fourness from the reminder text... Trying again:
> Fourcast (When there are four cards named ~ in your graveyard, return this card from your graveyard to your hand.)
It might also be clearer if it was at the end of the rules text rather than the beginning.
Reach Leech -- Leech; got a couple more ideas on the way.
LOL. Yeah, "all activated and triggered abilities" isn't right, but I'm not sure what it should be. Ideally something that's free if you go infinite in any way, and otherwise somewhat cheaper, but not prone to rules arguments. Any suggestions?
Really? Why can't sorceries have abilities which function from the graveyard?
EDIT: Bah, ninjas.
Doh. Well, reminder text isn't always rules-complete :)
This was intended to be an ability that functions from the graveyard, a la recover (although it may be too good to have it just always happen automatically). What determines when a clause is part of the effect, and when it's an ability functioning from another zone?
I may or may not be doing a 2013 update to the ten worst cards in Magic according to Gatherer right now. That may or may not be affecting my ability to perceive proper power level, since the cards are so g-d-awful that you'd have to smack your head with a mallet a few times just to get something worse to come out. :p and :D with a lot of :s
...Actually, as currently written, this will never pay out without help from ______ (or in draft). Because the ability is part of the spell's resolution, while it's still on the stack, but it's counting cards in the graveyard.
Oh, wow. Self mill yourself, setting yourself up for 16 points of damage in your hand guaranteed. I love the idea.
Does it count mana abilities? Does it merely cost
after tapping 4 lands for mana? :)
drop to U
Owch! Takes a lot of work to make this worth it.
Niiice!
Ha! I'd love to build a deck around dropping this as cheaply as possible. Definitely gets bonus points for both sounding like affinity and also requiring an outright reversal of the "There is no such thing as infinity in Magic" rule :)
It's mainly the fault of library searching still not being keyworded.
If this could be written: (Exile this, then Dig for a creature that has cost less than this, and put it into play)
It would be lovely. Maybe it can be, and let the comp-rules sort it out :)
I like the mechanic.
ROFL!