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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 10:17:03)
For Challenge # 076
I've added Birdhouse in your Soul
For Challenge # 076.
Given the song, I think it needs to be a single huge-ass no-downside female-archetype token (medusa is a good choice there) rather than three big tokens. (Though I guess that was aiming at a different meaning of 'aint one')
Fun :)
Added 99 Problems.
Was originally 3 9/9 demons. Now a 13/13 Medusa. Since the creature is now more vulnerable, I added protection from spells or permanents with converted mana cost three or less. Also removed trample, because two evasions should be plenty. Still not right, but at least feels better.
For Challenge # 076. I got the Suspend and first line fast, but I got to admit that I have no idea what this card shoud do when it resolves. I tried to do something very mythic... but it doesn't really fit the theme of the song. Any suggestions are welcome.
Huh?
Not enough people in my life hate me, so I added Sussudio to the list.
For Challenge # 076. You're probably better off not thinking to hard about this one...
Space-slash-slash-space gets turned into newline, yes. (That's not markdown, that's me. It's useful for entering cards on a single line, e.g. in CSV.) You can use single slashes for inline indications of line delimiters though.
Added Losing My Religion.
For Challenge # 076. My first thought was to have the enchantecd creature start sacrificing permanents to gain +1/+1 counter, with the thought that players would start sacrificing land, but end up sacrificing creatures. As they went on, they would thus be 'losing their religion'. I'm pretty sure that application was far too 'high concept', though.
Instead, we have a creature that cannot be 'saved'. I like the idea... I just wish there was some way that I could show a gradual descent without losing something.
Probably would have to replace it with flickering.
Good point. The game would try to put it into the graveyard as a SBE, but that action would be replaced by not putting it into the graveyard. Next time SBEs are checked, the game would try again (since it still has damage marked >= its toughness), but this time it wouldn't get replaced. The creature would end up in the graveyard anyway. An alternative would be "The next time target creature would leave the battlefield this turn, return it to the battlefield." That might not work if it would go to a private zone, however.