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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-18 10:47:23)
it's not hard. 'destroy target creature.' i win the challenge.
There was no stack, and of course rules text was a lot different :3
Interrupts were the only things you could cast in response to other spells.
Shouldn't the first ability read "Until the beginning of your next turn, ~ can't be attacked except by creatures with flying?"
Hahaha. Funny.
Yeah, I've got very little idea of how the rules are different now. I know that mana burn is gone, and that there was something called interrupts... And that you could have any number of a card in your deck? Maybe?
That's an interesting idea. I've no idea, though -- I never played with the old rules, and generally react with horror when someone tries to explain it to me :)
Currently, I'm on the hunt for Orim... I know what I want to do, I just got to make it link up. Mirri on the other hand confounds me. Her abilities on cards don't add up. I don't think rangers have ever translated well to Magic. I can easily see Mirri have a +1 which reads "Up to one target creature gains first strike, forestwalk and vigilance until end of turn." That seems like a cool first ability to me. Then what? I really don't like stacking Curiosity/Keen Senses on Mirri... Mirri's Guile is far off-color pie nowadays. Mirri the Cursed isn't this planeswalker. Leap is out. The only option that seems palpable to me is Blossoming Wreath/Nature's Kiss smooshed into ability. That seems okay, but that's two random abilities on a card with little internal flavor. Any suggestions?
Ertai, Incorruptable
For Challenge # 075 and part of the Weatherlight Planeswalker Project. Ertai just really wants to counter spells, so I let him do it. +1 is Force Spike everything... though, it became simpler to word it as a tax, then to write out that spells would be countered if
wasn't payed. The second ability is a one turn Hesitation, which, while Ertai never casts that, was in Tempest, and seemed like the sort of thing to have Ertai flavor text... it just didn't. The Ultimate is a sort-of Meditate gone crazy; and while it doesn't counter spells itself, it's obviously going to be nutso good in a deck full of counters and, let's say 4x Urza's Rage. I should probably point out that, while I didn't intend it, Ertai on ultimate can double the mana in his pool if he responds to the upkeep trigger by tapping all his lands. Oh well.
I also made sure Ertai was kind of sickly as far as Planeswalker's go. His Legendary card is just a 1/1. I'm tempted to drop him to 2 loyalty counters to start... but that makes an annoying -2, neh?
Added Crovax, the Lost
I accidently used the word 'blocked' instead of 'attacked' in the first ability. Swithced it over. I could only imagine people scratching their head, trying to figure out how to turn Crovax into a creature so that the first ability mattered...
For Challenge # 075 and part of the Weatherlight Planeswalker Project. Crovax combines features from Crovax the Cursed and Ascendant Evincar. His first two abilities are really just a set up for his ultimate. I did think about making the ultimate easier to achieve and making it only -1/-1. It seems to me that if the point of the first two abilities is only to set up the last ability, then we should see the last ability go off more often. I wasn't sure, though, if people would feel it was 'ultimate enough'. I'd be happy to find that people like the little ultimate more, though.
Everytime we play a card with Flash in our playgroup, we have to follow it by saying "Ahahhhhhhhhh!" :)
I Am the Walrus. Because this challenge didn't have enough eggmen.
For Challenge # 076.
LOL!