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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-14 09:40:52)
For Challenge # 100, and another scheme for Archenemy. Everyone Mindslavers. To be honest, since the Archenemy gets a warning and the players do not, I think it might be fair if this wasn't just restricted to the archenemy's pre-combat main step. But, since I wasn't sure, I figured we'd give a decided advantage to the Archenemy, and let them swing with his/her creatures if he/she wants. Besides, the Archenemy is more likely to hold the individually destructive spells, like Wrath of God, or Fireball...
Acctually, I like the asymmetry. It's one of those cards - like Balance, but hopefully less so - that seem to be "oh yes, I'm scrupulously fair"; but are secretly going "Psst - here's how to cheat the system".
Awesome!
Nice. I could definitely see this being useful in Tesla.
Oh, awesome! :D
add flavour text
Actually this should probably be in reverse order now, but I'm editing from my phone.
How's this?
In fact, I don't think the downside appreciably balances is it, so why not make it all-upside and just say "remove any number of counters from permanents opponents control"?
Nah, in general virtually all archenemy schemes are all-upside. Remember the Archenemy is fighting three-against-one and needs all the help they can get. Having a scheme turn up and punch them in the teeth feels quite annoying. Approach My Molten Realm is the only one I can think of that does that.
This already has some downside risk (if the heroes have -1/-1 counters or cumulative upkeep counters) so it doesn't need more.
This is archenemy. An insane after-the-fact doubling-season is crazy fun.
I'd make it hit tokens too - but make it non optional (so it comes with some downside risk)
(It was)
Added Emperor Norton I of the USA, then realized that maybe that's what Vitenka was referencing in the first place, and I'm being redundant. Oh, whatever. Norton should have a whole block dedicated to just him. My only regret is that I didn't think to make him a Planeswalker.
For Challenge # 100 based on the set American History. Which was my suggestion... so it feels kind of silly to do a card for that set. But Vitenka decided to make Abraham, Emperor of the USA, and I couldn't resist adding 'Joshua Abraham Norton' which... maybe he was referencing? I'm not sure. Anyhow, maybe we'll get a full cycle of Emperor pretenders in the Mythic slot. ;)
As for "Who is Norton the First?" Oh man... that's a weird story. The cliff notes version is that he's a man who lost everything he owned in one failed risky investment, and went mad/awesome. Deciding that the problem with the U.S. was that it had no king, he declared himself Emperor of these United States. So he was a homeless, penniless lunatic. Lucky for him, he lived in San Francisco...
The people of San Fran made Norton as a local celebrity. He'd write in letters to the local papers, and they'd print them as if he really were the Emperor. Norton used to create his own bank notes, and use them for money, people would honor them as if they really were money. Need a haircut or some groceries? Norton could write you a note on the spot.
The ability I gave Norton is tied directly to this. He can give you a lot of money/mana, but you can only really spend it on Norton. The mana doesn't work 'in the real world'.
Thanks, Alex. I thought the abandonment clause was interesting because it promoted such mind games, which seem like they'd have a good place in Archenemy.
That's true... :-\
Hm. Sadly not. In general, you look at the board state after an event to see if anything triggered. Unfortunately there's a huge category of exceptions for death triggers, which all have to look at the board state beforehand, but they're exceptions (just more numerous than cases that actually obey the rules).
Wowee! A free Future Sight! But, crucially, one that the opponents can force you to abandon. If you leave yourself unable to cast a spell.
That might be a bit too hard to achieve. A prepared Archenemy will always have a spell on hand to cast during the heroes' turn if they try to kill this through inaction.
But... then the Archenemy is being forced to jump through hoops to keep what is, after all, only a 5-mana enchantment. So... yeah, seems balanced and fun!
This could also whiff horribly on turn 2-3, revealing a 6-drop on top of your library and disappearing without achieving anything. Many Archenemy Schemes are that way, so I guess this fits the mould.
Name is great, by the way.
At least, in my favour assuming we're all playing with beneficial counters. If anyone's got -1/-1 counters, or cumulative upkeep counters, this won't be so good.
I made The World Shifts in My Favor and Shudder at my Vision of the Future for Archenemy Schemes.
Adding another set to the list? Hmmm... how about Frystheim? I don't know much about it other than it involves Snow. But I like Snow.
I don't really see how this is related to Tithe other than in the similarity of the requirements.