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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 09:23:38)
sure, but that's not difficult now that you have 2 extra mana. then repeat with the 2 cards you just drew.
Yes, though of course you need to cast two spells in order to do so.
you can draw up to 2 cards from this. rad.
wizard lord ,Wizard Lord made for the Democracy Set.
That's pretty strong. Going for shroud instead of hexproof makes for better balance, I suppose.
You're probably right, but I was going for Maximum Excitementâ„¢.
Whoa. I think this could only add
and still be pretty exciting.
Gilt-Root Weave, Gilded Castle, Proselytization Post, Thieve's Den, and City of Heroes all fulfill this challenge.
I've also created Carven Calligrapher.
This could be templated various ways. It could have a special symbol, or create a gold counter. Or it could not be mana at all, it could be "Add
" OR "Add one pseudolife". I tried to follow the new guidelines for convoke in letting you pay with something else instead of reducing the cost.
I'm not sure about balance. In most ways it's less powerful than "gain 1 life" since it can't be saved up, too many "gain 1 life" lands could make it impossible for someone to outrace you. But lots of effects are balanced by requiring a life payment you can only make so many times.
Blessed Ground makes one mana which can be spent on colourless costs or life payments.
Also works with cards which use the tp card of your library as a source of randomness to determine their effect - which is also quite common. Good hit!
Phoenix Force #4, thanks to Challenge # 073.
And... Phoenix Force #4, thanks to some intervention by Challenge # 073.
Phoenix Force #4
For Challenge # 073, after randomly rolling Challenge # 099 and Challenge # 104. Tricky. I wanted to make Land Grab#2 because the name was sitting by its lonesome, but I just couldn't sem to figure out how to make a card named Land Grab help out decks that like to randomize things.
In case you're wondering, this card is supposed to secretly help you work around cards with costs that include "Discard a card at random". Happens in magic more times than one would guess, seeing how much people don't like to do that.
Maximum hand size reduced by 1 would solve a lot of these issues. Though it wouldn't solve the "I always play this on round one" problem. Don't know if that's really a problem, though. I love playing Isamaru on round one every game in Commander.
The big difference is that the Leyline kinda sucks as a card (it's a bit overcosted) if it's not in the opening hand, while this is guaranteed to be there and never take the space of another card.
I was also thinking about Maro's "This card is awful but you get to start with it in your hand if you want to" mechanic. This might make things more perfect-draw-y and lead to repetitive gameplay, although it obviously helps that it's a narrow effect. But if you ever look for the solution, try combining it with some variance, too.
Certainly agreed on the need for development in general. I certainly think there needs to be some reason for /not/ everyone to want to start with one. Even starting one card down might not be enough.
But I would say that "If you think of this as an anthem, it's super busted to start with it" I think is a criticism that applies just as much to Leyline of the Meek. It's not a full anthem, and to get any benefit from it at all requires a significant restriction on the kind of cards in your deck (token-makers).
Created Lorbenia, Cloud Sheltered City
I think this can be developed a lot more. If you think of this as an anthem, it's super busted to start with it. Plus, it becomes a creature itself! Now, sure, when it does, it becomes much more vulnerable, but that is really not a way to balance it. If I start with a Phantom General, it's an insane tempo advantage, even starting with one with "suspend-Expected number of turns to get 4 tokens" is too much.
And I'm not even talking about the implications of having every single player for almost any format have to buy one of these, nor the fact that because there are only 10, this would severely aid some decks much more than others. At least during Lorwyn if no planeswalker fit your deck, you didn't have to play it, and the ones that did would be paying mana and a card to do so.
I'm pretty sure a lot of the above can be solved in a number of ways, hopefully involving mana or making you start with one less card in hand, and I like the idea overall, including the fact that it becomes a creature.
Last thing: for now, since it becomes a creature and is more vulnerable that way, it creates a weird tension between wanting to maximize this and not wanting it to be wrathed along with your team.
Added Generator General, Not to be confused with (((Generator Generator)))