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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 22:59:19)
See Challenge # 112.
I was brainstorming some ways to get intimidate in red and thought, what would match the mechanic, someone who was intimidating, except to rohnians and golems. I messed with more serious ideas, and then thought of the prima donna. I wanted to squeeze in a direct reference to "other rohn don't take it that seriously", but couldn't quite, but hopefully the flavour is still clear?
Is it a sensible place mechanically?
Doh! Yes. Oops, sorry, thanks for spotting that.
Life gain? Is this meant to tap for life instead of mana?
On Merfolk on land: There are waterways and large bodies of water on Danahar. I didn't mention them so as not to skew thoughts of civilizations toward blue.
I made Lesser Gatewarden and Sahala Talegatherer, a white vigilance/lifegain creature and a card-draw creature, to round out the ways of showing my version of Sahala culture at common.
Sorrow also made the very flavourful cards, Whims of the Perfected and Ridgewalker Aberration.
See Challenge # 112.
I saw the Sahala as mostly white, but their libraries and exploration mean some of them are blue. Oops, now I have a blue leonin :)
I hadn't done any card-drawing yet, so I thought of ways to represent that as scholarship, and looked for a combination of card draw which hadn't been done yet. I couldn't think of any, and then imagined a Sahala scholar on a journey gathering stories and lore from other cultures to preserve back home. Originally that was going to be a "card draw plus flicker effect", which would be interestingly novel, but I realised I could do the same thing more simply with a creature.
Mechanically, this is like a lesser mulldrifter. I almost tried to nerf the ability to flicker this, but decided it was a nice reward if you can manage it, some commons are powerful! :)
See Challenge # 112.
Inspired by Alex's worldbuilding on Sahala Welcomer, I imagined what else Sahala "gatekeepers" might be like. They might have to be wary sometimes, even if they were welcoming to travellers. So I tried to think of abilities that represented watchfulness and positiveness, rather than explicitly combat, and vigilance + lifegain seemed a simple but useful combination.
I like the idea of a creature which nerfs things that see it. -1/-0 is a good idea, although it will often just be equivalent to +0/+1 toughness. I can't think of anything better though.
I like the concept here.
See Challenge # 112.
I wanted a way to present the distance of civilization the Pale Ones have by making harm or nerf class types, but there's no way to easily portray that mechanically and I have no idea what class types would be common (if any are more common than others) in Danahar.
See Challenge # 112.
I reduced the cost and made the exchange optional. I picked Surrakar because there's not a whole lot in the way of blue races. Faerie and merfolk seemed out of place (I'm not a fan of merfolk on land). Vedalken seem like they should be in Rohn or Teruga, and while I imagine there are human Roamers I just find human boring as the "go-to" race for things. That left Surrakar and Bird in my head as the creature options for something intelligent enough to have a class as part of its creature type as amphibian is so rarely used I totally forgot about it (though you could argue Surrakar is hardly used not existing outside of Zendikar). I didn't see the creature as having flying, so I didn't think it should be an aven, so I ended up at Surrakar.
Thank you!
I started with the concept of "sculptor's regret", the original name, and wanted smelt-with-drawback or shatter-with-an-upside, and iterated several times before I found something plausible. I thought it was a bit contrived, and wasn't sure if the name was enough to tie it all together, but the more I look at it, the more I like it :)
Three common staples, Frantic Deactivation, a Rohn smelt variant, Bonebreaking Blow, a normal Rohn-flavoured red burn spell, and Antiquities Collector, a Sahala creature exile-art-or-enchant.
Fantastic link between flavour and mechanics :)
See Challenge # 112.
I looked for a good place for a naturalise. None felt right in green, and I imagined Teruga and Sahala as the most white, but neither seemed opposed to artifacts or enchantments. But while I imagined Teruga patiently constructing "approved" things, I imagined Salaha with their libraries also archiving everything they find (maybe brought by roamers?), which I used for the flavour here.
Since I wanted a new flavour anyway, I downpowered Leonin Relic-Warder slightly for common, using the new "until" terminology. Although maybe I should make the Sahala into leonin and reprint it, since the flavour is really similar? :)
See Challenge # 112.
Art shows a golem's fist smashing someone.
After considering Spitting Gargoyle and Formal Challenge, I looked for a way of doing a more normal red burn spell, and remembered that they didn't have to be magic-fire themed. I started with the concept of a golem's punch, and then tweaked it until the "bonebreaker/nonartifact" idea made it a little bit unique.
I think this is at a strength that is sometimes, but not always, ok for common. I couldn't print all three in the same set without weakening some of them (and probably separating this and spitting gargoyle more).
See Challenge # 112.
I imagine a highly-strung Rohn sculptor suddenly deciding their masterpiece was flawed, and going berserk on it with a crowbar before the city can swoop in and install it somewhere. The art would be something like, a golem just waking up, and an eccentric robed Rohn sculptor ducking under its fists and trying to smash it with a crowbar :)
Mechanically, it's halfway between Crush and Smelt, which seems appropriate to common: Smelt is ok for common, but sometimes limited needs a weaker artifact destruction spell and they still print something like Shatter instead.
Created for Challenge # 112. Another take on the Teruga city shield - see Jack's City Shield.
I really like that flavor text. Nice job.
Actually, "until the beginning of your next end step" would probably be best.
I like that you sought to represent the Terugan council, and that you saw green in their flavor.
Interesting. I can't say I expected to see a Surrakar among the Roamers!
When compared to Master Thief, I think this can have a much lower cost. You're giving your opponent an unblockable 3/3 in exchange for whatever artifact you've taken, which is pretty good.
Hmm, probably the first. I feel like the latter would be something easy to forget.