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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 20:28:15)
Ooh! A random English Language StackExchange post leads me to a really useful Wikipedia resource for split card designers: a big ol' list of "Binomials" / "Freezes" / "Siamese twins" (what we would know as "potential split card names" :D)
I actually meant this as an answer to Challenge # 111, but I wasn't thinking when I made it.
I made Wall at World's Edge.
Yikes! Quadrupling the damage from all your other creatures! I guess this is a 9-mana mythic, so... yeah, why not? It's sort-of similar to Gisela, Blade of Goldnight.
Cute story. Cute card, and an excellent response to the challenge. Seems too easy to break, though. A single Puppeteer makes this a soft lock. Oddly, I'd almost suggest phasing, or something like it.... except then you might be able to sneak two on the table, alternating when they're in play....
Evisceratrix
For Challenge # 111. Technically, doubling damage pops up all the time (Curse of Bloodletting for example. Looks like Gather has 14 cards that say "double that damage".) And a bunch of cards like Doubling Cube that doubles other things.
Still, I'm more comfortable when cards like this are Legendary. You don't need to create a whole 'Magic Arcana' around it just so people have something to link to.
Greater Stonehorn, opponent skips half their untap steps.
Ah yes, having lands with an "equip" works well, if they ETB as lands, but still have a mana cost to be equipped. Although presumably need to say "you can't tap this while it's attached". But yes, works a bit less well flavour-wise.
I did think a lot about Urborg, Tomb of Yawgmoth. It was an elegant way of having a static ability on lands that felt like it BELONGED on a land, not just a spell-like effect tacked on. But I couldn't find much more design space along those lines, at least, not at common :)
Jack's idea reminds me of the plan I had for Sienira's Facets, a card with type "Artifact Land - Plains Equipment". In the end I rejected it because the flavour was just too weird.
I don't have a good suggestion for any way to make it work. Apart from DFCs, as Link says, which do let you bypass the complication quite niftily. And it's even a take on DFCs that I don't think is included in Mirroria, which just goes to demonstrate how insanely large the design space of DFCs is.
Urborg, Tomb of Yawgmoth has a static ability. So do the Adventurers' Guildhouse cycle and The Tabernacle At Pendrell Vale, but those may not be very good examples to follow ;3
Ayup. A Partially-Submerged Mountain :)
Neat! It's a volcano!
Aikua, Unstable Archipelago, a Flagstones of Trokair-style legendary land.
I would use DFCs.
I am trying to think of a cycle of lands that turn into auras, since the difficulty of putting abilities on lands is that it represents a significant card advantage to have an effect with a card you may already have in your deck, which is neatly offset by the disadvantage of auras that they usually represent card disadvantage.
I like the idea, but unfortunately, I can't get the text to fit on a card! Auras are so wordy. By the time I've got "Becomes an Aura Enchantment with Enchant Creature, attach it to target creature" and "ETBs tapped", there's not enough room for an actual effect, even assuming I save room by giving them basic land types which go away (without reminder text??) when they turn into auras, and ignore whether they're tapped at the time.
I've tried several variants. Making a keyword and having all the baggage be abbreviated as reminder text (which still isn't quite good enough). Making them be "Enchantment Land -- Forest Aura"s which has all sorts of rules problems and doesn't help that much. Having them have an alternative casting cost, rather than going land->aura in the battlefield.
I also considered having them give a bonus to a creature without attaching to it, but that didn't have the nice matchup of card advantage/disadvantage, so would have to costed quite expensively, like equipment but more so.
The only thing that seemed plausible was "3GG: Exile this under target creature. That creature gets +3/+3 and has trample." That just fits, but cheats by putting the card in exile away from all removal spells. Either land destruction or enchantment destruction should work on it, preferably both.
Can anyone think of a way which would work better? Or should I accept this isn't going to work?
Decided to give him Hexproof and make him unable to block for now.
Decided to give him Hexproof and make
Also, it still bothers me that a phoenix isn't a bird :)
I'm considering making it so Yazt cannot block, but I'm not sure if I really want to do that. I considered making him Indestructible for a brief moment, but I'm almost certain with myself that it is not the action I want to take with this card. I may give Hexproof or Shroud though.
Dropped the token count from 50 to 10. Drop the activation cost from 10 to 2. The tokens now have defender instead of not being allowed to attac while Yazt is still on the battlefield.
Or, you know, Honor of the Pure, then chump block with Yazt. Suddenly you have an army of 50 1/2s. Seems good.
Oh, interesting idea, though may be too Johnny/Melvin, I'm not sure. Most of the time, this is just "flicker", so most people will be disappointed (and might get the message more clearly if instead of "legendary" it just said "3U: sacrifice target creature you control, put a copy of it OTB").
The most promising avenue of abuse might be sac effects. Composite Golem gives infinite mana, but that's not really too good for two six-cost creatures. And you can put infinite copy-effects on the stack, but unfortunately, I think there's no way to kill this before they resolve without another effect.
Mm. Very amusing, but way too exploitable with anything that sacrifices creatures, counts creatures ETBing or LTBing. (Pretty good even as an effectively-infinite supply of chump blockers.)
Take it down to 10 0/1s and "Sacrifice two tokens:" and this'd be close to printable.