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Recent updates to Multiverse Design Challenge: (Generated at 2025-05-13 23:31:12)
Ah yes, absorb is rather alien. The name of the Pale Ones does rather invoke white, doesn't it?
Very fitting for the Roamers. A functional reprint of Triton Shorestalker, except... as a blue kor!? Wacky! I like it, though.
Wastelands Wanderer, a 1/1 pale creature from the wastelands with absorb.
See Challenge # 112.
I like the idea of the wastes having colourless creatures, but I decided not to use colourless unless I absolutely had to.
I imagined them as quite unearthly, so I tried to bring back a problematic future-sight mechanic, absorb which had that flavour to me. Here it allows a small creature to both fit the wastelands flavour of a malnourished scavenger, and yet to be dangerous to other 1/1 creatures.
I think some of the small wastelands creatures may be ambiguously intelligent, and larger ones corrupted versions of non-humanoids.
I'm not sure whether to use absorb on larger creatures, if I did, you could imagine a wastelands green wurm variant 6/2 with absorb 2, say.
Canyon Crawler, blue roamer.
See Challenge # 112.
I saw the roamer as green/blue, with blue aspects trade, and exploration for knowledge's sake. Here are some blue aspects.
I envisaged many of them as methodical climbers, who could slip across a wall hidden in crevices others couldn't even see, and slip unseen across the pale wastes, hidden from people and beasts alike
I also considered this concept as a 1G 2/1 "can't be blocked except by creatures with flying or reach", but preferred this version.
Other basic blue cards I'd put here would be a roamer trader (functional reprint of merfolk looter) and probably a 2/1 vanilla or similar for a generic explorer.
That makes sense. I'm still weak at development, I would have guessed "everything gets +1/+1 counters" was rare, not common :)
Mmm, yeah, you're right, separate cards would make more sense. They could probably both be common then, by comparison with Ivy Lane Denizen. Or the "and" mode could probably still be uncommon: I was thinking of this as similar to Juniper Order Ranger (gaining mana instead of getting bigger itself).
I love the concepts here, I didn't have a good idea of the Sahala. It does feel a little odd to have the choice, maybe they should be on separate cards, or be rare and get both benefits?
Thanks!
I also considered "creature with power 4 or more", with a flavour of "too passionate" rather than "too weak", but "too weak" is equally good.
I realise this is quite good at common, I imagined there was some development reason for it :) It seemed to fit well, but it might have to be upcosted, or redesigned as an uncommon.
Or maybe make a Journey to Nowhere variant.
Mmm. Yes, as a tweak on Angelic Edict this is solid. Perhaps a bit cheaper than development would like. (Of course, if it were uncommon it could be cheaper.)
I was wondering what the natural Teruga "exile target [something] creature" could look like: my first thought was "attacking or blocking creature" but I don't think that's quite right. I wondered about "creature with power less than 4", which allows it to be rather cheaper (cf Last Breath), playing into the same flavour as your Elite Recruitment. But "nonwhite" is another great take on it, exiling those who're a bad fit for Teruga by temperament rather than by weakness. Nice.
Created Commander of Golems and Sahala Welcomer.
See Challenge # 112. I have this image of Sahala towns having people on the gates who are like the opposite of gatekeepers, welcoming in almost any comers with a smile and directions to what they might most need. Like the greeters on the door of a good welcoming church.
The "add
" mode is a little odd, but I think it derived from the sequence of thoughts "Sahala have special crystals to preserve knowledge" -> "Sahala must have mages or smiths whose job it is to create these crystals" -> "Those crystalsmiths probably make other, more everyday kinds of crystals as well" -> "Sahala society features a few different kinds of everyday magical crystals" -> "Being so welcoming, the gatekeeper welcomers would give a minor magical crystal to anyone who comes through the door".
Two more cards showing how I saw the flavour of Teruga, Tame the Passions, calming people who are too passionate, and Cast Out, exiling in both senses people who don't fit.
See Challenge # 112.
Another aspect of Teruga was casting out people who were worthwhile but not a good fit. I try to capture that flavour here.
I think white getting occasional "no answers" exiling is ok, and this is a place where the rare "nonwhite" rider feels really, really right to me, on a good-but-not-cheap common removal card.
See Challenge # 112.
Rohn seems very red and fairly blue to me. The exception is its well-organised military and police force. Those could be blue or red as well, but here's an alternate take on colours - a white Rohn soldier. The mention that the Rohn army is almost entirely golems except for the commanding officers is very compelling.
The flavour seems nice - an army made of golems would be pretty hard to damage, right? But it doesn't quite work because there's no reason for the commander to impute that property. There's also an annoying disconnect between the creatures in the first ability (all of them) and the creatures in the second ability (only attacking artifact creatures). (That second ability has been seen before on Dolmen Gate and Iroas, God of Victory.)
See Challenge # 112.
Another aspect of Teruga was quieting people who show too much emotion, which I decided to represent here (although either tap or -X/-0 or even smite the monstrous could fit). This fits how I imagined the flavour better, of sapping, weakening people who are too independent, not killing them, and allowing them when they channel their ambition in approved "improve the body and mind" ways.
I'm surprised this combination hasn't been printed before, usually only one-or-the-other effect will be useful, but sometimes both will be, and it gives both minor effects slightly more chance to matter.
Yep, this looks fine power level for a common.
I saw Rohn as red-and-blue, the Roamers as green-and-red, and the Pale Ones as either colourless or all colours. I imagine Roamers could have a burn spell or two as well.
Roamer Pugilist, a green rootwalla variant.
See Challenge # 112.
I imagined the Roamers as mostly avoiding conflict, but that many of them can defend themselves when they need to, hence this card.
I'm interested how you would have done them, vampires just jumped out at me, as the sort of undead who have personalities, and live with mortals or rule over them. But you're right, you don't want to share your ideas too early, I want to see what other people think first, I bet there's at least two completely different interpretations of perfected I never even considered other people will make.
Also Formal Challenge, a shock flavoured as a challenge to a duel between rival artists in Rohn.
I'm slowly down my submissions as much as I can! :)
See Challenge # 112.
It wasn't explicitly stated, but I imagined the Rohn as occasionally getting into passionate arguments about precedence, or whether someone had stolen someone's design, etc, etc, etc which is where a lot of the conflict would come from, hence this interpretation of a burn spell.
The art shows someone being smacked hard in the face with a heavy leather glove!
Do the mechanics work ok? I was surprised to see this hadn't been printed before. It's like mugging, a slightly weaker shock, but with an additional effect. Except that here the two effects synergise, as occasionally you'll want to deal it two damage and force it to attack to finish it off by blocking.
I'm not sure if the numbers are right. It's mostly equivalent to shock, which is fine, that's what I wanted. But slightly cheaper because it can't hit players, but slightly more expensive because it has another effect. Or it's instant-speed mugging, except "must attack" is clunkier than "can't block".
@Alex: Oops! Ok, well, I'm sure I can tweak the cost to make it even worse. I'm actually happier if it's at least slightly playable as colourless.
And yes, this is a rare exception, where there will be red-aligned artifacts only (unless I decide the rohn have another colour). I figure if it's ok for esper, it's ok for rohn :)
@Link Thank you! Yeah, I need to tweak the name a bit, it should be something that makes it obvious it's not a creature, but I also wanted to hammer home the golem/gargoyle theme on my example cards. Ideally it would be a word meaning "gargoyle face" specifically (not whole creature), but I couldn't quite get something to fit.
I immediately saw the Rohn as red, and none of the other cities as especially red, so that was my first thought. I'm interested to see other people's interpretations! I think other people would assign the colours a bit differently. I guess I could also just have a natural phenomenon like lightning, or flavour it as an attack from a plains beast (I see those as all colours and colourless).
@Alex, thank you, oops, no I just forgot. If I deliberately make a colourless creature, I'll make a big deal of it in the comment :) I considered that for Pale, I liked your description of "coloured mana implies the verdant gorges, and colourless implies the barren surface wastes" (although you probably meant that just for lands, not creatures).
Yeah, the power-level needs to be adjusted. Possibilities:
Thoughts?
Added "artifact"
Ah, yes! Nice job finding something that represented Teruga's stealing of "fit" individuals. :)
Interesting! Gargoyles are a sensible creature type for Rohn. I expected this to be a creature when I first saw the name.
It's interesting that you sought to have the "common 'red' burn spell" come from Rohn. This is an interesting but potentially powerful design.
Nice job capturing some of the flavor of the golem servants. It reminds me of Loyal Pegasus/ War Falcon.