The Eyes Had it
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Showing 14 of 14 White cards
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Show rarities: C U R M
Put a flying counter on enchanted creature.
Sacrifice aspect of the Squadron put a 1/1 flying hawk creature token into play, search your library for a an Aspect Aura card, reveal it and put it on top of your library.

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When Attendants camp enters play you may gain three life.
When ever a creature enters play under your control you may put a 1/1 Cleric token into play which has
target attacking creature gets +1/+0 till end of turn. This ability only triggers once each turn.
When ever a creature enters play under your control you may put a 1/1 Cleric token into play which has

Select target player.
That player sacrifices a enchantment he controls, you gain 1 life for each enchantment in that players graveyard.
That player sacrifices a enchantment he controls, you gain 1 life for each enchantment in that players graveyard.
Flying
Whenever Cloud spirit attack's alone, create a 1/1 white spirit token with flying.
Tap a creature you control, cloud spirit get +1/+1 until end of turn.
Whenever Cloud spirit attack's alone, create a 1/1 white spirit token with flying.
Tap a creature you control, cloud spirit get +1/+1 until end of turn.
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Flying
At the start of your turn you may reveal enchantment cards from your hand you gain 1 Life and
for each enchantment revealed this way.
When a enchantment card you control is put into a grave yard exile this card and return it to the battlefield transformed. (this ability triggers if Enchantress is in your grave yard)
At the start of your turn you may reveal enchantment cards from your hand you gain 1 Life and

When a enchantment card you control is put into a grave yard exile this card and return it to the battlefield transformed. (this ability triggers if Enchantress is in your grave yard)
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You may play enchantment cards from your graveyard.
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Hollow recall:
Put a tapped token into play of target creature in your graveyard with mana value equal to
.
Glorious recall:
If the targeted creature had died this turn, put a flying token on the token created.
Put a tapped token into play of target creature in your graveyard with mana value equal to

Glorious recall:
If the targeted creature had died this turn, put a flying token on the token created.
First Strike, Lifelink.
,
target creature gets First Strike until the end of turn, if the creature is equipped put a +1/+1 counter on it.
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)


Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
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Enchant Creature
Enchanted creature gains +1/+0 and Lifelink.
Channel
(Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
Enchanted creature gains +1/+0 and Lifelink.
Channel

Ward
You and permanents you control get ward
.
At the beginning of combat on your turn, if an opponent has more creatures than you put a +1/+1 counter on Monk of pure garb, if they have more cards in hand than you do draw a card, if they have more life than you, you gain two life.

You and permanents you control get ward

At the beginning of combat on your turn, if an opponent has more creatures than you put a +1/+1 counter on Monk of pure garb, if they have more cards in hand than you do draw a card, if they have more life than you, you gain two life.
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If Persistent attendant is in your graveyard, if a creature enters play under your control you may pay

1/1
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
Target creature is indestructible until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying
; Target creature you control gains protection from the color of your choice until end of turn.

1/1
When Temporary rest enters play exile all non land permanents with converted mana cost
or less.
syphon 2 (you may tap 2 creatures to transform this card.)

syphon 2 (you may tap 2 creatures to transform this card.)
Whenever a creature you control becomes tapped, tap target creature an opponent controls and put a stun counter on it.
At the end of each turn you gain 1 life for each tapped creature opponents control.
At the end of each turn you gain 1 life for each tapped creature opponents control.
Defender
When Wall of Karma enters play, Scry 2.
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
When Wall of Karma enters play, Scry 2.
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
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Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (10) Land (8)
Show rarities: C U R M
The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |