The Eyes Had it

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Mechanics | Skeleton

Showing 11 of 11 Artifact cards

Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (11) Land (9)

Show rarities: U R M

 U 
Artifact
{1}{t}, you may search your library for two land cards, reveal them target opponent selects one to put in your hand, the other is put in your graveyard.
 R 
Artifact
Equip {2}
When Hammer of the sneak is equipped to a creature put a menace counter on equipped creature.

Whenever equipped creature attacks scry 3, then reveal the top card of your library.
If equipped creature deals combat damage to a opponent, that opponent picks 1 for the creatures controller to perform.
- Surveil 3, then draw a card and reveal a card from your hand and put it on top of your library.
- Put the top card of your library in your hand
- Exile the top card of your library then discover {x}, where {x} is the exiled cards converted mana cost.
 M 
Legendary Artifact
When impressive Bauble enters play, discard your entire hand.
Target opponent Fateseals your library for X, where X equals the number of cards you discarded this turn.
At the beginning of your turn sacrifice Impressive Bauble and draw cards equal to the number of cards in target opponents hand.
 R 
Artifact
When Mimic Module enters play exile a creature card from your hand.
{3},{t}:Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step
{2} return Mimic module to your hand.
Whenever Mimic module leaves play return all creatures exiled with Mimic Module to their owners hand.
 U 
Artifact – Equipment
Equip {2}

Whenever equipped creature deals combat damage to a player you may attach Shuriken to another creature you control.
When Shuriken is unattached, that creature deals two damage to target creature.

Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.)
 M 
Legendary Artifact – Equipment
Equip {1}
Whenever equipped creature deals combat damage, put a charge counter on a Ninja Tool.

Remove a charge counter from Jitte
- Put a +1/+1 counter on equipped creature.
- Equip a equipment to target creature
- Target creature cannot be blocked

Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.)
 R 
Artifact
When Orb of perspective enters play, put a Flame counter on it for each {r} spent to play it and a Water counter for each {u} spent to play it.
{t}, remove a counter from Orb of perspective, if a water counter was removed draw a card then discard a card, if a flame counter was removed exile the top card of your library and you may play that card until the end of your turn. Activate only as a sorcery.
 R 
Artifact
{2}, Tap a spirit you control, put a +1/+1 counter on target creature you control without a counter.
{2}, Tap a spirit you control, target creature gets -2/-2, until end of turn.

Syphon 4 (you may tap 4 creatures to transform this card.)
Spirit Bomb
 
 R 
Artifact Creature – Spirit
When Spirit Bomb enters play put a +1/+1 counter on it for each spirit you control
if Spirt Bomb is put in your graveyard from play, put a 3/3 Artifact Spirit creature with "Spirt creatures get +1/+1" and a 3/3 Artifact Spirit creature with "Non Spirit Creatures get -1/-1".
1/1
 U 
Artifact – Equipment
Equip {2}

Equipped creature gets +1/+1 and has ward {2}.

At the end of each turn if the equipped creature is tapped put a stun counter on it.

Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.)
 M 
Artifact
Equipped creature gets +2/+2 and has Menace.
Whenever equipped creature deals combat damage to a player, that player discards a card or sacrifices a creature and you either draw a card or return a creature from your graveyard to your hand.
Equip {2}
Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.)
 U 
Artifact – Creature
Flying, ward {2}
Call forth a swarm
When swarm thopter enters play you may pay {1}, if you do search your library for another card named swarm thopter and put it in play then shuffle your library.
1/1

Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (11) Land (9)

Show rarities: U R M


The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton