The Eyes Had it
The Eyes Had it by Pierre
89 cards in Multiverse
1 with no rarity, 21 commons, 20 uncommons,
35 rares, 12 mythics
1 colourless, 14 white, 18 blue, 16 black, 4 red,
10 green, 6 multicolour, 11 artifact, 9 land
26 comments total
Random Thoughts and ideas
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| Mechanics | Skeleton |
Cardset comments (1) | Add a comment on this cardset
Recently active cards: (all recent activity)
Flying
At the start of your turn you may reveal enchantment cards from your hand you gain 1 Life and
for each enchantment revealed this way.
If Enchantress is in your graveyard, when a enchantment card you control is put into a graveyard, pay

exile this card and return it to the battlefield transformed.
At the start of your turn you may reveal enchantment cards from your hand you gain 1 Life and
for each enchantment revealed this way.
If Enchantress is in your graveyard, when a enchantment card you control is put into a graveyard, pay


exile this card and return it to the battlefield transformed. 3/3
Hexproof

, Exile an enchantment you control, target player discards a card if they cant they lose two life and you gain two life.
You may play enchantment cards from your graveyard.

, Exile an enchantment you control, target player discards a card if they cant they lose two life and you gain two life.
You may play enchantment cards from your graveyard.
1/4
Deathtouch
Guide
(Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
Guide
(Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)1/1
First Strike, Lifelink.
,
target creature gets First Strike until the end of turn, if the creature is equipped put a +1/+1 counter on it.
Guide
(Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
,
target creature gets First Strike until the end of turn, if the creature is equipped put a +1/+1 counter on it.
Guide

(Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)2/3
Defender
When Wall of Karma enters play, Scry 2.
Guide
(Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
When Wall of Karma enters play, Scry 2.
Guide

(Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)0/3
Put a first strike counter on target creature.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying
When Spirit shield mate enters play target creature gains protection from a color of your choice.
When Spirit shield mate enters play target creature gains protection from a color of your choice.
1/1
Recent comments: (all recent activity)
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not sure if this should be a rare
I think it should be mentioned what happens to the exiled card when Battle Mage leaves the battlefield.
Thank you for the comments, was a random idea I just quickly put down. I have cleaned up the card a little to see if I can get it a bit more focused.
Did you mean "exile a nonland permanent"? On the other hand your opponent also can just exile a land card and you gain 0 life. Feels like the card doesn't really communicate well what considerations should go into making choices here.
I feel, "reverse hideaway" may have a place, but this card tries to do too many things; there are two or three decent cards designs hidden in this, and they'd all be better off being their own distinct cards.
Enders Eye
Unknown Cave
Since this card was first designed, you can actually use the word mill in rules text now!
It's not Upheaval, but in a blink-deck it's still very nasty.
Well, let's see - what have we now. 6 mana, sorcery speed. Bounces everything other than eye or lands, and mills someone for a lot.
I guess that's the core of what you wanted it to do. It's still good - and simpler to uderstand since it doesn't have that rider. It's a blue-wrath, that also progresses either your "I want a graveyard I can use" or your "Mill them to death" objective. And the set does indeed have a few other eye creatures you can build around.
Which would probably make this not very good in draft, which is amusing - but hardly an unusual position for a mythic.
> There is only two creature with the type eye, Going to see if i can make a set with it
I wanted to point that out somewhere, but it makes the game seem more human, doesn't it? Having exactly two Eyes?