The Eyes Had it

The Eyes Had it by Pierre

89 cards in Multiverse

1 with no rarity, 21 commons, 20 uncommons,
35 rares, 12 mythics

1 colourless, 14 white, 18 blue, 16 black, 4 red,
10 green, 6 multicolour, 11 artifact, 9 land

26 comments total

Random Thoughts and ideas

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Mechanics | Skeleton

Cardset comments (1) | Add a comment on this cardset

Recently active cards: (all recent activity)

 R 
Legendary Creature – Shaman
Flying
At the start of your turn you may reveal enchantment cards from your hand you gain 1 Life and {w} for each enchantment revealed this way.
If Enchantress is in your graveyard, when a enchantment card you control is put into a graveyard, pay {2}{b}{b} exile this card and return it to the battlefield transformed.
3/3
Punisher
 
Legendary Creature – Spirit
Hexproof
{1}{b}, Exile an enchantment you control, target player discards a card if they cant they lose two life and you gain two life.

You may play enchantment cards from your graveyard.
1/4
1 comment
2018-03-24 10:46:35 by Pierre
 C 
Creuture – Spirit
Deathtouch
Guide {b} (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
 R 
Legendary Creature – Knight
First Strike, Lifelink.

{w}, {t} target creature gets First Strike until the end of turn, if the creature is equipped put a +1/+1 counter on it.

Guide {2}{w} (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
2/3
 U 
 
Defender
When Wall of Karma enters play, Scry 2.
Guide {1}{w} (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
0/3
 U 
Instant
Put a first strike counter on target creature.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Spirit shieldmate
 
Creature – Spirit
Flying

When Spirit shield mate enters play target creature gains protection from a color of your choice.
1/1

Recent comments: (all recent activity)
On Eye of waning:

not sure if this should be a rare

On Battle mage:

I think it should be mentioned what happens to the exiled card when Battle Mage leaves the battlefield.

On Unknown Cave:

Thank you for the comments, was a random idea I just quickly put down. I have cleaned up the card a little to see if I can get it a bit more focused.

On Unknown Cave:

Did you mean "exile a nonland permanent"? On the other hand your opponent also can just exile a land card and you gain 0 life. Feels like the card doesn't really communicate well what considerations should go into making choices here.

I feel, "reverse hideaway" may have a place, but this card tries to do too many things; there are two or three decent cards designs hidden in this, and they'd all be better off being their own distinct cards.

On Enders Acolite:
On Unknown Cave:
On Enders Eye:

Since this card was first designed, you can actually use the word mill in rules text now!

On Enders Eye:

It's not Upheaval, but in a blink-deck it's still very nasty.

On Enders Eye:

Well, let's see - what have we now. 6 mana, sorcery speed. Bounces everything other than eye or lands, and mills someone for a lot.

I guess that's the core of what you wanted it to do. It's still good - and simpler to uderstand since it doesn't have that rider. It's a blue-wrath, that also progresses either your "I want a graveyard I can use" or your "Mill them to death" objective. And the set does indeed have a few other eye creatures you can build around.

Which would probably make this not very good in draft, which is amusing - but hardly an unusual position for a mythic.

On The Eyes Had it:

> There is only two creature with the type eye, Going to see if i can make a set with it

I wanted to point that out somewhere, but it makes the game seem more human, doesn't it? Having exactly two Eyes?

(All recent activity)
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