The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Instant
Destroy target artifact, if you owned the artifact gain control of target creature an opponent controls, untap it it gains haste until end of turn.

BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flame Lord
 
 M 
Creature – Elemental
When Flame lord enters play it deals 2 damage to all other creatures.
When a creature dies pick one.
– Flame lord deals 2 damage to target creature an opponent controls.
– Flame lord gains haste until end of turn, choose a counter to put on it from First strike, Menace, Reach, Flying, Trample.
– Put a treasure token into play
3/3
 U 
Enchantment – Aura
When Aspect of the Baloth enters play you may put a trample counter on target creature.
When enchanted creature attacks, another target creature you control gains trample until end of turn.
 U 
Creature – Eye
Flash
Non-Eye creatures you control cannot attack.
When Hazy Eye enters play prevent all combat damage done by Non-Eye creatures.
2/2
 U 
 
Defender
When Wall of Karma enters play, Scry 2.
Guide {1}{w} (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
0/3
 C 
Land
{t} add {r}

Syphon {1} (you may tap {1} creatures to transform this card.)
Mountain wisp
 
 C 
Creature – Spirit
Flying

{t} target land taps for an extra {r}
1/1
 C 
Creature – Eye Horror
Non Eye Creatures you control cannot attack.
When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch.
2/2
 C 
Creature – Eye
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
 C 
Instant
As an additional cost sacrifice a creature you control, then choose one.
o Destroy target creature
o Draw two cards
 C 
Enchantment
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains +1/+0 and Lifelink.
Channel {w} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
 
Haste
[Guide]
2/1
 C 
Enchantment
Tap an untapped creature you control, Scry 1
When you attack with exactly one creature pick one
– Return target creature to it's owner's hand
– Draw a card
{u}
 
 C 
Instant
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying Eye
 
 C 
Creature – Eye Spirit
Flying
Non Eye creatures you control cannot attack.
1/1
 C 
Creature – Elf Shaman
If a land card is put in your graveyard you may {t} Tiller of Land and exchange the land card in your graveyard with a land card in your hand.
1/1
Plains
 
 B 
Basic Land – Plains

Explosive chain of events (mythic)
Aspect of the Baloth (uncommon)
Hazy Eye (uncommon)
Wall of Karma (uncommon)
Wisp Mountain (common)
Talent Gather Eye (common)
Eye Draw (common)
Life or Death (common)
Solo Might (common)
Health Jolt (common)
Speed Guide (common)
Solo Intelect (common)
Look (common)
tiller of land (common)
Plains (basic)