The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Eye Horror
Deathtouch
Non-Eye creatures you control cannot attack.
If {b} wasn't spent to play Grave view, when it enters play sacrifice it.

When ever grave view dies, look at the top 5 cards of your library, you may put a creature card from them in your graveyard, if you do return the remaining cards to the bottom of your library and draw a card, if not put the cards at the bottom of your library and Scry 2
1/1
 U 
Enchantment – Aura
When Aspect of the Shade enters play, put a menace counter on target creature you control.
When enchanted creature dies return it to play tapped.
 U 
Artifact
{1}{t}, you may search your library for two land cards, reveal them target opponent selects one to put in your hand, the other is put in your graveyard.
 U 
Enchantment – Aura
When Aspect of the Minotaur enters play put a First Strike token on target creature.
When Enchanted creature attacks, exile the top card of your library, you may play that card until the end of turn.
 C 
Enchantment
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
 C 
Land
{t}, add {g}

Syphon {1} (you may tap {1} creatures to transform this card.)
Forest Wisp
 
 C 
Creature – Spirit
Flying
Lands you control enter play untapped
1/1
 C 
Enchantment – Aura
Put a flying counter on enchanted creature.
{w} Sacrifice aspect of the Squadron put a 1/1 flying hawk creature token into play, search your library for a Aspect Aura card, reveal it and put it on top of your library.
 C 
Creature – Eye
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
{1}{b}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets -2/-2.
Channel {b} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
Land
{t} add {u}

Syphon {1} (you may tap {1} creatures to transform this card.)
Water Wisp
 
 C 
Creature – Spirit
Flying

At the end of your turn you may untap one land you control.
1/1
 C 
Instant
Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Fading hope
 
 C 
Enchantment
When fading hope enters play, target player discards a card.
 C 
Creuture – Spirit
Deathtouch
Guide {b} (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
{u}
 
 C 
Instant
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying Eye
 
 C 
Creature – Eye Spirit
Flying
Non Eye creatures you control cannot attack.
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains +1/+0 and Lifelink.
Channel {w} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
Mountain
 
 B 
Basic Land – Mountain

Grave View (rare)
Aspect of the Shade (uncommon)
Delvers drill (uncommon)
Aspect of the Minotaur (uncommon)
Solo Might (common)
Wisp Forest (common)
Aspect of the Squadron (common)
Eye Draw (common)
Reduce (common)
Wisp Island (common)
Gift of toxin (common)
Venom Guide (common)
Look (common)
Health Jolt (common)
Mountain (basic)