The Eyes Had it: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying, Prowess
When ever a card is put into exile add to your mana pool.
, exile the top card of your library , until the end of your turn you may play the exiled card.0/1
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At the beginning of each each main phase, tap tiresome hulk.
![]() , Untap tiresome hulk.
, Tiresome Hulk cant be blocked this turn.
, Tiresome hulk get +1/-1 until end of turn.5/5
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Flash
Non-Eye creatures you control cannot attack. When Hazy Eye enters play prevent all combat damage done by Non-Eye creatures. 2/2
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Put a first strike counter on target creature.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flying
When Spirit shield mate enters play target creature gains protection from a color of your choice. 1/1
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Flying
Non-Eye creatures you control cannot attack. When eye Draw enters play choose one. - Scry 1 and then draw two cards - Scry 2 and then draw one card 3/2
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Tap an untapped creature you control, Scry 1
When you attack with exactly one creature pick one – Return target creature to it's owner's hand – Draw a card |
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) Flying
Non Eye creatures you control cannot attack. 1/1
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Put a flying counter on enchanted creature.
Sacrifice aspect of the Squadron put a 1/1 flying hawk creature token into play, search your library for a Aspect Aura card, reveal it and put it on top of your library. |
, add
Syphon (you may tap creatures to transform this card.)Flying
Lands you control enter play untapped 1/1
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Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) When fading hope enters play, target player discards a card.
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Deathtouch
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)1/1
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Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one – target creature gains lifelink until end of turn. – tap or Untap target creature |
Haste
[Guide] 2/1
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add
Syphon (you may tap creatures to transform this card.)Flying
At the end of your turn you may untap one land you control. 1/1
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Bird of Exile
(rare)
TireSome Hulk
(uncommon)
Hazy Eye
(uncommon)
Spirit Shield
(uncommon)
Eye Draw
(common)
Solo Intelect
(common)
Look
(common)
Aspect of the Squadron
(common)
Wisp Forest
(common)
Gift of toxin
(common)
Venom Guide
(common)
Solo Might
(common)
Speed Guide
(common)
Wisp Island
(common)
Island
(basic)
, exile the top card of your library , until the end of your turn you may play the exiled card.



