The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Phoenix
Flying, Prowess

When ever a card is put into exile add {r} to your mana pool.
{t}, exile the top card of your library , until the end of your turn you may play the exiled card.
0/1
 U 
Creature – Golum
At the beginning of each each main phase, tap tiresome hulk.
{3}{u}, Untap tiresome hulk.
{u}, Tiresome Hulk cant be blocked this turn.
{u}, Tiresome hulk get +1/-1 until end of turn.
5/5
 U 
Creature – Eye
Flash
Non-Eye creatures you control cannot attack.
When Hazy Eye enters play prevent all combat damage done by Non-Eye creatures.
2/2
 U 
Instant
Put a first strike counter on target creature.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Spirit shieldmate
 
Creature – Spirit
Flying

When Spirit shield mate enters play target creature gains protection from a color of your choice.
1/1
 C 
Creature – Eye
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
 C 
Enchantment
Tap an untapped creature you control, Scry 1
When you attack with exactly one creature pick one
– Return target creature to it's owner's hand
– Draw a card
{u}
 
 C 
Instant
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying Eye
 
 C 
Creature – Eye Spirit
Flying
Non Eye creatures you control cannot attack.
1/1
 C 
Enchantment – Aura
Put a flying counter on enchanted creature.
{w} Sacrifice aspect of the Squadron put a 1/1 flying hawk creature token into play, search your library for a Aspect Aura card, reveal it and put it on top of your library.
 C 
Land
{t}, add {g}

Syphon {1} (you may tap {1} creatures to transform this card.)
Forest Wisp
 
 C 
Creature – Spirit
Flying
Lands you control enter play untapped
1/1
 C 
Instant
Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Fading hope
 
 C 
Enchantment
When fading hope enters play, target player discards a card.
 C 
Creuture – Spirit
Deathtouch
Guide {b} (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
 C 
Enchantment
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
 C 
 
Haste
[Guide]
2/1
 C 
Land
{t} add {u}

Syphon {1} (you may tap {1} creatures to transform this card.)
Water Wisp
 
 C 
Creature – Spirit
Flying

At the end of your turn you may untap one land you control.
1/1
Island
 
 B 
Basic Land – Island

Bird of Exile (rare)
TireSome Hulk (uncommon)
Hazy Eye (uncommon)
Spirit Shield (uncommon)
Eye Draw (common)
Solo Intelect (common)
Look (common)
Aspect of the Squadron (common)
Wisp Forest (common)
Gift of toxin (common)
Venom Guide (common)
Solo Might (common)
Speed Guide (common)
Wisp Island (common)
Island (basic)