The Eyes Had it: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Non-Eye creatures you control Cannot attack. Whenever another card leaves your graveyard you may put Wisp Eye into play from your hand or Graveyard. 1/1
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Equip
Whenever equipped creature deals combat damage to a player you may attach Shuriken to another creature you control. When Shuriken is unattached, that creature deals two damage to target creature. Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.) |
Defender
When Wall of Karma enters play, Scry 2. Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) 0/3
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When Aspect of the Shade enters play, put a menace counter on target creature you control.
When enchanted creature dies return it to play tapped. |
Flying
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) 1/1
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Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.) When fading hope enters play, target player discards a card.
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Haste
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.) 2/1
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Put a flying counter on enchanted creature.
Sacrifice aspect of the Squadron put a 1/1 flying hawk creature token into play, search your library for a an Aspect Aura card, reveal it and put it on top of your library. |
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one – target creature gains lifelink until end of turn. – tap or Untap target creature |
add
Syphon (you may tap creatures to transform this card.)Flying
At the end of your turn you may untap one land you control. 1/1
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If a land card is put in your graveyard you may
Tiller of Land and exchange the land card in your graveyard with a land card in your hand.1/1
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Syphon (you may tap creatures to transform this card.)Flying
Lands you control enter play untapped 1/1
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Flying
Non-Eye creatures you control cannot attack. When eye Draw enters play choose one. - Scry 1 and then draw two cards - Scry 2 and then draw one card 3/2
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Enchant Creature.
Enchanted creature gets -2/-2. Channel (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.) |
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Wisp Eye
(rare)
Ninja Tool - Shuriken
(uncommon)
Wall of Karma
(uncommon)
Aspect of the Shade
(uncommon)
Flight Guide
(common)
Gift of toxin
(common)
Speed Guide
(common)
Aspect of the Squadron
(common)
Solo Might
(common)
Wisp Island
(common)
tiller of land
(common)
Wisp Forest
(common)
Eye Draw
(common)
Reduce
(common)
Mountain
(basic)
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