The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Eye
When Enders Eye enters play, return all non-land, non-eye permanents to their owners hands, put cards equal to the amount of permanents returned by Enders Eye from target players library into their graveyard.
2/4
 U 
Artifact – Creature
Flying, ward {2}
Call forth a swarm
When swarm thopter enters play you may pay {1}, if you do search your library for another card named swarm thopter and put it in play then shuffle your library.
1/1
 U 
Enchantment – Aura
When Aspect of the Minotaur enters play put a First Strike token on target creature.
When Enchanted creature attacks, exile the top card of your library, you may play that card until the end of turn.
 U 
Creature – Eye
Flying
Non Eye creatures you control cannot attack.
Whenever a creature dies, if it had a keyword ability you may pay {1}{b}, and put a 1/1 black eye token into play, then put a keyword token on it for the keyword the creature that had died.
This ability triggers only once each turn.
2/2
 C 
Land
{t} add {u}

Syphon {1} (you may tap {1} creatures to transform this card.)
Water Wisp
 
 C 
Creature – Spirit
Flying

At the end of your turn you may untap one land you control.
1/1
 C 
Enchantment
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
 C 
Instant
Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Fading hope
 
 C 
Enchantment
When fading hope enters play, target player discards a card.
 C 
Instant
Select target player.
That player sacrifices a enchantment he controls, you gain 1 life for each enchantment in that players graveyard.
{1}{b}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets -2/-2.
Channel {b} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
Creature – Elf Shaman
If a land card is put in your graveyard you may {t} Tiller of Land and exchange the land card in your graveyard with a land card in your hand.
1/1
 C 
 
Haste
[Guide]
2/1
 C 
Enchantment
Tap an untapped creature you control, Scry 1
When you attack with exactly one creature pick one
– Return target creature to it's owner's hand
– Draw a card
 C 
Creature – Spirit Cleric
{t}, target attacking creature gets +1/+0 until end of turn.
If Persistent attendant is in your graveyard, if a creature enters play under your control you may pay {w} to return persistent attendant to your hand.
1/1
 C 
Instant
Scry {3} then Reveal the top card of your library.
Target opponent may put the revealed card in your graveyard.
if the revealed card is put in your graveyard, scry {x} where {x} is equal to the card's converted mana cost.
if the revealed card was not put in your graveyard, draw a card.
Swamp
 
 B 
Basic Land – Swamp

Enders Eye (mythic)
Swarm Thopter (uncommon)
Aspect of the Minotaur (uncommon)
Eye of waning (uncommon)
Wisp Island (common)
Solo Might (common)
Gift of toxin (common)
Bring to an End (common)
Reduce (common)
tiller of land (common)
Speed Guide (common)
Solo Intelect (common)
Persistent Attendant (common)
Search for anwsers (common)
Swamp (basic)