The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Cleric
Defender

{t}, sacrifice Monk of reverence garb, put target creature from your grave yard into play.
It has Defender, and sacrifice this creature at the end of your turn.
2/4
 U 
Creature – Eye
Non-eye creatures you control cannot attack.
Destroy target creature blocking evil eye A
3/6
 U 
Artifact
{1}{t}, you may search your library for two land cards, reveal them target opponent selects one to put in your hand, the other is put in your graveyard.
 U 
Enchantment – Aura
When Aspect of the Shade enters play, put a menace counter on target creature you control.
When enchanted creature dies return it to play tapped.
 C 
Instant
As an additional cost sacrifice a creature you control, then choose one.
o Destroy target creature
o Draw two cards
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains +1/+0 and Lifelink.
Channel {w} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
{u}
 
 C 
Instant
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying Eye
 
 C 
Creature – Eye Spirit
Flying
Non Eye creatures you control cannot attack.
1/1
 C 
Enchantment
Tap an untapped creature you control, Scry 1
When you attack with exactly one creature pick one
– Return target creature to it's owner's hand
– Draw a card
 C 
Land
{t} add {u}

Syphon {1} (you may tap {1} creatures to transform this card.)
Water Wisp
 
 C 
Creature – Spirit
Flying

At the end of your turn you may untap one land you control.
1/1
 C 
Creature – Eye Horror
Non Eye Creatures you control cannot attack.
When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch.
2/2
 C 
Creature – Spirit Cleric
{t}, target attacking creature gets +1/+0 until end of turn.
If Persistent attendant is in your graveyard, if a creature enters play under your control you may pay {w} to return persistent attendant to your hand.
1/1
 C 
Enchantment
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
 C 
Creature – Elf Shaman
If a land card is put in your graveyard you may {t} Tiller of Land and exchange the land card in your graveyard with a land card in your hand.
1/1
 C 
 
Haste
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
2/1
Mountain
 
 B 
Basic Land – Mountain

Monk of reverence Garb (rare)
Evil Eye A (uncommon)
Delvers drill (uncommon)
Aspect of the Shade (uncommon)
Life or Death (common)
Health Jolt (common)
Look (common)
Solo Intelect (common)
Wisp Island (common)
Talent Gather Eye (common)
Persistent Attendant (common)
Solo Might (common)
tiller of land (common)
Speed Guide (common)
Mountain (basic)