The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Land
{t} add {r}

Syphon {1} (you may tap {1} creatures to transform this card.)
 
Mountain wisp
 
 C 
Creature – Spirit
Flying

{t} target land taps for an extra {r}
1/1
 R 
Artifact
Equip {2}
When Hammer of the sneak is equipped to a creature put a menace counter on equipped creature.

Whenever equipped creature attacks scry 3, then reveal the top card of your library.
If equipped creature deals combat damage to a opponent, that opponent picks 1 for the creatures controller to perform.
- Surveil 3, then draw a card and reveal a card from your hand and put it on top of your library.
- Put the top card of your library in your hand
- Exile the top card of your library then discover {x}, where {x} is the exiled cards converted mana cost.
 U 
Artifact – Equipment
Equip {2}

Equipped creature gets +1/+1 and has ward {2}.

At the end of each turn if the equipped creature is tapped put a stun counter on it.

Permeate (When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.)
 U 
Instant
Exile target card from a grave yard.

if it's a instant, draw a card then discard a card.
if it's a sorcery card, you may play it until the end of your next turn, mana of any color can be used to play it.
if it's a creature card, return if not in use to your hand
 U 
Artifact
{1}{t}, you may search your library for two land cards, reveal them target opponent selects one to put in your hand, the other is put in your graveyard.
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains +1/+0 and Lifelink.
Channel {w} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
Instant
As an additional cost sacrifice a creature you control, then choose one.
o Destroy target creature
o Draw two cards
 C 
Instant
Select target player.
That player sacrifices a enchantment he controls, you gain 1 life for each enchantment in that players graveyard.
 C 
Creature – Eye
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
 C 
Instant
Scry {3} then Reveal the top card of your library.
Target opponent may put the revealed card in your graveyard.
if the revealed card is put in your graveyard, scry {x} where {x} is equal to the card's converted mana cost.
if the revealed card was not put in your graveyard, draw a card.
{g}{g}
 
 C 
Instant
Destroy target enchantment attached to a permanent you control, reveal the top x cards of your library where x equals the destroyed enchantments converted mana cost, you may put a creature card revealed this way into your hand and the rest into your graveyard.
 C 
Creuture – Spirit
Deathtouch
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
{1}{b}
 
 C 
Enchantment – Aura
Enchant Creature.
Enchanted creature gets -2/-2.
Channel {b} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
Land
{t} add {u}

Syphon {1} (you may tap {1} creatures to transform this card.)
Water Wisp
 
 C 
Creature – Spirit
Flying

At the end of your turn you may untap one land you control.
1/1
Swamp
 
 B 
Basic Land – Swamp

Wisp Mountain (common, foil)
Hammer of the sneak (rare)
Suit of Derision (uncommon)
If not in use (uncommon)
Delvers drill (uncommon)
Health Jolt (common)
Life or Death (common)
Bring to an End (common)
Eye Draw (common)
Search for anwsers (common)
Channel (common)
Venom Guide (common)
Reduce (common)
Wisp Island (common)
Swamp (basic)