The Eyes Had it: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Flash
When ever a creature or planeswalker enters play under your control, you may search your library for a instant or sorcery card with converted mana cost equal to that permanents mana cost, reveal it an put it in your hand.
 U 
Instant
Exile target card from a grave yard.

if it's a instant, draw a card then discard a card.
if it's a sorcery card, you may play it until the end of your next turn, mana of any color can be used to play it.
if it's a creature card, return if not in use to your hand
 U 
Enchantment – Aura
When Aspect of the Baloth enters play you may put a trample counter on target creature.
When enchanted creature attacks, another target creature you control gains trample until end of turn.
 U 
Enchantment
When ever a creature you control attack's alone, you may return a card from your graveyard to your hand.
Whenever a creature you control dies, put a 2/2 Skeleton token into play, with this creature cannot block.
 C 
Creuture – Spirit
Flying
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gains +1/+0 and Lifelink.
Channel {w} (Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
 C 
Enchantment – Aura
Put a flying counter on enchanted creature.
{w} Sacrifice aspect of the Squadron put a 1/1 flying hawk creature token into play, search your library for a an Aspect Aura card, reveal it and put it on top of your library.
 C 
Land
{t} add {r}

Syphon {1} (you may tap {1} creatures to transform this card.)
Mountain wisp
 
 C 
Creature – Spirit
Flying

{t} target land taps for an extra {r}
1/1
 C 
Creature – Eye Horror
Non Eye Creatures you control cannot attack.
When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch.
2/2
 C 
Land
{t}, add {g}

Syphon {1} (you may tap {1} creatures to transform this card.)
Forest Wisp
 
 C 
Creature – Spirit
Flying
Lands you control enter play untapped
1/1
 C 
Instant
Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Fading hope
 
 C 
Enchantment
When fading hope enters play, target player discards a card.
 C 
 
Haste
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
2/1
{u}
 
 C 
Instant
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying Eye
 
 C 
Creature – Eye Spirit
Flying
Non Eye creatures you control cannot attack.
1/1
 C 
Enchantment
Tap a untapped creature you control, you gain 1 life.
If you attacked with exactly one creature pick one
– target creature gains lifelink until end of turn.
– tap or Untap target creature
Plains
 
 B 
Basic Land – Plains

Parallel thinking (rare)
If not in use (uncommon)
Aspect of the Baloth (uncommon)
Death coffer (uncommon)
Flight Guide (common)
Health Jolt (common)
Aspect of the Squadron (common)
Wisp Mountain (common)
Talent Gather Eye (common)
Wisp Forest (common)
Gift of toxin (common)
Speed Guide (common)
Look (common)
Solo Might (common)
Plains (basic)