The Eyes Had it
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Mechanics | Skeleton |
Showing 18 of 18 Blue cards
Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (10) Land (8)
Show rarities: C U R M
Flying
Non-Eye creatures you control cannot attack.
, exile a instant or sorcery card from a graveyard, you may play cards exiled by clouded eye.
Return an Island you control to your hand add one mana of any color to your mana pool.
Non-Eye creatures you control cannot attack.

Return an Island you control to your hand add one mana of any color to your mana pool.
3/4
Enchant non Land permanent
Enchanted permanent looses all abilities and becomes a eye creature with power and toughness equal to it's converted mana cost, and has "non-eye creatures you control cannot attack".
Enchanted permanent looses all abilities and becomes a eye creature with power and toughness equal to it's converted mana cost, and has "non-eye creatures you control cannot attack".
Flash, Flying
Return target permanent that entered paly this turn to it's owners hand, that player mills a card.
Sacrifice an Island, return Enders Acolyte to your hand.
Return target permanent that entered paly this turn to it's owners hand, that player mills a card.
Sacrifice an Island, return Enders Acolyte to your hand.
1/2
When Enders Eye enters play, return all non-land, non-eye permanents to their owners hands, put cards equal to the amount of permanents returned by Enders Eye from target players library into their graveyard.
2/4
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
Flying
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
Exile target card from a grave yard.
if it's a instant, draw a card then discard a card.
if it's a sorcery card, you may play it until the end of your next turn, mana of any color can be used to play it.
if it's a creature card, return if not in use to your hand
if it's a instant, draw a card then discard a card.
if it's a sorcery card, you may play it until the end of your next turn, mana of any color can be used to play it.
if it's a creature card, return if not in use to your hand
Flash
Other planewalkers cant have loyalty counters added.
When ever a player draws a card add a loyalty counter to Jace.
+1 Scry 3
-5 Each player discards their hand, then mills twice the amount of cards discarded this turn and then draws 3 cards.
Other planewalkers cant have loyalty counters added.
When ever a player draws a card add a loyalty counter to Jace.
+1 Scry 3
-5 Each player discards their hand, then mills twice the amount of cards discarded this turn and then draws 3 cards.
3
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying
Non Eye creatures you control cannot attack.
Non Eye creatures you control cannot attack.
1/1
Flash
Oppressive mage has +1/+0 for every other tapped creature on the battle field.
Whenever you draw a card, tap a creature.
,Draw a card then discard a card.
Whenever oppressive mage is tapped put a stun counter on target creature.
Oppressive mage has +1/+0 for every other tapped creature on the battle field.
Whenever you draw a card, tap a creature.

Whenever oppressive mage is tapped put a stun counter on target creature.
0/2
Flash
When ever a creature or planeswalker enters play under your control, you may search your library for a instant or sorcery card with converted mana cost equal to that permanents mana cost, reveal it an put it in your hand.
When ever a creature or planeswalker enters play under your control, you may search your library for a instant or sorcery card with converted mana cost equal to that permanents mana cost, reveal it an put it in your hand.
Scry
then Reveal the top card of your library.
Target opponent may put the revealed card in your graveyard.
if the revealed card is put in your graveyard, scry
where
is equal to the card's converted mana cost.
if the revealed card was not put in your graveyard, draw a card.

Target opponent may put the revealed card in your graveyard.
if the revealed card is put in your graveyard, scry


if the revealed card was not put in your graveyard, draw a card.
Non-Eye creatures you control cannot attack.
Whenever you play a non creature spell you may Scry 1.
Whenever you play a non creature spell you may Scry 1.
2/3
Tap an untapped creature you control, Scry 1
When you attack with exactly one creature pick one
– Return target creature to it's owner's hand
– Draw a card
When you attack with exactly one creature pick one
– Return target creature to it's owner's hand
– Draw a card
Discard a blue card, search you library for a planeswalker, reveal it and put it in you hand, then shuffle your library.
if a planeswalker enters play you may pay
instead of this cards mana cost.
if a planeswalker enters play you may pay


Flying
Non-Eye creatures you control can't attack.

, draw a card target player gains control of The Gift.
Non-Eye creatures you control can't attack.


2/2
At the beginning of each each main phase, tap tiresome hulk.

, Untap tiresome hulk.
, Tiresome Hulk cant be blocked this turn.
, Tiresome hulk get +1/-1 until end of turn.




5/5
Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (10) Land (8)
Show rarities: C U R M
The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
target opponent gains control of enchanted creature.
Creature cards in your hand have flash and cost