The Eyes Had it

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Mechanics | Skeleton

Showing 18 of 18 Blue cards

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Show rarities: C U R M

 R 
Enchantment
Enchant target creature you control.
target opponent gains control of enchanted creature.
Creature cards in your hand have flash and cost {x} less to cast where {x} equals the converted mana cost of the enchanted creature.
 R 
 
Flying
Non-Eye creatures you control cannot attack.
{1}, exile a instant or sorcery card from a graveyard, you may play cards exiled by clouded eye.
Return an Island you control to your hand add one mana of any color to your mana pool.
3/4
 R 
Enchantment – Aura
Enchant non Land permanent
Enchanted permanent looses all abilities and becomes a eye creature with power and toughness equal to it's converted mana cost, and has "non-eye creatures you control cannot attack".
1 comment
2015-08-04 03:00:59 by dude1818
 R 
Creature – Eye
Flash, Flying
Return target permanent that entered paly this turn to it's owners hand, that player mills a card.
Sacrifice an Island, return Enders Acolyte to your hand.
1/2
1 comment
2022-09-29 06:12:36 by Pierre
 M 
Creature – Eye
When Enders Eye enters play, return all non-land, non-eye permanents to their owners hands, put cards equal to the amount of permanents returned by Enders Eye from target players library into their graveyard.
2/4
7 comments
last 2022-09-01 21:17:25 by dude1818
 C 
Creature – Eye
Flying
Non-Eye creatures you control cannot attack.
When eye Draw enters play choose one.
- Scry 1 and then draw two cards
- Scry 2 and then draw one card
3/2
 C 
Creuture – Spirit
Flying
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
 U 
Instant
Exile target card from a grave yard.

if it's a instant, draw a card then discard a card.
if it's a sorcery card, you may play it until the end of your next turn, mana of any color can be used to play it.
if it's a creature card, return if not in use to your hand
 R 
Legendary – Planewalker
Flash
Other planewalkers cant have loyalty counters added.
When ever a player draws a card add a loyalty counter to Jace.

+1 Scry 3

-5 Each player discards their hand, then mills twice the amount of cards discarded this turn and then draws 3 cards.
3
{u}
 
 C 
Instant
Scry 1
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Flying Eye
 
 C 
Creature – Eye Spirit
Flying
Non Eye creatures you control cannot attack.
1/1
 R 
Creature – Mage
Flash
Oppressive mage has +1/+0 for every other tapped creature on the battle field.
Whenever you draw a card, tap a creature.
{t},Draw a card then discard a card.
Whenever oppressive mage is tapped put a stun counter on target creature.
0/2
 R 
Enchantment
Flash
When ever a creature or planeswalker enters play under your control, you may search your library for a instant or sorcery card with converted mana cost equal to that permanents mana cost, reveal it an put it in your hand.
 C 
Instant
Scry {3} then Reveal the top card of your library.
Target opponent may put the revealed card in your graveyard.
if the revealed card is put in your graveyard, scry {x} where {x} is equal to the card's converted mana cost.
if the revealed card was not put in your graveyard, draw a card.
 U 
Creature – Eye
Non-Eye creatures you control cannot attack.
Whenever you play a non creature spell you may Scry 1.
2/3
 C 
Enchantment
Tap an untapped creature you control, Scry 1
When you attack with exactly one creature pick one
– Return target creature to it's owner's hand
– Draw a card
 R 
Instant
Discard a blue card, search you library for a planeswalker, reveal it and put it in you hand, then shuffle your library.
if a planeswalker enters play you may pay {u}{u} instead of this cards mana cost.
 R 
Creature – Eye
Flying
Non-Eye creatures you control can't attack.
{1}{u}, draw a card target player gains control of The Gift.
2/2
 U 
Creature – Golum
At the beginning of each each main phase, tap tiresome hulk.
{3}{u}, Untap tiresome hulk.
{u}, Tiresome Hulk cant be blocked this turn.
{u}, Tiresome hulk get +1/-1 until end of turn.
5/5

Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (10) Land (8)

Show rarities: C U R M


The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton