The Eyes Had it: Mechanics
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Mechanics | Skeleton |
Channel:
Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.
Used on 3 cards:
Reduce, Alluring, Health Jolt
BloodSpell:
When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.
Used on 4 cards:
Look, Spirit Shield, Gathering Bell, Explosive chain of events
Guide:
Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.
Used on 4 cards:
Wall of Karma, Venom Guide, Flight Guide, Speed Guide
Syphon:
you may tap PARAM1 creatures to transform this card.
Used on 7 cards:
Leyline intersection, Unknown Cave, Wisp Mountain, Unknown Cave, Wisp Forest, Wisp Island, Spirit Turbine
permeate:
When a attacking creature is not blocked, you may pay this cards converted mana cost and equip cost and equip it to the target attacking creature.
Used on 1 cards:
Suite of Attrition
In card text or details pages, write the mechanic's code name (playtest name) between square brackets, like "[Crittercast]", "[Bushido 1]" or "[Delay 4 {2}{R}{R}]". It will be expanded to the mechanic's name plus reminder text, such as "Suspend 4 – . (Rather than cast this spell from your hand,...)"
To expand a mechanic's name but not its reminder text, include parentheses at the end of the square brackets: "[Crittercast()]", "[Delay 9 {R}()]".