The Eyes Had it
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Mechanics | Skeleton |
Showing 6 of 6 Multicolour cards
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Show rarities: R M
Reach, ward
When battle mage enters play choose one:
- Gain 4 life and 1 life for each other creature you control.
- exile up to one other non land permanent from the battlefield until battle mage leaves play, search your library for a equipment or aura card with mana value equal to or less than the exiled card and put it on top of your libarary.

When battle mage enters play choose one:
- Gain 4 life and 1 life for each other creature you control.
- exile up to one other non land permanent from the battlefield until battle mage leaves play, search your library for a equipment or aura card with mana value equal to or less than the exiled card and put it on top of your libarary.
2/4
When ever a creature enters play gain 1 life.
When ever a land enters play, you may reveal 3 cards from the top of your library, you may put a land card from the revealed cards in you hand and shuffle battle mage adept and the other revealed cards into your library.
Creature cards cost
less to play if you control an Aura.
When ever a land enters play, you may reveal 3 cards from the top of your library, you may put a land card from the revealed cards in you hand and shuffle battle mage adept and the other revealed cards into your library.
Creature cards cost

1/3
Reveal a creature card from your hand
Search your library, graveyard or exile for up to three copies of the revealed creature card, reveal them and put them in your hand.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
Search your library, graveyard or exile for up to three copies of the revealed creature card, reveal them and put them in your hand.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)

Defender
, sacrifice Monk of reverence garb, put target creature from your grave yard into play.
It has Defender, and sacrifice this creature at the end of your turn.

It has Defender, and sacrifice this creature at the end of your turn.
2/4
Kathril, Aspect Hoarder has +X/+X for each aura you control in play and in your graveyard.
When When Kathril, Aspect Hoarder enters the battlefield, put a flying counter on any creature you control if a creature has a flying counter. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance
When When Kathril, Aspect Hoarder enters the battlefield, put a flying counter on any creature you control if a creature has a flying counter. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance
0/1
Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (10) Land (8)
Show rarities: R M
The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
At the start of each combat phase, you may tap each creature target opponent controls with power less than Monk of Mental garb's power.