The Eyes Had it
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Mechanics | Skeleton |
Showing 16 of 16 Black cards
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Show rarities: C U R M
When ever a creature you control attack's alone, you may return a card from your graveyard to your hand.
Whenever a creature you control dies, put a 2/2 Skeleton token into play, with this creature cannot block.
Whenever a creature you control dies, put a 2/2 Skeleton token into play, with this creature cannot block.
Non-eye creatures you control cannot attack.
Destroy target creature blocking evil eye A
Destroy target creature blocking evil eye A
3/6
Lifelink
Non-Eye creatures you control cannot attack.
Whenever another creature you control dies you may have eye gore deal two damage to target player.
Non-Eye creatures you control cannot attack.
Whenever another creature you control dies you may have eye gore deal two damage to target player.
2/2
Flying
Non eye creatures you control cannot attack.
When Eye Vampire enters play create two 1/1 spirit tokens with flying.


, sacrifice a spirit, create two 1/1 spirit tokens with flying.
Non eye creatures you control cannot attack.
When Eye Vampire enters play create two 1/1 spirit tokens with flying.



3/3
Flying
Non Eye creatures you control cannot attack.
Whenever a creature dies, if it had a keyword ability you may pay
, and put a 1/1 black eye token into play, then put a keyword token on it for the keyword the creature that had died.
This ability triggers only once each turn.
Non Eye creatures you control cannot attack.
Whenever a creature dies, if it had a keyword ability you may pay


This ability triggers only once each turn.
2/2
Target Creature gains death touch until end of turn.
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
BloodSpell (When you play this spell you may exile a creature card from your graveyard if you do transform this card and put it into play instead of your graveyard as it resolves.)
When fading hope enters play, target player discards a card.
Ward-
You may move counters between creatures you control any time you could play a sorcery.
When a Skeleton enters play, put a menace counter on it.
When a Zombie enters play, put a death touch counter on it.
Sacrifice a creature put a +1/+1 counter on Gisa

You may move counters between creatures you control any time you could play a sorcery.
When a Skeleton enters play, put a menace counter on it.
When a Zombie enters play, put a death touch counter on it.
Sacrifice a creature put a +1/+1 counter on Gisa
1/1
Deathtouch
Non-Eye creatures you control cannot attack.
If
wasn't spent to play Grave view, when it enters play sacrifice it.
When ever grave view dies, look at the top 5 cards of your library, you may put a creature card from them in your graveyard, if you do return the remaining cards to the bottom of your library and draw a card, if not put the cards at the bottom of your library and Scry 2
Non-Eye creatures you control cannot attack.
If

When ever grave view dies, look at the top 5 cards of your library, you may put a creature card from them in your graveyard, if you do return the remaining cards to the bottom of your library and draw a card, if not put the cards at the bottom of your library and Scry 2
1/1
As an additional cost sacrifice a creature you control, then choose one.
o Destroy target creature
o Draw two cards
o Destroy target creature
o Draw two cards
Enchant Creature.
Enchanted creature gets -2/-2.
Channel
(Discard this card, target creature gains the abilities this card would have granted enchanted creature until end of turn.)
Enchanted creature gets -2/-2.
Channel

You may play Shadow Soldier from exile.
When another creature enters play under your control you may pay
and put Shadow soldier in play tapped from your graveyard.
When another creature enters play under your control you may pay

2/2
Shambling Knight can't Block
At the beginning of your upkeep, exile Shambling Knight unless you exile a creature card from your graveyard. If you exile a card from your graveyard this way, create a 2/2 black Skeleton Knight creature token. It has "This creature can't block.".
At the beginning of your upkeep, exile Shambling Knight unless you exile a creature card from your graveyard. If you exile a card from your graveyard this way, create a 2/2 black Skeleton Knight creature token. It has "This creature can't block.".
2/2
Non Eye Creatures you control cannot attack.
When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch.
When Talent gather eye enters play, target player discards a card, if a non creature card is discarded you may put your choice of the following counters on Talent Gather Eye, Flying, LifeLink, DeathTouch.
2/2
Deathtouch
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
Guide (Exile this card from your graveyard, put a counter on target creature for the keyword abilities that appear on the exiled card.)
1/1
Flying
Non-Eye creatures you control Cannot attack.
Whenever another card leaves your graveyard you may put Wisp Eye into play from your hand or Graveyard.
Non-Eye creatures you control Cannot attack.
Whenever another card leaves your graveyard you may put Wisp Eye into play from your hand or Graveyard.
1/1
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Show rarities: C U R M
The Eyes Had it: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
When enchanted creature dies return it to play tapped.