The Eyes Had it

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Mechanics | Skeleton

Showing 8 of 8 Land cards

Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (10) Land (8)

Show rarities: C R M

 M 
Land
if Leyline intersection is in your opening hand, return it to your library and search for a land or spirit card, reveal it and put it in your hand, then shuffle your library.

{t} add {1} mana of any color a land you control can produce.
Syphon 5 (you may tap 5 creatures to transform this card.)
Cave of spirits
 
 M 
Legendary – Spirit Land
{t} add {2} mana of any color combination.

At the end of your turn, if cave of spirits is untapped you may put a 1/1 White spirit token with flying into play.
 R 
Land
{t}, add {1}
{t}, pay three life, unless you discard a card add {b} and {r}
{2}{b}, exile Mordor eruption and return it to play transformed.
Influence of Mordor
 
 R 
Enchantment
When Influence of Mordor enters play exile all islands from players graveyards.
For each Island exiled put and influence counter on a target non basic land.
Lands with influence counters on them are swamps.
 R 
Land
Add {c} to your mana pool.
Whenever an eye creature enters play you may untap an eye creature you control.
{4}{t}, put a colorless 1/1 eye creature with "Non-eye creature you control can't attack" in play under your control.
 R 
Land
When unknown cave enters play target opponent looks at the top 7 cards of your library, reveals and exiles a creature card then puts the remaining cards in your graveyard.

{t} Add {1} to your mana pool.
{t} pay 2 life, or discard a card add {1} of any mana color to your mana pool.

Syphon {3} (you may tap {3} creatures to transform this card.)
Blood for blood
 
 R 
Enchantment
When Unknown Cave transforms into Blood for Blood.
Put a card exiled by Unknown Cave into play, you loose life equal to it's converted mana cost.
When ever a creature dies you gain 2 life.
1 comment
2022-09-29 05:29:09 by Pierre
 R 
Land
When unknown cave enters play target opponent looks at the top 7 cards of your library, reveals and exiles a creature card then puts the remaining cards in your graveyard.

{t} Add {1} to your mana pool.
{t} pay 2 life, or discard a card add {1} of any mana color to your mana pool.

Syphon {3} (you may tap {3} creatures to transform this card.)
Fount of Light
 
 R 
Enchantment
When Unknown Cave transforms into Fount of Light.
Put a card exiled by Unknown Cave into your graveyard, you gain life equal to it's converted mana cost and exile a permanent target opponent controls with converted mana cost equal to or less than that card, until Fount of light leaves play.
Tapped creatures you control have ward {2}
2 comments
last 2022-10-04 07:14:33 by Pierre
 C 
Land
{t}, add {g}

Syphon {1} (you may tap {1} creatures to transform this card.)
Forest Wisp
 
 C 
Creature – Spirit
Flying
Lands you control enter play untapped
1/1
 C 
Land
{t} add {u}

Syphon {1} (you may tap {1} creatures to transform this card.)
Water Wisp
 
 C 
Creature – Spirit
Flying

At the end of your turn you may untap one land you control.
1/1
 C 
Land
{t} add {r}

Syphon {1} (you may tap {1} creatures to transform this card.)
Mountain wisp
 
 C 
Creature – Spirit
Flying

{t} target land taps for an extra {r}
1/1

Go to section: Colourless (1) White (14) Blue (18) Black (16) Red (3) Green (10) Multicolour (6) Artifact (10) Land (8)

Show rarities: C R M


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Mechanics | Skeleton