Time Reversal: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Healing Grounds | White | Rare | Enchantment | Threshold 2 – As long as two or more cards are in your graveyard, Healing Grounds has "Whenever an opponent casts a spell, you may gain 1 life." | 3 | on 12 Jan 2012 by Shiny_Umbreon | |||
2 | Reflected Salve | White | Uncommon | Instant | Choose one — Target opponent gains 5 life; or prevent the next 5 damage that would be dealt to target creature an opponent controls this turn. | 2 | on 14 Mar 2012 by Mandroid | |||
3 | Saviour | White | Mythic | Creature – Incarnation | 6 | 6 | As long as Saviour is in your graveyard and you control at least three Plains, creatures you control have double strike and lifelink. | 10 | on 25 Feb 2011 by Alex | |
4 | Biolegendary | Blue | Mythic | Legendary Human – Wizard | 0 | 4 | At the beginning of the end step, if you control two or more creatures named Biolegendary, you win the game. | 10 | on 08 Jan 2013 by Mr. Man | |
5 | Broken Blue Card Number 1 | Blue | Uncommon | Instant | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) | 6 | on 21 Feb 2011 by qqzm | |||
6 | Candour | Blue | Mythic | Creature – Incarnation | 6 | 10 |
Islandwalk
As long as Candour is in your graveyard and you control at least three Islands, creatures you control have Islandwalk. |
1 | on 12 Jan 2012 by Shiny_Umbreon | |
7 | Dreaming Sprite | Blue | Common | Creature – Faerie | 1 | 1 |
Flash
Flying When Dreaming Sprite enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. |
3 | on 25 Feb 2011 by Alex | |
8 | Reflected Recall | Blue | Uncommon | Instant | Target opponent draws 5 cards. | 0 | ||||
9 | Teferi, Planeswalker | Blue | Mythic | Planeswalker – Teferi | 4 |
You may activate Loyalty abilities of Planeswalkers you control any time you could cast an Instant, but only if you haven't activated a Loyalty ability of that Planeswalker since the start of your most recent turn.
+1 Until end of turn, target player can play spells only any time he or she could play a sorcery. -2 Counter target spell. -8 Target player takes two extra turns after this one. |
4 | on 06 Mar 2011 by Alex | ||
10 | Thinking Grounds | Blue | Rare | Enchantment | Threshold 4 – As long as four or more cards are in your graveyard, Thinking Grounds has "Whenever an opponent casts a spell, you may draw a card then discard a card." | 0 | ||||
11 | Killing Grounds | Black | Rare | Enchantment | Threshold 8 – As long as eight or more cards are in your graveyard, Killing Grounds has "Whenever an opponent casts a spell, that player sacrifices a creature." | 0 | ||||
12 | Lord Windgrace of Urborg | Black | Mythic | Planeswalker – Windgrace | X | Lord Windgrace of Urborg enters the battlefield with X loyalty counters. | 2 | on 12 Jan 2012 by Shiny_Umbreon | ||
13 | Odour | Black | Mythic | Creature – Incarnation | 3 | 3 | As long as Odour is in your graveyard and you control at least three Swamps, creatures your opponents control get -1/-1. | 1 | on 12 Jan 2012 by Shiny_Umbreon | |
14 | Reflected Ritual | Black | Uncommon | Instant | Target opponent adds to his or her mana pool. | 2 | on 22 Feb 2011 by Alex | |||
15 | Void Beetle | Black | Uncommon | Creature – Insect | 4 | 2 |
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
6 | on 23 Feb 2011 by Chris | |
16 | Burning Grounds | Red | Rare | Enchantment | Threshold 3 – As long as three or more cards are in your graveyard, Burning Grounds has "Whenever an opponent casts a spell, you may have Burning Grounds deal 1 damage to target creature or player." | 7 | on 25 Feb 2011 by Alex | |||
17 | Clamour | Red | Mythic | Creature – Incarnation | 2 | 2 | As long as Clamour is in your graveyard and you control at least three Mountains, creatures you control get +2/+0. | 2 | on 12 Jan 2012 by Shiny_Umbreon | |
18 | Jaya Ballard | Red | Mythic | Planeswalker – Jaya | 6 | on 02 Mar 2011 by Alex | ||||
19 | Living Thunder | Red | Uncommon | Creature – Elemental | 7 | 1 |
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Unearth (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) |
1 | on 12 Jan 2012 by Shiny_Umbreon | |
20 | Reflected Bolt | Red | Uncommon | Instant | Reflected Bolt deals 5 damage to target creature you control. | 1 | on 12 Jan 2012 by Shiny_Umbreon | |||
21 | Braidhorn Treefolk | Green | Uncommon | Creature – Treefolk Warrior | 3 | 4 |
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) |
2 | on 22 Feb 2011 by Alex | |
22 | Calling Grounds | Green | Rare | Enchantment | Threshold 5 – As long as five or more cards are in your graveyard, Calling Grounds has "Whenever an opponent casts a spell, you may search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.." | 2 | on 28 Feb 2011 by Alex | |||
23 | Nimble Mongoose | Green | Common | Creature – Mongoose | 1 | 1 |
Shroud (This permanent can't be the target of spells or abilities.)
Threshold 7 — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard. |
8 | on 26 Feb 2011 by qqzm | |
24 | Reflected Growth | Green | Uncommon | Instant | Target creature an opponent controls gets +5/+5 until end of turn. | 5 | on 22 Feb 2011 by Chris | |||
25 | Splendour | Green | Mythic | Creature – Incarnation | 4 | 4 | If you tap a permanent for mana, it produces twice as much of that mana instead as long as Splendour is in your graveyard and you control at least three Forests. | 3 | on 25 Feb 2011 by Alex | |
26 | Forged Giant | Artifact | Common | Artifact Creature – Giant | 5 | 5 |
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Metalcraft – Forged Giant gets -2/-2 as long as you control three or more artifacts. |
1 | on 12 Jan 2012 by Shiny_Umbreon | |
27 | Mox Garnet | Artifact | Rare | Artifact |
As an additional cost to cast Mox Garnet, exile a card from your hand.
: Add to your mana pool. |
0 | ||||
28 | Mox Jade | Artifact | Rare | Artifact |
As an additional cost to cast Mox Jade, exile a card from your hand.
: Add to your mana pool. |
0 | ||||
29 | Mox Moonstone | Artifact | Rare | Artifact |
As an additional cost to cast Mox Moonstone, exile a card from your hand.
: Add to your mana pool. |
0 | ||||
30 | Mox Onyx | Artifact | Rare | Artifact |
As an additional cost to cast Mox Onyx, exile a card from your hand.
: Add to your mana pool. |
0 | ||||
31 | Mox Topaz | Artifact | Rare | Artifact |
As an additional cost to cast Mox Topaz, exile a card from your hand.
: Add to your mana pool. |
3 | on 16 Aug 2011 by Link | |||
32 | Forest Guide | Land | Uncommon | Land |
Forest Guide enters the battlefield tapped.
: Add to you mana pool Exile Forest Guide from your hand: Add to you mana pool |
1 | on 04 Jan 2013 by Alex | |||
33 | Karakas, Sanctum of Serra | Land | Rare | Legendary Land | Each land is a Plains in addition to its other land types. | 6 | on 18 Mar 2011 by Camruth | |||
34 | Mountain Guide | Land | Uncommon | Land |
Mountain Guide enters the battlefield tapped.
: Add to you mana pool Exile Mountain Guide from your hand: Add to you mana pool |
8 | on 04 Jan 2013 by Vitenka | |||
35 | RL04 | Land | Rare | Legendary Land | Each land is a Mountain in addition to its other land types. | 0 | ||||
36 | RL05 | Land | Rare | Legendary Land | Each land is a Forest in addition to its other land types. | 0 | ||||
37 | Tolaria, Academy of Urza | Land | Rare | Legendary Land | Each land is an Island in addition to its other land types. | 1 | on 23 Jun 2012 by dude1818 | |||
38 | Urborg, Tomb of Yawgmoth | Land | Rare | Legendary Land | Each land is a Swamp in addition to its other land types. | 2 | on 15 Mar 2011 by Alex |
Time Reversal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |