Time Reversal
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Mechanics | Skeleton |
Showing all 38 cards
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Choose one — Target opponent gains 5 life; or prevent the next 5 damage that would be dealt to target creature an opponent controls this turn.
As long as Saviour is in your graveyard and you control at least three Plains, creatures you control have double strike and lifelink.
6/6
At the beginning of the end step, if you control two or more creatures named Biolegendary, you win the game.
0/4
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Islandwalk
As long as Candour is in your graveyard and you control at least three Islands, creatures you control have Islandwalk.
As long as Candour is in your graveyard and you control at least three Islands, creatures you control have Islandwalk.
6/10
Flash
Flying
When Dreaming Sprite enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
Flying
When Dreaming Sprite enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
1/1
Target opponent draws 5 cards.
You may activate Loyalty abilities of Planeswalkers you control any time you could cast an Instant, but only if you haven't activated a Loyalty ability of that Planeswalker since the start of your most recent turn.
+1 Until end of turn, target player can play spells only any time he or she could play a sorcery.
-2 Counter target spell.
-8 Target player takes two extra turns after this one.
+1 Until end of turn, target player can play spells only any time he or she could play a sorcery.
-2 Counter target spell.
-8 Target player takes two extra turns after this one.
4
Threshold 4 – As long as four or more cards are in your graveyard, Thinking Grounds has "Whenever an opponent casts a spell, you may draw a card then discard a card."
Threshold 8 – As long as eight or more cards are in your graveyard, Killing Grounds has "Whenever an opponent casts a spell, that player sacrifices a creature."
Lord Windgrace of Urborg enters the battlefield with X loyalty counters.
X
As long as Odour is in your graveyard and you control at least three Swamps, creatures your opponents control get -1/-1.
3/3
Target opponent adds to his or her mana pool.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
Dredge 3 (If you would draw a card, instead you may put exactly 3 cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
4/2
Threshold 3 – As long as three or more cards are in your graveyard, Burning Grounds has "Whenever an opponent casts a spell, you may have Burning Grounds deal 1 damage to target creature or player."
As long as Clamour is in your graveyard and you control at least three Mountains, creatures you control get +2/+0.
2/2
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Unearth (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
7/1
Reflected Bolt deals 5 damage to target creature you control.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3/4
Threshold 5 – As long as five or more cards are in your graveyard, Calling Grounds has "Whenever an opponent casts a spell, you may search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.."
Shroud (This permanent can't be the target of spells or abilities.)
Threshold 7 — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Threshold 7 — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
Faster than a cobra's bite.
1/1
Target creature an opponent controls gets +5/+5 until end of turn.
If you tap a permanent for mana, it produces twice as much of that mana instead as long as Splendour is in your graveyard and you control at least three Forests.
4/4
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Metalcraft – Forged Giant gets -2/-2 as long as you control three or more artifacts.
Metalcraft – Forged Giant gets -2/-2 as long as you control three or more artifacts.
5/5
As an additional cost to cast Mox Garnet, exile a card from your hand.
: Add to your mana pool.
: Add to your mana pool.
As an additional cost to cast Mox Jade, exile a card from your hand.
: Add to your mana pool.
: Add to your mana pool.
As an additional cost to cast Mox Moonstone, exile a card from your hand.
: Add to your mana pool.
: Add to your mana pool.
As an additional cost to cast Mox Onyx, exile a card from your hand.
: Add to your mana pool.
: Add to your mana pool.
As an additional cost to cast Mox Topaz, exile a card from your hand.
: Add to your mana pool.
: Add to your mana pool.
Forest Guide enters the battlefield tapped.
: Add to you mana pool
Exile Forest Guide from your hand: Add to you mana pool
: Add to you mana pool
Exile Forest Guide from your hand: Add to you mana pool
Each land is a Plains in addition to its other land types.
Mountain Guide enters the battlefield tapped.
: Add to you mana pool
Exile Mountain Guide from your hand: Add to you mana pool
: Add to you mana pool
Exile Mountain Guide from your hand: Add to you mana pool
Each land is a Mountain in addition to its other land types.
Each land is a Forest in addition to its other land types.
Each land is an Island in addition to its other land types.
Each land is a Swamp in addition to its other land types.
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Time Reversal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2012-01-12 14:40:05 by Alex