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CardName: Healing Grounds Cost: WW Type: Enchantment Pow/Tgh: / Rules Text: *Threshold* 2 - As long as two or more cards are in your graveyard, Healing Grounds has "Whenever an opponent casts a spell, you may gain 1 life." Flavour Text: Set/Rarity: Time Reversal Rare

Healing Grounds
{w}{w}
 
 R 
Enchantment
Threshold 2 – As long as two or more cards are in your graveyard, Healing Grounds has "Whenever an opponent casts a spell, you may gain 1 life."
Updated on 18 Feb 2016 by qqzm

Code: RW01

History: [-]

2011-02-25 16:07:17: qqzm created the card Healing Grounds
2011-02-25 16:07:40: qqzm edited Healing Grounds
2011-02-28 08:37:13: qqzm edited Healing Grounds

Strange. But comparing to Ajani's Mantra, this is very weak.

I don't mind weak cards. I just don't like them to be conditional/hard-to-earn life gain that doesn't pay off because people seem to hate those.

Ditch the threshold and it's probably still reasonable. It doesn't do anything else, it's only opponents, which balances it against the various 'whenever someone casts an artifact' type of cards. It's verra nice in multiplayer, though. But it's still slow and conditional lifegain; it's never going to be superpowered.

I assume this was meant as a reference to Hunting Grounds. Perhaps the "may gain 1 life" should be something like "may gain 3 life".

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