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CardName: Calling Grounds Cost: GG Type: Enchantment Pow/Tgh: / Rules Text: *Threshold* 5 - As long as five or more cards are in your graveyard, Calling Grounds has "Whenever an opponent casts a spell, you may search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.." Flavour Text: Set/Rarity: Time Reversal Rare

Calling Grounds
{g}{g}
 
 R 
Enchantment
Threshold 5 – As long as five or more cards are in your graveyard, Calling Grounds has "Whenever an opponent casts a spell, you may search your library for a creature card, reveal it, and put it into your hand. Then shuffle your library.."
Updated on 18 Feb 2016 by qqzm

Code: RG01

History: [-]

2011-02-25 16:09:26: qqzm created the card Calling Grounds
2011-02-25 16:11:31: qqzm edited Calling Grounds
2011-02-28 08:39:13: qqzm edited Calling Grounds

It's kinda a pity that the other four don't have as awesome synergy with the original Hunting Grounds that this does. That'd be kinda hard though.

Ouch. This card is too powerful. If you meant the synergy with Hunting Grounds, try another way, because this offers too much card advantage+quality.

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What is this card's power? Hollowhenge Beast
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