Time Reversal: Recent Activity
Time Reversal: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Time Reversal: (Generated at 2025-04-30 16:52:41)
Page 1 - Older activity
Page 1 - Older activity
it only works if you put 6 underscores.
That's what my link on 8th Jan was to. I'm actually kinda astonishing that triple-bracket-linking to _____ works; for a long time on other sites it didn't, so I don't know whether Wizards have sorted it out or whether the means I'm using here manages to bypass the problems in their database with it :)
Works with _____, too, I geuss.
It would work with Lord of Whispers.
using the names as a cycle is cool. but they all should have different abilities.
With a card like this? Refusing to play a land on turn one sound like a viable option. No, really... I'd do that all the time. Other than that, how about Grafted Skullcap, Molten-Tail Masticore, Scroll of Griselbrand, Grimoire of the Dead or Mask of Memory? Or just cast something like Tithe to put your hand count up to 8. That, and you'd have to make sure that there are no cheap artifacts, lands or white cards in this set that allow you to discard cards.
If we assume no dual land types, then we would be forced to add blue or black to the deck to get a wider selection. May I suggest using a signet or something like Chromatic Sphere to get there? Racing 5 Plains out is hard to do... but sneaking an artifact onto the table that gets us colored mana by round 3 isn't very hard.
Note that, assuming this isn't in Standard with shocklands, getting it on T3 requires a mono-white deck, which is quite a restriction; especially once you factor in a way to self-discard as well! There's Patrol Hound, Icatian Crier, and, erm, anything else? That's at all playable?
Woah, wait a second... Double Strike and Lifelink starting on round 3, assuming you have a way to pitch a card from your hand? Sorry to be a buzz-kill, but that's waaay too good. The most powerful of the incarnations was a tier 1 card named Wonder. It provided Levitation. That's a full colorless and a colored mana cheaper than True Conviction... and Wonder is already an all-star.
Requiring 3 Plains in play to pick this up isn't much of a drawback, since it's almost guaranteed to happen by round 3... when you attack. Personally, I don't think this card is reasonable unless there's at least 5 Plains in play. Then it would be devastating... but would at least it would sit at the top of a curve.
Well, it's a callback to Personal Incarnation, which is also CMC6... But the mythic "All my creatures rock your socks now" is a bit ott.
Hm. Good point.
I think it's pretty much a joke card.
But here you choose. And it's not really to counter two spells. You can use actual counterspell cards while this goes up again.
Really, when this helps you win it will be just miserable.
Awful card. People will try to make it work and find things... then discover there aren't any but one exception.
Sure, but the cycle isn't tight at 6/6 for 6. White should not get creatures so efficient in size only.
It would be better if it could at least hit teammates.
Hm. Is there anything else that lets you win with it? I can't think of anything.
I keep feeling Sakashima the Imposter or Brothers Yamazaki must be relevant, but I can't see any way they would actually help.
Or The Card With No Name.
Mirror Gallery. That's pretty narrow, though. Then again, I'm not sure what "Legendary Human" does :D
It's legendary. How can it's effect happen?
V: But what format are you talking about here? Elvish Spirit Guide isn't legal in anything that doesn't already include an absurd amount of broken acceleration and madness. Including casual: it's player agreement not to be silly that stops absurdly strong T1 kill decks cropping up in casual, not card restrictions. This would increase the turn 1 mana boosts in Modern, that's true, but there's already Rite of Flame and Simian Spirit Guide.
Hmm, ok. Those scare the heck out of me too. Those plus these is one in four cards, plus land drop.. three mana on turn one in an average hand. Ok, it screws your card advantage, but do you care?
(Re: Cycle; count that as making me yet another victim of not having a banner at the top of every card giving the cardsets aims and completion state)
If this was intended to be a 5-card cycle, it would already be a 5-card cycle. This and Forest Guide are just references to Simian Spirit Guide and Elvish Spirit Guide.
Ah, OK, I didn't realise you were taking into account the existence of the green mirror and the potential of a 5-card cycle. I'll agree a 5-card cycle would be way too swingily absurd.