Harmony: Card List
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# | Name | Colour | Rarity | Cost | Type | P | T | Card text | Comments | Recent comment |
---|---|---|---|---|---|---|---|---|---|---|
1 | Carrier of Justice | White | Uncommon | Creature – Merfolk Scout | 2 | 2 | Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |
2 | Death Speakers | White | Common | Creature – Human Cleric | 1 | 1 | Protection from black | 1 | on 12 Feb 2011 by Shiny_Umbreon | |
3 | Divine Hearts | White | Mythic | Enchantment |
Creatures you control are 7/7 white Angel creatures with flying.
At the beginning of your upkeep, put a white 1/1 Human creature token onto the battlefield. |
0 | ||||
4 | Elite Vanguard | White | Common | Creature – Human Soldier | 2 | 1 | 0 | |||
5 | Forteplaza's Tradings | White | Common | Sorcery | If an opponent controls more lands than you, dig 5 for up to two Plains or Islands. (Look at the top five cards of your library. You may reveal up to two Plains or Island cards from among them and put them into your hand. Put the rest on the bottom in any order.) | 0 | ||||
6 | Guardian Giant | White | Common | Creature – Giant Soldier | 3 | 3 |
Vigilance
: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn. |
0 | ||
7 | Holder of Just Light | White | Rare | Creature – Merfolk Wizard | 1 | 1 |
Whenever a creature attacks, if you’re the defending player, you may put a quest counter on Holder of the Just Light.
: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it. |
0 | ||
8 | Human | White | Token | Creature – Human | 1 | 1 | 3 | on 13 Feb 2011 by rourke | ||
9 | Impede Dangers | White | Common | Sorcery | Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield. | 0 | ||||
10 | Kithkin's Revenge | White | Uncommon | Instant | Prevent all damage that a source of your choice would deal to you this turn. If damage from a black or red source is prevented this way, that source deals that much damage to its controller. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |||
11 | Loyal Mertinian | White | Rare | Creature – Human Warrior | 1 | 1 |
When Loyal Mertinian blocks a creature, destroy that creature and Loyal Mertinian.
Adapt—If you control a Forest and a Plains, and a creature with power 4 or greater is attacking, you may cast Loyal Mertinian without paying its mana cost and as though it had flash. |
0 | ||
12 | Master Dodger | White | Uncommon | Creature – Kithkin Soldier | 1 | 1 | Creatures you control with converted mana cost 1 or less can’t be blocked by creatures with power 4 or greater. | 0 | ||
13 | Mertinia's Children | White | Common | Sorcery | Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.) | 0 | ||||
14 | Noble Resurrection | White | Rare | Sorcery | Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield with a +1/+1 counter on it. | 0 | ||||
15 | Shield of Purity | White | Uncommon | Enchantment |
Creatures can’t attack you unless their controller pays for each creature that’s attacking you.
Adapt—If an opponent controls a Plains, you may pay rather than pay Shield of Purity’s mana cost. |
0 | ||||
16 | Spiritual Affinity | White | Uncommon | Enchantment |
When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
Creatures you control with converted mana cost 1 or less have protection from black. Adapt—If you control a token, you may pay rather than pay Spiritual Affinity’s mana cost. |
0 | ||||
17 | Together in the Cold | White | Common | Instant | Creatures you control get +2/+2 and gain lifelink until end of turn. | 0 | ||||
18 | Waterfall of Peace | White | Common | Creature – Wall | 0 | 4 |
Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay rather than pay Waterfall of Peace’s mana cost. |
0 | ||
19 | Blinding Night | Blue | Common | Instant | Creatures your opponents controls get -2/-0 until end of turn. | 0 | ||||
20 | Careful Moonborn | Blue | Common | Creature – Faerie Wizard | 2 | 1 | Careful Moonborn has flying as long as you control a Swamp. | 0 | ||
21 | Carrier of Wisdom | Blue | Uncommon | Creature – Human Wizard Knight | 1 | 1 |
Flash
Sacrifice Carrier of Wisdom: Counter target spell. Its controller may draw up to two cards. You draw a card. |
0 | ||
22 | Carry All Memories | Blue | Rare | Instant | Return an unblocked nontoken creature you control to its owner’s hand, then put X unblockable 1/1 blue Illusion creature tokens onto the battlefield tapped and attacking, where X is that creature’s power. | 0 | ||||
23 | Flying Men | Blue | Common | Creature – Human | 1 | 1 | Flying | 4 | on 12 Feb 2011 by Shiny_Umbreon | |
24 | Ghost of the Deep | Blue | Common | Sorcery | Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand. | 0 | ||||
25 | Illusion | Blue | Token | Creature – Illusion | 1 | 1 | This creature is unblockable. | 0 | ||
26 | Mermaid's Revenge | Blue | Uncommon | Instant | Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |||
27 | Mind Crime1 | Blue | Common | Instant |
Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay rather than pay its mana cost. |
0 | ||||
28 | Philya, Moonborn Faerie | Blue | Rare | Legendary Creature – Faerie | 1 | 1 | At the beginning of each player’s upkeep, that player taps a land he or she controls. | 0 | ||
29 | Repeal | Blue | Common | Instant |
Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card. |
1 | on 12 Feb 2011 by Shiny_Umbreon | |||
30 | Repelling Chant | Blue | Rare | Instant |
Tap two target creatures. Those creatures don’t untap during their controller’s next untap step.
Adapt—If you control a Plains and an Island, and Repelling Chant targets only creatures with haste, you may cast it without paying its mana cost. |
0 | ||||
31 | Seeker of Order | Blue | Common | Creature – Human Knight | 3 | 4 | Seeker of Order has shroud as long an opponent controls a Mountain. | 0 | ||
32 | Seeker of the New Beginning | Blue | Uncommon | Creature – Merfolk Scout | 2 | 3 |
Whenever you cast a white spell, you may put a quest counter on Seeker of the New Beginning.
Remove a quest counter from Seeker of the New Beginning: Until end of turn, target creature gets +1/+1 and gains your choice of flying, first strike, lifelink, or vigilance. |
0 | ||
33 | Umbra Farseer | Blue | Common | Creature – Faerie Wizard | 3 | 2 |
Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.) |
0 | ||
34 | Umbra Grandfather | Blue | Rare | Creature – Faerie Shapeshifter | 1 | 1 | You may have Umbra Grandfather enter the battlefield as a copy of any creature with converted mana cost 1 or less on the battlefield. | 0 | ||
35 | Umbra's Gathering | Blue | Uncommon | Instant |
Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay and 2 life rather than pay Umbra’s Gathering’s mana cost. |
0 | ||||
36 | Word of Prohibition | Blue | Uncommon | Instant |
Counter target spell unless its controller pays U.
Draw a card. Adapt—If an opponent controls an Island, you may pay rather than pay Word of Prohibition’s mana cost. |
0 | ||||
37 | Carrier of Guilt | Black | Uncommon | Creature – Dwarf Assassin | 2 | 2 | Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card. | 0 | ||
38 | Carrion Feeder | Black | Common | Creature – Zombie | 1 | 1 |
Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. |
1 | on 12 Feb 2011 by Shiny_Umbreon | |
39 | Carrion Vitterfolk | Black | Rare | Creature – Troll Zombie | 4 | 2 |
Carrion Vitterfolk can’t block.
Whenever another creature is put into a graveyard from the battlefield, you may put a quest counter on Carrion Vitterfolk. If Carrion Vitterfolk would be destroyed while it has four or more quest counters on it, regenerate it. |
0 | ||
40 | Expert Thief | Black | Rare | Creature – Dwarf Assassin | 3 | 4 |
Haste
Whenever Expert Thief deals damage to an opponent, that player puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library. |
0 | ||
41 | Fae's Hunting | Black | Common | Sorcery | Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn. | 0 | ||||
42 | Fragile Bones | Black | Common | Creature – Skeleton | 3 | 1 | When Fragile Bones becomes blocked by a nongreen creature, sacrifice it. | 0 | ||
43 | Gnarlok the Slicer | Black | Mythic | Legendary Creature – Dwarf Assassin | 3 | 3 |
Creatures with power 2 or less get -2/-0.
Creatures with power 3 or greater get +2/+0. Adapt—You may sacrifice a Swamp and three creatures with power 2 or less rather than pay Gnarlok the Slicer’s mana cost. |
0 | ||
44 | Juniors' Cruncher | Black | Uncommon | Creature – Troll Zombie | 3 | 1 |
Protection from converted mana cost 1 or less.
At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls. |
0 | ||
45 | Proof of Superiority | Black | Common | Sorcery |
Each opponent discards a card.
Draw a card. Adapt—If you have two or more cards in hand than an opponent, you may pay rather than pay Proof of Superiority’s mana cost. |
0 | ||||
46 | Punisher Dwarf | Black | Common | Creature – Dwarf Assassin | 2 | 2 |
Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost. |
0 | ||
47 | Spirit Burn | Black | Common | Sorcery |
Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way. |
0 | ||||
48 | Stir the Grave | Black | Common | Sorcery | Return target creature card with converted mana cost X or less from your graveyard to the battlefield. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |||
49 | Umbra Necrofeeder | Black | Common | Creature – Faerie Wizard | 0 | 1 |
Flying
, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn. |
0 | ||
50 | Umbra's Vision | Black | Uncommon | Sorcery |
Dig 4 for any number of cards. You lose that much life. (To dig, look at the top four cards of your library. You may reveal any number of cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If you have no cards in hand, you may pay rather than pay Umbra’s Vision’s mana cost. |
0 | ||||
51 | Unholy Birth | Black | Rare | Instant | Destroy all creatures. You may dig X for a blue or black card, where X is the number of creatures put into a graveyard this way. (Look at the top X cards of your library. You may reveal a blue or black card from among them and put it into your hand. Put the rest on the bottom.) | 0 | ||||
52 | Wave of Fear | Black | Uncommon | Sorcery |
Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay rather than pay Wave of Fear’s mana cost. |
0 | ||||
53 | Zombie's Revenge | Black | Uncommon | Sorcery | Target opponent discards two cards. You draw a card for each green or white card discarded this way. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |||
54 | Autumn Soleil | Red | Rare | Creature – Faerie Druid | 2 | 1 |
Flying, haste
When Autumn Soleil enters the battlefield, discard a card at random. |
0 | ||
55 | Careless Dancer | Red | Uncommon | Creature – Faerie Shaman | 2 | 2 |
Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.) |
0 | ||
56 | Carrier of Dust | Red | Uncommon | Creature – Siren Shaman | 3 | 2 |
Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery. |
0 | ||
57 | Chaotic Ritual | Red | Rare | Instant | Add to your mana pool. At the beginning of the end step, discard your hand. | 0 | ||||
58 | Crush with Might | Red | Uncommon | Sorcery |
Target creature gets +2/+0 and gains double strike until end of turn.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay rather than pay its mana cost. |
0 | ||||
59 | Detonate | Red | Common | Sorcery | Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |||
60 | Dwarf Avalanche | Red | Common | Sorcery | Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control. | 0 | ||||
61 | Dwarf Mercenary | Red | Common | Creature – Dwarf Mercenary Warrior | 4 | 1 | Dwarf Mercenary blocks and must be blocked by a white creature if able. | 0 | ||
62 | Dwarf's Revenge | Red | Uncommon | Instant | Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |||
63 | Frenzy Explosion | Red | Mythic | Instant | Each creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, each player sacrifices all creatures he or she controls. | 0 | ||||
64 | Ground Hunter | Red | Common | Creature – Siren Warrior | 2 | 1 | Whenever Ground Hunter is dealt damage, it deals that much damage to you. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |
65 | Jail Liberator | Red | Common | Creature – Dwarf Berserker | 1 | 1 | When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn. | 0 | ||
66 | Pact of Blood | Red | Rare | Sorcery |
Pact of Blood deals X damage to target creature.
Adapt—If you control a Swamp and a Mountain, and Pact of Blood targets a white creature, you may pay X life rather than pay its mana cost. |
0 | ||||
67 | Promise to Flamegrove | Red | Common | Enchantment |
Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay rather than pay Promise to Flamegrove’s mana cost. |
0 | ||||
68 | Raiding Together | Red | Uncommon | Sorcery |
Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay rather than pay Raiding Together’s mana cost. |
0 | ||||
69 | Rushed Dancer | Red | Common | Creature – Faerie Druid | 4 | 1 |
Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand. |
0 | ||
70 | Skull Burn | Red | Common | Sorcery |
Skull Burn deals 1 damage to target creature.
Draw a card. |
0 | ||||
71 | Breathe Nature | Green | Common | Instant | You gain 2 life for each green or white permanent on the battlefield. | 0 | ||||
72 | Carrier of Expansion | Green | Uncommon | Creature – Kithkin Druid | 1 | 1 | Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card. | 0 | ||
73 | Cloudreaching Jötun | Green | Mythic | Creature – Giant Warrior | 5 | 5 |
Trample, reach
Whenever Cloudreaching Jötun blocks or becomes blocked by a creature with flying, Cloudreaching Jötun deals 5 damage to that creature. |
0 | ||
74 | Forest's Hand | Green | Common | Instant | Target creature gets +4/+4 and blue creatures lose flying until end of turn. | 0 | ||||
75 | Forest's Interpreter | Green | Rare | Creature – Human Druid | 1 | 2 | Lands you control have “: Add one mana of any color to your mana pool. Spend this mana only to cast spells with converted mana cost 1 or less.” | 1 | on 28 Jul 2011 by Alex | |
76 | Humble Hearts | Green | Uncommon | Enchantment |
Creatures you control with converted mana cost 1 or less get +2/+2.
Adapt—If you control four or more creatures with converted mana cost 1 or less, you pay rather than pay Humble Hearts’s mana cost. |
0 | ||||
77 | Insect | Green | Token | Creature – Insect | 1 | 1 | Flying | 0 | ||
78 | Jumping Mold | Green | Common | Sorcery | Destroy target creature with flying, artifact or enchantment with converted mana cost X. | 0 | ||||
79 | Landbound Passion | Green | Rare | Sorcery |
Untap all basic lands you control.
Adapt—You may sacrifice a Mountain and a Forest rather than pay Landbound Passion’s mana cost. |
0 | ||||
80 | Landfeeling Soleil | Green | Uncommon | Creature – Faerie Druid | 3 | 2 |
Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil. |
0 | ||
81 | Legacy of Moths | Green | Common | Enchantment – Aura |
Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost. |
0 | ||||
82 | Marcya, Sleeping Soul | Green | Rare | Legendary Creature – Faerie Spirit | 2 | 1 |
Flying
All creatures have “: Regenerate this creature.” |
0 | ||
83 | Mertinia Farming | Green | Common | Sorcery |
Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay rather than pay Mertinia Farming’s mana cost. |
0 | ||||
84 | Siren of Flamegrove | Green | Common | Creature – Siren Druid | 2 | 4 |
Reach
: Siren of Flamegrove gets +1/+0 until end of turn. |
0 | ||
85 | Sirens' Wurm | Green | Uncommon | Creature – Wurm | 6 | 4 | Adapt—If an opponent controls a creature with converted mana cost 1 or less, you may pay rather than pay Sirens’ Wurm’s mana cost. | 0 | ||
86 | Soleil Pioneer | Green | Common | Creature – Faerie Druid | 1 | 1 | When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. | 1 | on 12 Feb 2011 by Shiny_Umbreon | |
87 | Soleil's Revenge | Green | Uncommon | Sorcery | Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands. | 5 | on 12 Feb 2011 by Shiny_Umbreon | |||
88 | Terramancy | Green | Common | Instant | Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness) | 0 | ||||
89 | Auratouched Master | Multicolour | Uncommon | Creature – Human Wizard | 2 | 3 | When Auratouched Master enters the battlefield, if it’s still on the battlefield, you may search your library for a white or blue Aura card and put it onto the battlefield attached to Auratouched Master. If you do, shuffle your library. | 3 | on 01 Mar 2011 by Sorrow | |
90 | Healer's Blessing | Multicolour | Common | Enchantment – Aura |
Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it. Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.) |
0 | ||||
91 | Heaventouched Soldier | Multicolour | Common | Creature – Human Soldier | 2 | 3 |
Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) |
0 | ||
92 | Magical Flight | Multicolour | Common | Instant | Target creature gets +2/+2 and gains flying and shroud until end of turn. | 0 | ||||
93 | Master Ladyhealer | Multicolour | Mythic | Creature – Merfolk Cleric | 2 | 3 | You have shroud and blessing 2. (You can’t be the target of spells or abilities. If a source would deal only 2 or less damage to you, prevent it.) | 0 | ||
94 | Mermaid Ladyhealer | Multicolour | Common | Creature – Merfolk Cleric | 1 | 2 |
: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn. |
0 | ||
95 | Misguiding Arena | Multicolour | Rare | Enchantment | No more than one creature can attack each combat. | 0 | ||||
96 | Radiant Aura | Multicolour | Common | Enchantment – Aura |
Enchant creature
Enchanted creature has lifelink. : Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
0 | ||||
97 | Grab and Entomb | Multicolour | Common | Sorcery | Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.) | 0 | ||||
98 | Moongrove Stalker | Multicolour | Common | Creature – Faerie Wizard | 1 | 1 |
Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card. |
0 | ||
99 | Moonguided Zombie | Multicolour | Common | Creature – Zombie | 3 | 1 | Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) | 0 | ||
100 | Sisters of Perfection | Multicolour | Mythic | Creature – Faerie Wizard | 1 | 1 |
Flying
Whenever Sisters of Perfection deals combat damage to a player, you may dig 12 for up to three cards. (Look at the top twelve cards of your library. You may reveal up to three cards from among them and put them into your hand. Put the rest on the bottom in any order.) |
0 | ||
101 | Umbra Shade | Multicolour | Uncommon | Creature – Faerie Assassin | 2 | 3 |
Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it. Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.) |
0 | ||
102 | Umbra's Gambit | Multicolour | Rare | Sorcery |
Search your library and/or graveyard for a blue or black card, reveal it, and put it into your hand. Then shuffle your library.
While you’re digging, you may reveal Umbra’s Gambit and cast it without paying its mana cost rather than revealing a card and putting it into your hand. |
0 | ||||
103 | Vitterfolk Slave | Multicolour | Common | Creature – Troll Wizard | 4 | 2 | When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it. | 1 | on 26 Mar 2016 by KeresAcheron | |
104 | Zombie Mannequin | Multicolour | Uncommon | Sorcery | Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both. | 0 | ||||
105 | Blood Tax | Multicolour | Common | Instant | Blood Tax deals 5 damage to target creature unless its controller has Blood Tax deal 5 damage to him or her. | 0 | ||||
106 | Cursed Crusade | Multicolour | Uncommon | Sorcery | Target player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. | 6 | on 06 Mar 2011 by DrugsForRobots | |||
107 | Heavenlake Remains | Multicolour | Common | Creature – Zombie Siren | 3 | 1 |
Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented. |
0 | ||
108 | Peel the Earth | Multicolour | Uncommon | Sorcery | Destroy target creature with converted mana cost X and target land with the same controller. | 0 | ||||
109 | Skullrider Blademaster | Multicolour | Uncommon | Creature – Dwarf Knight | 3 | 2 |
Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains. When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top. |
0 | ||
110 | Skullrider Fighter | Multicolour | Common | Creature – Dwarf Knight | 2 | 1 |
Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top. |
0 | ||
111 | Skullrider Infernal | Multicolour | Rare | Creature – Dwarf Knight | 5 | 4 |
Haste, protection from Kithkin
Whenever Skullrider Infernal or another Dwarf you control is put into a graveyard from the battlefield, put it into its owner’s library fifth from the top. |
0 | ||
112 | Tarv, Heartless Skullrider | Multicolour | Mythic | Legendary Creature – Dwarf Knight | 4 | 3 | When Tarv is put into a graveyard from the battlefield, discard your hand, dig 4 for any number of Dwarfs, then put it into its owner’s library fourth from the top. (To dig, look at the top four cards of your library. You may reveal any number of Dwarf cards from among them and put them into your hand. Put the rest on the bottom in any order.) | 0 | ||
113 | Artistic Appeal | Multicolour | Uncommon | Instant | Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life. | 0 | ||||
114 | Autumn's Voice | Multicolour | Uncommon | Creature – Siren Shaman | 3 | 1 |
Trample, haste
When Autumn’s Voice is put into a graveyard from the battlefield, draw a card. |
0 | ||
115 | Caller of Leaves | Multicolour | Mythic | Creature – Faerie Shaman | 2 | 3 |
When Caller of Leaves enters the battlefield, put a seed counter on each land. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it.
Lands that are also creatures have haste and attack each turn if able. |
0 | ||
116 | Hunting Siren | Multicolour | Common | Creature – Siren Scout | 4 | 3 |
Flying
: Hunting Siren gets +1/+0 until end of turn. : Hunting Siren loses flying until end of turn and target creature blocks it this turn if able. |
0 | ||
117 | Lake Trespasser | Multicolour | Common | Creature – Siren Scout | 2 | 2 | Islandwalk | 0 | ||
118 | Lure the Prey | Multicolour | Common | Instant | Target creature gets +4/+0 until end of turn and must be blocked this turn if able. | 0 | ||||
119 | Rise from the Ashes | Multicolour | Common | Sorcery | Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | ||||
120 | Smell of a Rose | Multicolour | Rare | Enchantment |
You may cast creature cards as though they had flash.
Creatures you control have haste. |
0 | ||||
121 | Adoptive Jötun | Multicolour | Rare | Creature – Giant Nomad | 3 | 4 |
When Adoptive Jötun enters the battlefield, put two 1/1 white Human creature token onto the battlefield.
: Regenerate each creature you control with converted mana cost 1 or less. |
0 | ||
122 | Ascending Snake | Multicolour | Uncommon | Creature – Snake | 2 | 2 |
Flying
Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. (If a source would deal only 3 or less damage to this creature, prevent it.) |
0 | ||
123 | Caller of Strength | Multicolour | Common | Creature – Human Shaman | 2 | 2 | Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn. | 0 | ||
124 | Kithkin Druid | Multicolour | Common | Creature – Kithkin Druid | 2 | 2 | When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.) | 0 | ||
125 | Purity's Touch | Multicolour | Common | Instant | Exile target artifact or enchantment. | 0 | ||||
126 | Snowpeak Jötun | Multicolour | Uncommon | Creature – Giant Druid | 4 | 4 |
Trample
Blessing 2 (If a source would deal only 2 or less damage to this creature, prevent it.) |
0 | ||
127 | Sun's Energy | Multicolour | Common | Instant | Untap target creature. It gets +3/+3 and gains vigilance until end of turn. | 0 | ||||
128 | Thadeo, Mertinian Liberator | Multicolour | Rare | Legendary Creature – Human Rebel | 2 | 1 |
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
Other green or white creatures you control have blessing 1. |
0 | ||
129 | Arrogance Entity | Multicolour | Rare | Creature – Dragon Nightmarer | 7 | 7 |
Intimidate
Whenever Arrogance Entity deals combat damage, each player discards that many cards, then returns that many cards from his or her graveyard to his or her hand. |
2 | on 17 Sep 2011 by dude1818 | |
130 | Reincarnation Entity | Multicolour | Rare | Creature – Insect Nightmare | 1 | 3 |
Trample
Whenever Reincarnation Entity deals combat damage, each player sacrifices that many non-Insect creatures. For each creature sacrificed this way, its controller puts two 1/1 green Insect creature tokens with flying onto the battlefield. |
0 | ||
131 | Ambition Entity | Multicolour | Rare | Creature – Serpent Nightmare | 3 | 4 |
Shroud
Whenever Ambition Entity deals combat damage, each player returns that many permanents he or she controls to their owners’ hands and draws that many cards. |
0 | ||
132 | Amnesia Entity | Multicolour | Rare | Creature – Beast Nightmare | 4 | 1 |
Haste
Whenever Amnesia Entity deals combat damage, each player puts that many cards from the top of his or her library into his or her graveyard, then each player may cast an instant or sorcery card from his or her graveyard without paying its mana cost. |
0 | ||
133 | Rage Entity | Multicolour | Rare | Creature – Angel Nightmare | 4 | 4 |
Flying
Whenever Rage Entity deals combat damage, each player sacrifices that many artifacts, enchantments or lands and gains that much life. |
0 | ||
134 | Box of Silence | Artifact | Uncommon | Artifact | , T, Sacrifice Box of Silence: Exile target nonland permanent. | 0 | ||||
135 | Cauldron of Lost Dreams | Artifact | Rare | Artifact |
When Cauldron of Lost Dreams enters the battlefield, you may pay . If you do, it deals X damage to each creature and each player.
, , Sacrifice Cauldron of Lost Dreams: Destroy all creatures. |
0 | ||||
136 | Glass of Souls | Artifact | Uncommon | Artifact Creature – Wall | 0 | 2 |
Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) |
0 | ||
137 | Liberia, the Last World | Artifact | Mythic | Legendary Artifact Creature – Golem | 8 | 8 |
Protection from multicolored
Each creature gets -1/-1 for each colored mana symbol on its mana cost. Each spell costs an additional for each colored mana symbol on its mana cost. |
0 | ||
138 | Mind Rewinder | Artifact | Rare | Artifact | , : Each player shuffles a card from his or her graveyard into his or her library, then draws a card. | 0 | ||||
139 | Ornithopter | Artifact | Uncommon | Artifact Creature – Thopter | 0 | 2 | Flying | 1 | on 12 Feb 2011 by Shiny_Umbreon | |
140 | Orphan's Dagger | Artifact | Common | Artifact – Equipment |
Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
0 | ||||
141 | Portal of Tears | Artifact | Mythic | Artifact | Whenever a creature is put into a graveyard from the battlefield, its controller may put a creature card from his or her hand onto the battlefield. | 0 | ||||
142 | Shakk the Screaming Sword | Artifact | Rare | Legendary Artifact – Equipment |
Equipped creature gets +3/+1 and has haste and “At the beginning of the end step, sacrifice this creature.”
: Shakk becomes a 3/1 Spirit artifact creature with haste and “At the beginning of the end step, sacrifice this creature.” (Equipment that’s a creature can’t equip a creature.) Equip |
0 | ||||
143 | Vial of Creation | Artifact | Uncommon | Artifact |
Vial of Creation enters the battlefield tapped.
: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield. |
0 | ||||
144 | Halls of the Umbras | Land | Rare | Land |
: Add to your mana pool.
, Exile a card from your hand: Add to your mana pool. |
0 | ||||
145 | Oceans of Forteplaza | Land | Rare | Land |
: Add to your mana pool.
, : Put a storage counter on Oceans of Forteplaza. , : Add or to your mana pool for each storage counter on Oceans of Forteplaza. |
0 | ||||
146 | Sunlight of Mertinia | Land | Rare | Land |
: Add to your mana pool.
, : Add to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it. |
0 | ||||
147 | Tears of Irecliff | Land | Rare | Land | : Add or to your mana pool. If you have more life than an opponent with the most life, you lose life equal to the difference. | 0 | ||||
148 | Woods of Flamegrove | Land | Rare | Land |
: Add to your mana pool.
: Add or to your mana pool. Activate this ability only to cast creature spells. |
0 |
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