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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Carrier of Justice White Uncommon 3{1}{w}{w} Creature – Merfolk Scout 2 2 Sacrifice Carrier of Justice: Target blocking creature gets +4/+4 until end of turn. Draw a card. 1 1297522987 on 12 Feb 2011 by Shiny_Umbreon
2 Death Speakers White Common 1{w} Creature – Human Cleric 1 1 Protection from black 1 1297523032 on 12 Feb 2011 by Shiny_Umbreon
3 Divine Hearts White Mythic 8{4}{w}{w}{w}{w} Enchantment Creatures you control are 7/7 white Angel creatures with flying.
At the beginning of your upkeep, put a white 1/1 Human creature token onto the battlefield.
0
4 Elite Vanguard White Common 1{w} Creature – Human Soldier 2 1 0
5 Forteplaza's Tradings White Common 2{1}{w} Sorcery If an opponent controls more lands than you, dig 5 for up to two Plains or Islands. (Look at the top five cards of your library. You may reveal up to two Plains or Island cards from among them and put them into your hand. Put the rest on the bottom in any order.) 0
6 Guardian Giant White Common 4{2}{w}{w} Creature – Giant Soldier 3 3 Vigilance
{t}: Creatures you control with converted mana cost 1 or less get +1/+1 until end of turn.
0
7 Holder of Just Light White Rare 1{w} Creature – Merfolk Wizard 1 1 Whenever a creature attacks, if you’re the defending player, you may put a quest counter on Holder of the Just Light.
{t}: Exile target attacking creature. Activate this ability only if Holder of the Just Light has four or more quest counters on it.
0
8 Human White Token 0 Creature – Human 1 1 3 1297557655 on 13 Feb 2011 by rourke
9 Impede Dangers White Common 2{1}{w} Sorcery Exile target creature or enchantment. Its controller puts a 1/1 Human creature token onto the battlefield. 0
10 Kithkin's Revenge White Uncommon 2{1}{w} Instant Prevent all damage that a source of your choice would deal to you this turn. If damage from a black or red source is prevented this way, that source deals that much damage to its controller. 1 1297523740 on 12 Feb 2011 by Shiny_Umbreon
11 Loyal Mertinian White Rare 3{1}{w}{w} Creature – Human Warrior 1 1 When Loyal Mertinian blocks a creature, destroy that creature and Loyal Mertinian.
Adapt—If you control a Forest and a Plains, and a creature with power 4 or greater is attacking, you may cast Loyal Mertinian without paying its mana cost and as though it had flash.
0
12 Master Dodger White Uncommon 1{w} Creature – Kithkin Soldier 1 1 Creatures you control with converted mana cost 1 or less can’t be blocked by creatures with power 4 or greater. 0
13 Mertinia's Children White Common 3{2}{w} Sorcery Dig 5 for any number of creatures with total power 3 or less. (Look at the top five cards of your library. You may reveal any number of creature cards from among them with total power 3 or less and put them into your hand. Put the rest on the bottom in any order.) 0
14 Noble Resurrection White Rare 2{1}{w} Sorcery Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield with a +1/+1 counter on it. 0
15 Shield of Purity White Uncommon 3{2}{w} Enchantment Creatures can’t attack you unless their controller pays {2/w} for each creature that’s attacking you.
Adapt—If an opponent controls a Plains, you may pay {w}{u} rather than pay Shield of Purity’s mana cost.
0
16 Spiritual Affinity White Uncommon 4{2}{w}{w} Enchantment When Spiritual Affinity enters the battlefield, put two 1/1 white Human creature tokens onto the battlefield.
Creatures you control with converted mana cost 1 or less have protection from black.
Adapt—If you control a token, you may pay {g}{w} rather than pay Spiritual Affinity’s mana cost.
0
17 Together in the Cold White Common 5{3}{w}{w} Instant Creatures you control get +2/+2 and gain lifelink until end of turn. 0
18 Waterfall of Peace White Common 4{3}{w} Creature – Wall 0 4 Waterfall of Peace can block an additional creature.
Adapt—If an opponent controls three or more creatures, you may pay {w}{u} rather than pay Waterfall of Peace’s mana cost.
0
19 Blinding Night Blue Common 3{2}{u} Instant Creatures your opponents controls get -2/-0 until end of turn. 0
20 Careful Moonborn Blue Common 2{1}{u} Creature – Faerie Wizard 2 1 Careful Moonborn has flying as long as you control a Swamp. 0
21 Carrier of Wisdom Blue Uncommon 2{u}{u} Creature – Human Wizard Knight 1 1 Flash
Sacrifice Carrier of Wisdom: Counter target spell. Its controller may draw up to two cards. You draw a card.
0
22 Carry All Memories Blue Rare 5{3}{u}{u} Instant Return an unblocked nontoken creature you control to its owner’s hand, then put X unblockable 1/1 blue Illusion creature tokens onto the battlefield tapped and attacking, where X is that creature’s power. 0
23 Flying Men Blue Common 1{u} Creature – Human 1 1 Flying 4 1297523655 on 12 Feb 2011 by Shiny_Umbreon
24 Ghost of the Deep Blue Common 4{3}{u} Sorcery Put an unblockable 1/1 blue Illusion creature token onto the battlefield. Return Carry All Memories to your hand. 0
25 Illusion Blue Token 0 Creature – Illusion 1 1 This creature is unblockable. 0
26 Mermaid's Revenge Blue Uncommon 2{1}{u} Instant Return target creature to its owner’s hand. If that creature is red or green, its controller discards a card. 1 1297523720 on 12 Feb 2011 by Shiny_Umbreon
27 Mind Crime1 Blue Common 5{3}{u}{u} Instant Counter target spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is the spell’s converted mana cost.
Adapt—If Mind Crime targets a spell with converted mana cost 1 or less, you may pay {u}{b} rather than pay its mana cost.
0
28 Philya, Moonborn Faerie Blue Rare 1{u} Legendary Creature – Faerie 1 1 At the beginning of each player’s upkeep, that player taps a land he or she controls. 0
29 Repeal Blue Common 1{x}{u} Instant Return target nonland permanent with converted mana cost X to its owner’s hand.
Draw a card.
1 1297523882 on 12 Feb 2011 by Shiny_Umbreon
30 Repelling Chant Blue Rare 4{2}{u}{u} Instant Tap two target creatures. Those creatures don’t untap during their controller’s next untap step.
Adapt—If you control a Plains and an Island, and Repelling Chant targets only creatures with haste, you may cast it without paying its mana cost.
0
31 Seeker of Order Blue Common 4{2}{u}{u} Creature – Human Knight 3 4 Seeker of Order has shroud as long an opponent controls a Mountain. 0
32 Seeker of the New Beginning Blue Uncommon 3{2}{u} Creature – Merfolk Scout 2 3 Whenever you cast a white spell, you may put a quest counter on Seeker of the New Beginning.
Remove a quest counter from Seeker of the New Beginning: Until end of turn, target creature gets +1/+1 and gains your choice of flying, first strike, lifelink, or vigilance.
0
33 Umbra Farseer Blue Common 5{4}{u} Creature – Faerie Wizard 3 2 Flying
When Umbra Farseer enters the battlefield, you may dig 6 for up to two instants. (Look at the top six cards of your library. You may reveal up to two instant cards from among them and put them into your hand. Put the rest on the bottom in any order.)
0
34 Umbra Grandfather Blue Rare 1{u} Creature – Faerie Shapeshifter 1 1 You may have Umbra Grandfather enter the battlefield as a copy of any creature with converted mana cost 1 or less on the battlefield. 0
35 Umbra's Gathering Blue Uncommon 4{3}{u} Instant Dig 4 for up to two nonland cards. (Look at the top four cards of your library. You may reveal up to two nonland cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—You may pay {1}{u}{b} and 2 life rather than pay Umbra’s Gathering’s mana cost.
0
36 Word of Prohibition Blue Uncommon 4{2}{u}{u} Instant Counter target spell unless its controller pays U.
Draw a card.
Adapt—If an opponent controls an Island, you may pay {w}{u} rather than pay Word of Prohibition’s mana cost.
0
37 Carrier of Guilt Black Uncommon 4{2}{b}{b} Creature – Dwarf Assassin 2 2 Sacrifice Carrier of Guilt: Destroy target green or white creature. It can’t be regenerated. Draw a card. 0
38 Carrion Feeder Black Common 1{b} Creature – Zombie 1 1 Carrion Feeder can’t block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 1297524138 on 12 Feb 2011 by Shiny_Umbreon
39 Carrion Vitterfolk Black Rare 3{1}{b}{b} Creature – Troll Zombie 4 2 Carrion Vitterfolk can’t block.
Whenever another creature is put into a graveyard from the battlefield, you may put a quest counter on Carrion Vitterfolk.
If Carrion Vitterfolk would be destroyed while it has four or more quest counters on it, regenerate it.
0
40 Expert Thief Black Rare 6{4}{b}{b} Creature – Dwarf Assassin 3 4 Haste
Whenever Expert Thief deals damage to an opponent, that player puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.
0
41 Fae's Hunting Black Common 1{b} Sorcery Target creature gets +1/+0 and gains flying, haste, intimidate and swampwalk until end of turn. 0
42 Fragile Bones Black Common 1{b} Creature – Skeleton 3 1 When Fragile Bones becomes blocked by a nongreen creature, sacrifice it. 0
43 Gnarlok the Slicer Black Mythic 5{2}{b}{b}{b} Legendary Creature – Dwarf Assassin 3 3 Creatures with power 2 or less get -2/-0.
Creatures with power 3 or greater get +2/+0.
Adapt—You may sacrifice a Swamp and three creatures with power 2 or less rather than pay Gnarlok the Slicer’s mana cost.
0
44 Juniors' Cruncher Black Uncommon 3{1}{b}{b} Creature – Troll Zombie 3 1 Protection from converted mana cost 1 or less.
At the beginning of each player’s upkeep, that player loses 1 life for each creature with converted mana cost 1 or less he or she controls.
0
45 Proof of Superiority Black Common 5{4}{b} Sorcery Each opponent discards a card.
Draw a card.
Adapt—If you have two or more cards in hand than an opponent, you may pay {1}{u}{b} rather than pay Proof of Superiority’s mana cost.
0
46 Punisher Dwarf Black Common 4{3}{b} Creature – Dwarf Assassin 2 2 Intimidate
When Punisher Dwarf enters the battlefield, you may have target creature get -X/-X until end of turn, where X is its converted mana cost.
0
47 Spirit Burn Black Common 3{x}{2}{b} Sorcery Spend only black and/or red mana on X.
Spirit Burn deals X damage to target creature or player. You gain life equal to the damage dealt this way.
0
48 Stir the Grave Black Common 1{x}{b} Sorcery Return target creature card with converted mana cost X or less from your graveyard to the battlefield. 1 1297524359 on 12 Feb 2011 by Shiny_Umbreon
49 Umbra Necrofeeder Black Common 2{1}{b} Creature – Faerie Wizard 0 1 Flying
{b}, Exile a card from your graveyard: Umbra Necrofeeder gets +3/+0 until end of turn. Activate this ability only once each turn.
0
50 Umbra's Vision Black Uncommon 5{3}{b}{b} Sorcery Dig 4 for any number of cards. You lose that much life. (To dig, look at the top four cards of your library. You may reveal any number of cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If you have no cards in hand, you may pay {u}{b} rather than pay Umbra’s Vision’s mana cost.
0
51 Unholy Birth Black Rare 6{3}{b}{b}{b} Instant Destroy all creatures. You may dig X for a blue or black card, where X is the number of creatures put into a graveyard this way. (Look at the top X cards of your library. You may reveal a blue or black card from among them and put it into your hand. Put the rest on the bottom.) 0
52 Wave of Fear Black Uncommon 3{2}{b} Sorcery Creatures you control gain intimidate until end of turn.
Adapt—If you control only black or red creatures, you may pay {b}{r} rather than pay Wave of Fear’s mana cost.
0
53 Zombie's Revenge Black Uncommon 4{2}{b}{b} Sorcery Target opponent discards two cards. You draw a card for each green or white card discarded this way. 1 1297524504 on 12 Feb 2011 by Shiny_Umbreon
54 Autumn Soleil Red Rare 1{r} Creature – Faerie Druid 2 1 Flying, haste
When Autumn Soleil enters the battlefield, discard a card at random.
0
55 Careless Dancer Red Uncommon 3{2}{r} Creature – Faerie Shaman 2 2 Double strike
Whenever Careless Dancer becomes blocked by a nonred creature, that creature gains blessing 2 until end of turn. (If a source would deal only 2 or less damage to that creature, prevent it.)
0
56 Carrier of Dust Red Uncommon 5{3}{r}{r} Creature – Siren Shaman 3 2 Flying
Sacrifice Carrier of Dust: Destroy target nonbasic land. Draw a card. Activate this ability only anytime you could cast a sorcery.
0
57 Chaotic Ritual Red Rare 2{1}{r} Instant Add {r}{r}{r}{r}{r} to your mana pool. At the beginning of the end step, discard your hand. 0
58 Crush with Might Red Uncommon 5{3}{r}{r} Sorcery Target creature gets +2/+0 and gains double strike until end of turn.
Adapt—If Crush with Might targets a creature with power 4 or more, you may pay {2}{r}{g} rather than pay its mana cost.
0
59 Detonate Red Common 1{x}{r} Sorcery Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller. 1 1297524664 on 12 Feb 2011 by Shiny_Umbreon
60 Dwarf Avalanche Red Common 2{1}{r} Sorcery Dwarf Avalanche deals damage to target creature or player equal to the number of creatures with converted mana cost 1 or less you control. 0
61 Dwarf Mercenary Red Common 4{2}{r}{r} Creature – Dwarf Mercenary Warrior 4 1 Dwarf Mercenary blocks and must be blocked by a white creature if able. 0
62 Dwarf's Revenge Red Uncommon 3{1}{r}{r} Instant Dwarf’s Revenge deals 4 damage to target creature. If that creature is white or blue, Dwarf’s Revenge also deals 4 damage to that creature’s controller. 1 1297524745 on 12 Feb 2011 by Shiny_Umbreon
63 Frenzy Explosion Red Mythic 7{4}{r}{r}{r} Instant Each creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, each player sacrifices all creatures he or she controls. 0
64 Ground Hunter Red Common 1{r} Creature – Siren Warrior 2 1 Whenever Ground Hunter is dealt damage, it deals that much damage to you. 1 1297524805 on 12 Feb 2011 by Shiny_Umbreon
65 Jail Liberator Red Common 1{r} Creature – Dwarf Berserker 1 1 When Jail Liberator enters the battlefield, other creatures you control with converted mana cost 1 or less get +1/+0 until end of turn. 0
66 Pact of Blood Red Rare 1{x}{r} Sorcery Pact of Blood deals X damage to target creature.
Adapt—If you control a Swamp and a Mountain, and Pact of Blood targets a white creature, you may pay X life rather than pay its mana cost.
0
67 Promise to Flamegrove Red Common 4{3}{r} Enchantment Attacking creatures you control get +1/+1.
Adapt—If a creature with converted mana cost 1 or less attacked this turn, you may pay {r}{g} rather than pay Promise to Flamegrove’s mana cost.
0
68 Raiding Together Red Uncommon 4{3}{r} Sorcery Creatures you control get +2/+0 until end of turn.
Adapt—If an opponent controls no creatures, you may pay {b}{r} rather than pay Raiding Together’s mana cost.
0
69 Rushed Dancer Red Common 3{2}{r} Creature – Faerie Druid 4 1 Haste
At the beginning of the end step, return Rushed Dancer to its owner’s hand.
0
70 Skull Burn Red Common 1{r} Sorcery Skull Burn deals 1 damage to target creature.
Draw a card.
0
71 Breathe Nature Green Common 3{2}{g} Instant You gain 2 life for each green or white permanent on the battlefield. 0
72 Carrier of Expansion Green Uncommon 2{1}{g} Creature – Kithkin Druid 1 1 Sacrifice Carrier of Expansion: You may play an additional land this turn. Draw a card. 0
73 Cloudreaching Jötun Green Mythic 6{3}{g}{g}{g} Creature – Giant Warrior 5 5 Trample, reach
Whenever Cloudreaching Jötun blocks or becomes blocked by a creature with flying, Cloudreaching Jötun deals 5 damage to that creature.
0
74 Forest's Hand Green Common 2{1}{g} Instant Target creature gets +4/+4 and blue creatures lose flying until end of turn. 0
75 Forest's Interpreter Green Rare 1{g} Creature – Human Druid 1 2 Lands you control have “{t}: Add one mana of any color to your mana pool. Spend this mana only to cast spells with converted mana cost 1 or less.” 1 1311870334 on 28 Jul 2011 by Alex
76 Humble Hearts Green Uncommon 4{2}{g}{g} Enchantment Creatures you control with converted mana cost 1 or less get +2/+2.
Adapt—If you control four or more creatures with converted mana cost 1 or less, you pay {g}{w} rather than pay Humble Hearts’s mana cost.
0
77 Insect Green Token 0 Creature – Insect 1 1 Flying 0
78 Jumping Mold Green Common 1{x}{g} Sorcery Destroy target creature with flying, artifact or enchantment with converted mana cost X. 0
79 Landbound Passion Green Rare 4{2}{g}{g} Sorcery Untap all basic lands you control.
Adapt—You may sacrifice a Mountain and a Forest rather than pay Landbound Passion’s mana cost.
0
80 Landfeeling Soleil Green Uncommon 3{1}{g}{g} Creature – Faerie Druid 3 2 Reach
If Landfeeling Soleil would be destroyed, you may have an opponent gain 3 life. If you do, regenerate Landfeeling Soleil.
0
81 Legacy of Moths Green Common 3{2}{g} Enchantment – Aura Enchant creature you control
When enchanted creature is put into a graveyard, put X 1/1 green Insect creature tokens with flying onto the battlefield, where X is that creature’s converted mana cost.
0
82 Marcya, Sleeping Soul Green Rare 2{g}{g} Legendary Creature – Faerie Spirit 2 1 Flying
All creatures have “{3}: Regenerate this creature.”
0
83 Mertinia Farming Green Common 4{2}{g}{g} Sorcery Dig 7 for up to three basic lands. (Look at the top seven cards of your library. You may reveal up to three basic land cards from among them and put them into your hand. Put the rest on the bottom in any order.)
Adapt—If an opponent controls more lands than you, you may pay {g}{w} rather than pay Mertinia Farming’s mana cost.
0
84 Siren of Flamegrove Green Common 4{3}{g} Creature – Siren Druid 2 4 Reach
{r}: Siren of Flamegrove gets +1/+0 until end of turn.
0
85 Sirens' Wurm Green Uncommon 6{4}{g}{g} Creature – Wurm 6 4 Adapt—If an opponent controls a creature with converted mana cost 1 or less, you may pay {1}{r}{g} rather than pay Sirens’ Wurm’s mana cost. 0
86 Soleil Pioneer Green Common 1{g} Creature – Faerie Druid 1 1 When Soleil Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped. 1 1297525268 on 12 Feb 2011 by Shiny_Umbreon
87 Soleil's Revenge Green Uncommon 4{2}{g}{g} Sorcery Put a seed counter on each up to two target lands. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it. If an opponent controls a blue or black creature, put a +1/+1 counter on each of those lands. 5 1297525301 on 12 Feb 2011 by Shiny_Umbreon
88 Terramancy Green Common 3{1}{g}{g} Instant Search your library for a basic land card and put it onto the battlefield with a seed counter on it. Then shuffle your library. As long as that land has a seed counter on it, it’s a 2/2 green Elemental creature that’s still a land. (It’s affected by summoning sickness) 0
89 Auratouched Master Multicolour Uncommon 5{2}{w}{u}{u} Creature – Human Wizard 2 3 When Auratouched Master enters the battlefield, if it’s still on the battlefield, you may search your library for a white or blue Aura card and put it onto the battlefield attached to Auratouched Master. If you do, shuffle your library. 3 1298943488 on 01 Mar 2011 by Sorrow
90 Healer's Blessing Multicolour Common 2{x}{w}{u} Enchantment – Aura Enchant creature
Healer’s Blessing enters the battlefield with X healing counters on it.
Enchanted creature has blessing X, where X is the number of healing counters on Healer’s Blessing. (If a source would deal only X or less damage to that creature, prevent that damage.)
0
91 Heaventouched Soldier Multicolour Common 3{1}{w}{u} Creature – Human Soldier 2 3 Vigilance
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
0
92 Magical Flight Multicolour Common 2{w}{u} Instant Target creature gets +2/+2 and gains flying and shroud until end of turn. 0
93 Master Ladyhealer Multicolour Mythic 5{2}{w}{w}{u} Creature – Merfolk Cleric 2 3 You have shroud and blessing 2. (You can’t be the target of spells or abilities. If a source would deal only 2 or less damage to you, prevent it.) 0
94 Mermaid Ladyhealer Multicolour Common 2{w}{u} Creature – Merfolk Cleric 1 2 {t}: Put a quest counter on target permanent.
Remove a quest counter from Mermaid Ladyhealer: Prevent the next 1 damage that would be dealt to you this turn.
0
95 Misguiding Arena Multicolour Rare 4{2}{w}{u} Enchantment No more than one creature can attack each combat. 0
96 Radiant Aura Multicolour Common 2{w}{u} Enchantment – Aura Enchant creature
Enchanted creature has lifelink.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
0
97 Grab and Entomb Multicolour Common 2{u}{b} Sorcery Dig 5 for up to three creatures, then discard three cards unless you discard a creature card. (To dig, look at the top five cards of your library. You may reveal up to three creature cards from among them and put them into your hand. Put the rest on the bottom in any order.) 0
98 Moongrove Stalker Multicolour Common 3{1}{u}{b} Creature – Faerie Wizard 1 1 Flying
When Moongrove Stalker enters the battlefield, target opponent reveals his or her hand. You choose a card from it. That player discards that card.
0
99 Moonguided Zombie Multicolour Common 2{u}{b} Creature – Zombie 3 1 Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.) 0
100 Sisters of Perfection Multicolour Mythic 4{1}{u}{u}{b} Creature – Faerie Wizard 1 1 Flying
Whenever Sisters of Perfection deals combat damage to a player, you may dig 12 for up to three cards. (Look at the top twelve cards of your library. You may reveal up to three cards from among them and put them into your hand. Put the rest on the bottom in any order.)
0
101 Umbra Shade Multicolour Uncommon 3{1}{u}{b} Creature – Faerie Assassin 2 3 Flying
Whenever Umbra Shade deals combat damage to a player, put a quest counter on it.
Remove two quest counters from Umbra Shade: Umbra Shade gains blessing 4 until end of turn. (If a source would deal only 4 or less damage to this creature, prevent it.)
0
102 Umbra's Gambit Multicolour Rare 4{2}{u}{b} Sorcery Search your library and/or graveyard for a blue or black card, reveal it, and put it into your hand. Then shuffle your library.
While you’re digging, you may reveal Umbra’s Gambit and cast it without paying its mana cost rather than revealing a card and putting it into your hand.
0
103 Vitterfolk Slave Multicolour Common 5{3}{u}{b} Creature – Troll Wizard 4 2 When Vitterfolk Slave becomes the target of a spell or ability, sacrifice it. 1 1458954305 on 26 Mar 2016 by KeresAcheron
104 Zombie Mannequin Multicolour Uncommon 4{2}{u}{b} Sorcery Return target creature card from your graveyard to the battlefield and put an unblockable 1/1 blue Illusion creature token onto the battlefield. If one of them would leave the battlefield, instead exile both. 0
105 Blood Tax Multicolour Common 3{1}{b}{r} Instant Blood Tax deals 5 damage to target creature unless its controller has Blood Tax deal 5 damage to him or her. 0
106 Cursed Crusade Multicolour Uncommon 5{3}{b}{r} Sorcery Target player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. 6 1299441668 on 06 Mar 2011 by DrugsForRobots
107 Heavenlake Remains Multicolour Common 4{2}{b}{r} Creature – Zombie Siren 3 1 Flying
Damage that would be dealt by Heavenlake Remains can’t be prevented.
0
108 Peel the Earth Multicolour Uncommon 2{x}{b}{r} Sorcery Destroy target creature with converted mana cost X and target land with the same controller. 0
109 Skullrider Blademaster Multicolour Uncommon 3{b}{r}{r} Creature – Dwarf Knight 3 2 Haste
Skullrider Blademaster has first strike as long as an opponent controls a Plains.
When Skullrider Blademaster is put into a graveyard from the battlefield, put it into its owner’s library third from the top.
0
110 Skullrider Fighter Multicolour Common 2{b}{r} Creature – Dwarf Knight 2 1 Haste
When Skullrider Fighter is put into a graveyard from the battlefield, put it into its owner’s library second from the top.
0
111 Skullrider Infernal Multicolour Rare 5{3}{b}{r} Creature – Dwarf Knight 5 4 Haste, protection from Kithkin
Whenever Skullrider Infernal or another Dwarf you control is put into a graveyard from the battlefield, put it into its owner’s library fifth from the top.
0
112 Tarv, Heartless Skullrider Multicolour Mythic 4{1}{b}{b}{r} Legendary Creature – Dwarf Knight 4 3 When Tarv is put into a graveyard from the battlefield, discard your hand, dig 4 for any number of Dwarfs, then put it into its owner’s library fourth from the top. (To dig, look at the top four cards of your library. You may reveal any number of Dwarf cards from among them and put them into your hand. Put the rest on the bottom in any order.) 0
113 Artistic Appeal Multicolour Uncommon 5{2}{r}{g}{g} Instant Put a +1/+1 counter on target creature and two 1/1 green Insect creature tokens with flying onto the battlefield. Artistic Appeal deals 3 damage to each player and creature without flying. You gain 4 life. 0
114 Autumn's Voice Multicolour Uncommon 3{1}{r}{g} Creature – Siren Shaman 3 1 Trample, haste
When Autumn’s Voice is put into a graveyard from the battlefield, draw a card.
0
115 Caller of Leaves Multicolour Mythic 4{1}{r}{r}{g} Creature – Faerie Shaman 2 3 When Caller of Leaves enters the battlefield, put a seed counter on each land. Each of those lands is a 2/2 green Elemental creature that’s still a land as long as it has a seed counter on it.
Lands that are also creatures have haste and attack each turn if able.
0
116 Hunting Siren Multicolour Common 5{3}{r}{g} Creature – Siren Scout 4 3 Flying
{r}: Hunting Siren gets +1/+0 until end of turn.
{g}: Hunting Siren loses flying until end of turn and target creature blocks it this turn if able.
0
117 Lake Trespasser Multicolour Common 2{r}{g} Creature – Siren Scout 2 2 Islandwalk 0
118 Lure the Prey Multicolour Common 2{r}{g} Instant Target creature gets +4/+0 until end of turn and must be blocked this turn if able. 0
119 Rise from the Ashes Multicolour Common 4{2}{r}{g} Sorcery Destroy target land. You may dig 5 for a basic land. (Look at the top five cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom in any order.) 0
120 Smell of a Rose Multicolour Rare 3{1}{r}{g} Enchantment You may cast creature cards as though they had flash.
Creatures you control have haste.
0
121 Adoptive Jötun Multicolour Rare 5{3}{g}{w} Creature – Giant Nomad 3 4 When Adoptive Jötun enters the battlefield, put two 1/1 white Human creature token onto the battlefield.
{t}: Regenerate each creature you control with converted mana cost 1 or less.
0
122 Ascending Snake Multicolour Uncommon 3{1}{g}{w} Creature – Snake 2 2 Flying
Whenever Ascending Snake becomes the target of a spell or ability, it gains blessing 3 until end of turn. (If a source would deal only 3 or less damage to this creature, prevent it.)
0
123 Caller of Strength Multicolour Common 3{1}{g}{w} Creature – Human Shaman 2 2 Whenever Caller of Strength attacks or blocks, target creature gets +3/+3 until end of turn. 0
124 Kithkin Druid Multicolour Common 2{g}{w} Creature – Kithkin Druid 2 2 When Kithkin Druid enters the battlefield, you may dig 3 for a land. (Look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom in any order.) 0
125 Purity's Touch Multicolour Common 2{g}{w} Instant Exile target artifact or enchantment. 0
126 Snowpeak Jötun Multicolour Uncommon 5{2}{g}{w}{w} Creature – Giant Druid 4 4 Trample
Blessing 2 (If a source would deal only 2 or less damage to this creature, prevent it.)
0
127 Sun's Energy Multicolour Common 2{g}{w} Instant Untap target creature. It gets +3/+3 and gains vigilance until end of turn. 0
128 Thadeo, Mertinian Liberator Multicolour Rare 2{g}{w} Legendary Creature – Human Rebel 2 1 Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
Other green or white creatures you control have blessing 1.
0
129 Arrogance Entity Multicolour Rare 7{4}{w}{b}{b} Creature – Dragon Nightmarer 7 7 Intimidate
Whenever Arrogance Entity deals combat damage, each player discards that many cards, then returns that many cards from his or her graveyard to his or her hand.
2 1316236345 on 17 Sep 2011 by dude1818
130 Reincarnation Entity Multicolour Rare 3{b}{g}{g} Creature – Insect Nightmare 1 3 Trample
Whenever Reincarnation Entity deals combat damage, each player sacrifices that many non-Insect creatures. For each creature sacrificed this way, its controller puts two 1/1 green Insect creature tokens with flying onto the battlefield.
0
131 Ambition Entity Multicolour Rare 5{2}{g}{u}{u} Creature – Serpent Nightmare 3 4 Shroud
Whenever Ambition Entity deals combat damage, each player returns that many permanents he or she controls to their owners’ hands and draws that many cards.
0
132 Amnesia Entity Multicolour Rare 4{1}{u}{r}{r} Creature – Beast Nightmare 4 1 Haste
Whenever Amnesia Entity deals combat damage, each player puts that many cards from the top of his or her library into his or her graveyard, then each player may cast an instant or sorcery card from his or her graveyard without paying its mana cost.
0
133 Rage Entity Multicolour Rare 6{3}{r}{w}{w} Creature – Angel Nightmare 4 4 Flying
Whenever Rage Entity deals combat damage, each player sacrifices that many artifacts, enchantments or lands and gains that much life.
0
134 Box of Silence Artifact Uncommon 3{3} Artifact {2}, T, Sacrifice Box of Silence: Exile target nonland permanent. 0
135 Cauldron of Lost Dreams Artifact Rare 0{0} Artifact When Cauldron of Lost Dreams enters the battlefield, you may pay {x}{x}. If you do, it deals X damage to each creature and each player.
{7}, {t}, Sacrifice Cauldron of Lost Dreams: Destroy all creatures.
0
136 Glass of Souls Artifact Uncommon 1{1} Artifact Creature – Wall 0 2 Defender
Blessing 1 (If a source would deal only 1 damage to this creature, prevent it.)
0
137 Liberia, the Last World Artifact Mythic 8{8} Legendary Artifact Creature – Golem 8 8 Protection from multicolored
Each creature gets -1/-1 for each colored mana symbol on its mana cost.
Each spell costs an additional {2} for each colored mana symbol on its mana cost.
0
138 Mind Rewinder Artifact Rare 1{1} Artifact {2}, {t}: Each player shuffles a card from his or her graveyard into his or her library, then draws a card. 0
139 Ornithopter Artifact Uncommon 0{0} Artifact Creature – Thopter 0 2 Flying 1 1297526434 on 12 Feb 2011 by Shiny_Umbreon
140 Orphan's Dagger Artifact Common 2{2} Artifact – Equipment Whenever a creature with converted mana cost 1 or less enters the battlefield under your control, you may attach Orphan’s Dagger to that creature.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
141 Portal of Tears Artifact Mythic 6{6} Artifact Whenever a creature is put into a graveyard from the battlefield, its controller may put a creature card from his or her hand onto the battlefield. 0
142 Shakk the Screaming Sword Artifact Rare 1{1} Legendary Artifact – Equipment Equipped creature gets +3/+1 and has haste and “At the beginning of the end step, sacrifice this creature.”
{1}: Shakk becomes a 3/1 Spirit artifact creature with haste and “At the beginning of the end step, sacrifice this creature.” (Equipment that’s a creature can’t equip a creature.)
Equip {1}
0
143 Vial of Creation Artifact Uncommon 0{0} Artifact Vial of Creation enters the battlefield tapped.
{t}: You may put a creature card with converted mana cost 1 or less from your hand onto the battlefield.
0
144 Halls of the Umbras Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}, Exile a card from your hand: Add {u}{b} to your mana pool.
0
145 Oceans of Forteplaza Land Rare 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Put a storage counter on Oceans of Forteplaza.
{1}, {t}: Add {w} or {u} to your mana pool for each storage counter on Oceans of Forteplaza.
0
146 Sunlight of Mertinia Land Rare 0 Land {t}: Add {1} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool. If this mana is spent on a creature spell, that creature enters the battlefield with a +1/+1 counter on it.
0
147 Tears of Irecliff Land Rare 0 Land {t}: Add {b} or {r} to your mana pool. If you have more life than an opponent with the most life, you lose life equal to the difference. 0
148 Woods of Flamegrove Land Rare 0 Land {t}: Add {1} to your mana pool.
{t}: Add {r} or {g} to your mana pool. Activate this ability only to cast creature spells.
0
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